20 lines
		
	
	
		
			528 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			528 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
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layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
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layout(location = 0) rayPayloadNV vec4 payload;
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layout(shaderRecordNV) buffer block
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{
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	vec3 dir;
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	vec3 origin;
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};
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void main()
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{
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    uint lx = gl_LaunchIDNV.x;
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    uint ly = gl_LaunchIDNV.y;
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    uint sx = gl_LaunchSizeNV.x;
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    uint sy = gl_LaunchSizeNV.y;
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    traceNV(accNV0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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