Files
glslang/Test/baseResults/310.geom.out
2015-06-15 15:08:41 +00:00

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310.geom
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
WARNING: 0:3: '#extension' : extension is only partially supported: GL_EXT_geometry_shader
ERROR: 0:21: 'fromVertex' : block instance name redefinition
ERROR: 0:25: 'fromVertex' : redefinition
ERROR: 0:27: 'fooC' : block instance name redefinition
ERROR: 0:35: 'EmitStreamVertex' : no matching overloaded function found
ERROR: 0:36: 'EndStreamPrimitive' : no matching overloaded function found
ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:39: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:40: 'gl_ClipDistance' : no such field in structure
ERROR: 0:40: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:39: 'assign' : l-value required (can't modify a const)
ERROR: 0:47: 'selecting output stream' : not supported with this profile: es
ERROR: 0:54: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
ERROR: 0:54: 'max_vertices' : cannot change previously set layout value
ERROR: 0:55: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:60: 'points' : cannot change previously set output primitive
ERROR: 0:61: 'points' : cannot change previously set output primitive
ERROR: 0:62: 'triangle_strip' : cannot apply to input
ERROR: 0:63: 'triangle_strip' : cannot apply to: uniform
ERROR: 0:64: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:65: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:68: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:69: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:70: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:73: 'lines' : cannot apply to 'out'
ERROR: 0:75: 'triangles' : cannot change previously set input primitive
ERROR: 0:76: 'triangles_adjacency' : cannot change previously set input primitive
ERROR: 0:108: 'gl_ViewportIndex' : undeclared identifier
ERROR: 0:109: 'gl_MaxViewports' : undeclared identifier
ERROR: 29 compilation errors. No code generated.
Shader version: 310
Requested GL_EXT_geometry_shader
Requested GL_EXT_shader_io_blocks
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:31 Function Definition: main( (global void)
0:31 Function Parameters:
0:33 Sequence
0:33 EmitVertex (global void)
0:34 EndPrimitive (global void)
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:36 0.000000
0:38 move second child to first child (temp mediump 3-component vector of float)
0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:38 Constant:
0:38 0 (const uint)
0:38 color: direct index for structure (in mediump 3-component vector of float)
0:38 direct index (temp block{in mediump 3-component vector of float color})
0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 0 (const int)
0:39 move second child to first child (temp float)
0:39 Constant:
0:39 0.000000
0:40 Constant:
0:40 0.000000
0:41 move second child to first child (temp highp 4-component vector of float)
0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:41 Constant:
0:41 0 (const uint)
0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:42 move second child to first child (temp highp float)
0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:42 Constant:
0:42 1 (const uint)
0:42 gl_PointSize: direct index for structure (in highp float PointSize)
0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:42 Constant:
0:42 3 (const int)
0:42 Constant:
0:42 1 (const int)
0:43 move second child to first child (temp highp int)
0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
0:44 move second child to first child (temp highp int)
0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer)
0:44 Constant:
0:44 2 (const int)
0:55 Function Definition: foo(i1; (global void)
0:55 Function Parameters:
0:55 'a' (in highp int)
0:57 Sequence
0:57 move second child to first child (temp mediump 4-component vector of float)
0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:106 Function Definition: fooe1( (global void)
0:106 Function Parameters:
0:108 Sequence
0:108 'gl_ViewportIndex' (temp float)
0:109 'gl_MaxViewports' (temp float)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float)
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:? 'ov4' (layout(stream=4 ) out mediump 4-component vector of float)
0:? 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
0:? 'badv4' (layout(stream=0 ) out mediump 4-component vector of float)
0:? 'bad2v4' (in 4-element array of mediump 4-component vector of float)
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a})
0:? 'outbi' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a, layout(stream=0 ) out highp int b, layout(stream=0 ) out highp int c})
0:? 'insn' (in 4-element array of block{in highp int a15})
0:? 'anon@2' (layout(stream=0 ) out block{layout(stream=0 ) out mediump float f15})
0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (const highp int)
0:? 2752 (const int)
Linked geometry stage:
Shader version: 310
Requested GL_EXT_geometry_shader
Requested GL_EXT_shader_io_blocks
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:31 Function Definition: main( (global void)
0:31 Function Parameters:
0:33 Sequence
0:33 EmitVertex (global void)
0:34 EndPrimitive (global void)
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:36 0.000000
0:38 move second child to first child (temp mediump 3-component vector of float)
0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:38 Constant:
0:38 0 (const uint)
0:38 color: direct index for structure (in mediump 3-component vector of float)
0:38 direct index (temp block{in mediump 3-component vector of float color})
0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 0 (const int)
0:39 move second child to first child (temp float)
0:39 Constant:
0:39 0.000000
0:40 Constant:
0:40 0.000000
0:41 move second child to first child (temp highp 4-component vector of float)
0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:41 Constant:
0:41 0 (const uint)
0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:42 move second child to first child (temp highp float)
0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:42 Constant:
0:42 1 (const uint)
0:42 gl_PointSize: direct index for structure (in highp float PointSize)
0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:42 Constant:
0:42 3 (const int)
0:42 Constant:
0:42 1 (const int)
0:43 move second child to first child (temp highp int)
0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
0:44 move second child to first child (temp highp int)
0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer)
0:44 Constant:
0:44 2 (const int)
0:55 Function Definition: foo(i1; (global void)
0:55 Function Parameters:
0:55 'a' (in highp int)
0:57 Sequence
0:57 move second child to first child (temp mediump 4-component vector of float)
0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:106 Function Definition: fooe1( (global void)
0:106 Function Parameters:
0:108 Sequence
0:108 'gl_ViewportIndex' (temp float)
0:109 'gl_MaxViewports' (temp float)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float)
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:? 'ov4' (layout(stream=4 ) out mediump 4-component vector of float)
0:? 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
0:? 'badv4' (layout(stream=0 ) out mediump 4-component vector of float)
0:? 'bad2v4' (in 4-element array of mediump 4-component vector of float)
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a})
0:? 'outbi' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a, layout(stream=0 ) out highp int b, layout(stream=0 ) out highp int c})
0:? 'insn' (in 4-element array of block{in highp int a15})
0:? 'anon@2' (layout(stream=0 ) out block{layout(stream=0 ) out mediump float f15})
0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (const highp int)
0:? 2752 (const int)