This PR handles implicit promotions for intrinsics when there is no exact match, such as for example clamp(int, bool, float). In this case the int and bool will be promoted to a float, and the clamp(float, float, float) form used. These promotions can be mixed with shape conversions, e.g, clamp(int, bool2, float2). Output conversions are handled either via the existing addOutputArgumentConversion function, which this PR generalizes to handle either aggregates or unaries, or by intrinsic decomposition. If there are methods or intrinsics to be decomposed, then decomposition is responsible for any output conversions, which turns out to happen automatically in all current cases. This can be revisited once inout conversions are in place. Some cases of actual ambiguity were fixed in several tests, e.g, spv.register.autoassign.* Some intrinsics with only uint versions were expanded to signed ints natively, where the underlying AST and SPIR-V supports that. E.g, countbits. This avoids extraneous conversion nodes. A new function promoteAggregate is added, and used by findFunction. This is essentially a generalization of the "promote 1st or 2nd arg" algorithm in promoteBinary. The actual selection proceeds in three steps, as described in the comments in hlslParseContext::findFunction: 1. Attempt an exact match. If found, use it. 2. If not, obtain the operator from step 1, and promote arguments. 3. Re-select the intrinsic overload from the results of step 2.
4237 lines
195 KiB
Plaintext
4237 lines
195 KiB
Plaintext
hlsl.intrinsics.vert
|
|
Shader version: 450
|
|
0:? Sequence
|
|
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
|
|
0:2 Function Parameters:
|
|
0:2 'inF0' (in float)
|
|
0:2 'inF1' (in float)
|
|
0:2 'inF2' (in float)
|
|
0:2 'inU0' (in uint)
|
|
0:2 'inU1' (in uint)
|
|
0:? Sequence
|
|
0:3 all (temp bool)
|
|
0:3 'inF0' (in float)
|
|
0:4 Absolute value (temp float)
|
|
0:4 'inF0' (in float)
|
|
0:5 arc cosine (temp float)
|
|
0:5 'inF0' (in float)
|
|
0:6 any (temp bool)
|
|
0:6 'inF0' (in float)
|
|
0:7 arc sine (temp float)
|
|
0:7 'inF0' (in float)
|
|
0:8 floatBitsToInt (temp int)
|
|
0:8 'inF0' (in float)
|
|
0:9 floatBitsToUint (temp uint)
|
|
0:9 'inF0' (in float)
|
|
0:10 intBitsToFloat (temp float)
|
|
0:10 'inU0' (in uint)
|
|
0:12 arc tangent (temp float)
|
|
0:12 'inF0' (in float)
|
|
0:13 arc tangent (temp float)
|
|
0:13 'inF0' (in float)
|
|
0:13 'inF1' (in float)
|
|
0:14 Ceiling (temp float)
|
|
0:14 'inF0' (in float)
|
|
0:15 clamp (temp float)
|
|
0:15 'inF0' (in float)
|
|
0:15 'inF1' (in float)
|
|
0:15 'inF2' (in float)
|
|
0:16 cosine (temp float)
|
|
0:16 'inF0' (in float)
|
|
0:17 hyp. cosine (temp float)
|
|
0:17 'inF0' (in float)
|
|
0:18 bitCount (temp int)
|
|
0:18 Constant:
|
|
0:18 7 (const int)
|
|
0:19 degrees (temp float)
|
|
0:19 'inF0' (in float)
|
|
0:23 exp (temp float)
|
|
0:23 'inF0' (in float)
|
|
0:24 exp2 (temp float)
|
|
0:24 'inF0' (in float)
|
|
0:25 findMSB (temp int)
|
|
0:25 Constant:
|
|
0:25 7 (const int)
|
|
0:26 findLSB (temp int)
|
|
0:26 Constant:
|
|
0:26 7 (const int)
|
|
0:27 Floor (temp float)
|
|
0:27 'inF0' (in float)
|
|
0:29 mod (temp float)
|
|
0:29 'inF0' (in float)
