
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
119 lines
5.2 KiB
Plaintext
119 lines
5.2 KiB
Plaintext
hlsl.stringtoken.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:18 move second child to first child (temp 4-component vector of float)
|
|
0:18 Color: direct index for structure (temp 4-component vector of float)
|
|
0:18 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:19 Color: direct index for structure (temp 4-component vector of float)
|
|
0:19 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:19 Constant:
|
|
0:19 0 (const int)
|
|
0:19 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'TestTexture' (uniform texture2D)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:18 move second child to first child (temp 4-component vector of float)
|
|
0:18 Color: direct index for structure (temp 4-component vector of float)
|
|
0:18 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:19 Color: direct index for structure (temp 4-component vector of float)
|
|
0:19 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:19 Constant:
|
|
0:19 0 (const int)
|
|
0:19 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'TestTexture' (uniform texture2D)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 29
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 19
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
Name 10 "psout"
|
|
Name 19 "Color"
|
|
Name 25 "TestTexture"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "TestUF"
|
|
Name 28 ""
|
|
Decorate 19(Color) Location 0
|
|
Decorate 25(TestTexture) DescriptorSet 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypePointer Function 8(PS_OUTPUT)
|
|
11: TypeInt 32 1
|
|
12: 11(int) Constant 0
|
|
13: 6(float) Constant 0
|
|
14: 6(float) Constant 1065353216
|
|
15: 7(fvec4) ConstantComposite 13 13 13 14
|
|
16: TypePointer Function 7(fvec4)
|
|
18: TypePointer Output 7(fvec4)
|
|
19(Color): 18(ptr) Variable Output
|
|
23: TypeImage 6(float) 2D sampled format:Unknown
|
|
24: TypePointer UniformConstant 23
|
|
25(TestTexture): 24(ptr) Variable UniformConstant
|
|
26($Global): TypeStruct 7(fvec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
10(psout): 9(ptr) Variable Function
|
|
17: 16(ptr) AccessChain 10(psout) 12
|
|
Store 17 15
|
|
20: 16(ptr) AccessChain 10(psout) 12
|
|
21: 7(fvec4) Load 20
|
|
Store 19(Color) 21
|
|
Return
|
|
FunctionEnd
|