glslang/Test/baseResults/forwardRef.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

127 lines
4.5 KiB
Plaintext

forwardRef.frag
Shader version: 110
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 Construct vec4 (4-component vector of float)
0:13 Function Call: foo(vf4; (float)
0:13 'BaseColor' (smooth in 4-component vector of float)
0:15 Function Call: bar( (void)
0:16 Sequence
0:16 move second child to first child (float)
0:16 'f' (float)
0:16 Function Call: unreachableReturn( (float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 vector-scale (4-component vector of float)
0:18 'color' (4-component vector of float)
0:18 'f' (float)
0:21 Function Definition: bar( (void)
0:21 Function Parameters:
0:25 Function Definition: unreachableReturn( (float)
0:25 Function Parameters:
0:27 Sequence
0:27 Function Call: bar( (void)
0:28 Test condition and select (void)
0:28 Condition
0:28 Compare Less Than (bool)
0:28 'd' (uniform float)
0:28 Constant:
0:28 4.200000
0:28 true case
0:29 Branch: Return with expression
0:29 Constant:
0:29 1.200000
0:28 false case
0:31 Branch: Return with expression
0:31 Constant:
0:31 4.500000
0:34 Function Definition: foo(vf4; (float)
0:34 Function Parameters:
0:34 'bar' (in 4-component vector of float)
0:36 Sequence
0:36 Branch: Return with expression
0:36 add (float)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 Constant:
0:36 1 (const int)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 Construct vec4 (4-component vector of float)
0:13 Function Call: foo(vf4; (float)
0:13 'BaseColor' (smooth in 4-component vector of float)
0:15 Function Call: bar( (void)
0:16 Sequence
0:16 move second child to first child (float)
0:16 'f' (float)
0:16 Function Call: unreachableReturn( (float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 vector-scale (4-component vector of float)
0:18 'color' (4-component vector of float)
0:18 'f' (float)
0:21 Function Definition: bar( (void)
0:21 Function Parameters:
0:25 Function Definition: unreachableReturn( (float)
0:25 Function Parameters:
0:27 Sequence
0:27 Function Call: bar( (void)
0:28 Test condition and select (void)
0:28 Condition
0:28 Compare Less Than (bool)
0:28 'd' (uniform float)
0:28 Constant:
0:28 4.200000
0:28 true case
0:29 Branch: Return with expression
0:29 Constant:
0:29 1.200000
0:28 false case
0:31 Branch: Return with expression
0:31 Constant:
0:31 4.500000
0:34 Function Definition: foo(vf4; (float)
0:34 Function Parameters:
0:34 'bar' (in 4-component vector of float)
0:36 Sequence
0:36 Branch: Return with expression
0:36 add (float)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 Constant:
0:36 1 (const int)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)