|
|
0:29 'inF1' (in float)
|
|
0:30 Fraction (temp float)
|
|
0:30 'inF0' (in float)
|
|
0:31 frexp (temp float)
|
|
0:31 'inF0' (in float)
|
|
0:31 'inF1' (in float)
|
|
0:32 isinf (temp bool)
|
|
0:32 'inF0' (in float)
|
|
0:33 isnan (temp bool)
|
|
0:33 'inF0' (in float)
|
|
0:34 ldexp (temp float)
|
|
0:34 'inF0' (in float)
|
|
0:34 'inF1' (in float)
|
|
0:35 mix (temp float)
|
|
0:35 'inF0' (in float)
|
|
0:35 'inF1' (in float)
|
|
0:35 'inF2' (in float)
|
|
0:36 log (temp float)
|
|
0:36 'inF0' (in float)
|
|
0:37 component-wise multiply (temp float)
|
|
0:37 log2 (temp float)
|
|
0:37 'inF0' (in float)
|
|
0:37 Constant:
|
|
0:37 0.301030
|
|
0:38 log2 (temp float)
|
|
0:38 'inF0' (in float)
|
|
0:39 max (temp float)
|
|
0:39 'inF0' (in float)
|
|
0:39 'inF1' (in float)
|
|
0:40 min (temp float)
|
|
0:40 'inF0' (in float)
|
|
0:40 'inF1' (in float)
|
|
0:42 pow (temp float)
|
|
0:42 'inF0' (in float)
|
|
0:42 'inF1' (in float)
|
|
0:43 radians (temp float)
|
|
0:43 'inF0' (in float)
|
|
0:44 bitFieldReverse (temp int)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:45 roundEven (temp float)
|
|
0:45 'inF0' (in float)
|
|
0:46 inverse sqrt (temp float)
|
|
0:46 'inF0' (in float)
|
|
0:47 clamp (temp float)
|
|
0:47 'inF0' (in float)
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:48 Sign (temp float)
|
|
0:48 'inF0' (in float)
|
|
0:49 sine (temp float)
|
|
0:49 'inF0' (in float)
|
|
0:50 Sequence
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF1' (in float)
|
|
0:50 sine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF2' (in float)
|
|
0:50 cosine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:51 hyp. sine (temp float)
|
|
0:51 'inF0' (in float)
|
|
0:52 smoothstep (temp float)
|
|
0:52 'inF0' (in float)
|
|
0:52 'inF1' (in float)
|
|
0:52 'inF2' (in float)
|
|
0:53 sqrt (temp float)
|
|
0:53 'inF0' (in float)
|
|
0:54 step (temp float)
|
|
0:54 'inF0' (in float)
|
|
0:54 'inF1' (in float)
|
|
0:55 tangent (temp float)
|
|
0:55 'inF0' (in float)
|
|
0:56 hyp. tangent (temp float)
|
|
0:56 'inF0' (in float)
|
|
0:58 trunc (temp float)
|
|
0:58 'inF0' (in float)
|
|
0:60 Branch: Return with expression
|
|
0:60 Constant:
|
|
0:60 0.000000
|
|
0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
|
|
0:64 Function Parameters:
|
|
0:64 'inF0' (in 1-component vector of float)
|
|
0:64 'inF1' (in 1-component vector of float)
|
|
0:64 'inF2' (in 1-component vector of float)
|
|
0:? Sequence
|
|
0:66 Branch: Return with expression
|
|
0:66 Constant:
|
|
0:66 0.000000
|
|
0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
|
|
0:70 Function Parameters:
|
|
0:70 'inF0' (in 2-component vector of float)
|
|
0:70 'inF1' (in 2-component vector of float)
|
|
0:70 'inF2' (in 2-component vector of float)
|
|
0:70 'inU0' (in 2-component vector of uint)
|
|
0:70 'inU1' (in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:71 all (temp bool)
|
|
0:71 'inF0' (in 2-component vector of float)
|
|
0:72 Absolute value (temp 2-component vector of float)
|
|
0:72 'inF0' (in 2-component vector of float)
|
|
0:73 arc cosine (temp 2-component vector of float)
|
|
0:73 'inF0' (in 2-component vector of float)
|
|
0:74 any (temp bool)
|
|
0:74 'inF0' (in 2-component vector of float)
|
|
0:75 arc sine (temp 2-component vector of float)
|
|
0:75 'inF0' (in 2-component vector of float)
|
|
0:76 floatBitsToInt (temp 2-component vector of int)
|
|
0:76 'inF0' (in 2-component vector of float)
|
|
0:77 floatBitsToUint (temp 2-component vector of uint)
|
|
0:77 'inF0' (in 2-component vector of float)
|
|
0:78 intBitsToFloat (temp 2-component vector of float)
|
|
0:78 'inU0' (in 2-component vector of uint)
|
|
0:80 arc tangent (temp 2-component vector of float)
|
|
0:80 'inF0' (in 2-component vector of float)
|
|
0:81 arc tangent (temp 2-component vector of float)
|
|
0:81 'inF0' (in 2-component vector of float)
|
|
0:81 'inF1' (in 2-component vector of float)
|
|
0:82 Ceiling (temp 2-component vector of float)
|
|
0:82 'inF0' (in 2-component vector of float)
|
|
0:83 clamp (temp 2-component vector of float)
|
|
0:83 'inF0' (in 2-component vector of float)
|
|
0:83 'inF1' (in 2-component vector of float)
|
|
0:83 'inF2' (in 2-component vector of float)
|
|
0:84 cosine (temp 2-component vector of float)
|
|
0:84 'inF0' (in 2-component vector of float)
|
|
0:85 hyp. cosine (temp 2-component vector of float)
|
|
0:85 'inF0' (in 2-component vector of float)
|
|
0:? bitCount (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:87 degrees (temp 2-component vector of float)
|
|
0:87 'inF0' (in 2-component vector of float)
|
|
0:88 distance (temp float)
|
|
0:88 'inF0' (in 2-component vector of float)
|
|
0:88 'inF1' (in 2-component vector of float)
|
|
0:89 dot-product (temp float)
|
|
0:89 'inF0' (in 2-component vector of float)
|
|
0:89 'inF1' (in 2-component vector of float)
|
|
0:93 exp (temp 2-component vector of float)
|
|
0:93 'inF0' (in 2-component vector of float)
|
|
0:94 exp2 (temp 2-component vector of float)
|
|
0:94 'inF0' (in 2-component vector of float)
|
|
0:95 face-forward (temp 2-component vector of float)
|
|
0:95 'inF0' (in 2-component vector of float)
|
|
0:95 'inF1' (in 2-component vector of float)
|
|
0:95 'inF2' (in 2-component vector of float)
|
|
0:96 findMSB (temp int)
|
|
0:96 Constant:
|
|
0:96 7 (const int)
|
|
0:97 findLSB (temp int)
|
|
0:97 Constant:
|
|
0:97 7 (const int)
|
|
0:98 Floor (temp 2-component vector of float)
|
|
0:98 'inF0' (in 2-component vector of float)
|
|
0:100 mod (temp 2-component vector of float)
|
|
0:100 'inF0' (in 2-component vector of float)
|
|
0:100 'inF1' (in 2-component vector of float)
|
|
0:101 Fraction (temp 2-component vector of float)
|
|
0:101 'inF0' (in 2-component vector of float)
|
|
0:102 frexp (temp 2-component vector of float)
|
|
0:102 'inF0' (in 2-component vector of float)
|
|
0:102 'inF1' (in 2-component vector of float)
|
|
0:103 isinf (temp 2-component vector of bool)
|
|
0:103 'inF0' (in 2-component vector of float)
|
|
0:104 isnan (temp 2-component vector of bool)
|
|
0:104 'inF0' (in 2-component vector of float)
|
|
0:105 ldexp (temp 2-component vector of float)
|
|
0:105 'inF0' (in 2-component vector of float)
|
|
0:105 'inF1' (in 2-component vector of float)
|
|
0:106 mix (temp 2-component vector of float)
|
|
0:106 'inF0' (in 2-component vector of float)
|
|
0:106 'inF1' (in 2-component vector of float)
|
|
0:106 'inF2' (in 2-component vector of float)
|
|
0:107 length (temp float)
|
|
0:107 'inF0' (in 2-component vector of float)
|
|
0:108 log (temp 2-component vector of float)
|
|
0:108 'inF0' (in 2-component vector of float)
|
|
0:109 vector-scale (temp 2-component vector of float)
|
|
0:109 log2 (temp 2-component vector of float)
|
|
0:109 'inF0' (in 2-component vector of float)
|
|
0:109 Constant:
|
|
0:109 0.301030
|
|
0:110 log2 (temp 2-component vector of float)
|
|
0:110 'inF0' (in 2-component vector of float)
|
|
0:111 max (temp 2-component vector of float)
|
|
0:111 'inF0' (in 2-component vector of float)
|
|
0:111 'inF1' (in 2-component vector of float)
|
|
0:112 min (temp 2-component vector of float)
|
|
0:112 'inF0' (in 2-component vector of float)
|
|
0:112 'inF1' (in 2-component vector of float)
|
|
0:114 normalize (temp 2-component vector of float)
|
|
0:114 'inF0' (in 2-component vector of float)
|
|
0:115 pow (temp 2-component vector of float)
|
|
0:115 'inF0' (in 2-component vector of float)
|
|
0:115 'inF1' (in 2-component vector of float)
|
|
0:116 radians (temp 2-component vector of float)
|
|
0:116 'inF0' (in 2-component vector of float)
|
|
0:117 reflect (temp 2-component vector of float)
|
|
0:117 'inF0' (in 2-component vector of float)
|
|
0:117 'inF1' (in 2-component vector of float)
|
|
0:118 refract (temp 2-component vector of float)
|
|
0:118 'inF0' (in 2-component vector of float)
|
|
0:118 'inF1' (in 2-component vector of float)
|
|
0:118 Constant:
|
|
0:118 2.000000
|
|
0:? bitFieldReverse (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:120 roundEven (temp 2-component vector of float)
|
|
0:120 'inF0' (in 2-component vector of float)
|
|
0:121 inverse sqrt (temp 2-component vector of float)
|
|
0:121 'inF0' (in 2-component vector of float)
|
|
0:122 clamp (temp 2-component vector of float)
|
|
0:122 'inF0' (in 2-component vector of float)
|
|
0:122 Constant:
|
|
0:122 0.000000
|
|
0:122 Constant:
|
|
0:122 1.000000
|
|
0:123 Sign (temp 2-component vector of float)
|
|
0:123 'inF0' (in 2-component vector of float)
|
|
0:124 sine (temp 2-component vector of float)
|
|
0:124 'inF0' (in 2-component vector of float)
|
|
0:125 Sequence
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF1' (in 2-component vector of float)
|
|
0:125 sine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF2' (in 2-component vector of float)
|
|
0:125 cosine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:126 hyp. sine (temp 2-component vector of float)
|
|
0:126 'inF0' (in 2-component vector of float)
|
|
0:127 smoothstep (temp 2-component vector of float)
|
|
0:127 'inF0' (in 2-component vector of float)
|
|
0:127 'inF1' (in 2-component vector of float)
|
|
0:127 'inF2' (in 2-component vector of float)
|
|
0:128 sqrt (temp 2-component vector of float)
|
|
0:128 'inF0' (in 2-component vector of float)
|
|
0:129 step (temp 2-component vector of float)
|
|
0:129 'inF0' (in 2-component vector of float)
|
|
0:129 'inF1' (in 2-component vector of float)
|
|
0:130 tangent (temp 2-component vector of float)
|
|
0:130 'inF0' (in 2-component vector of float)
|
|
0:131 hyp. tangent (temp 2-component vector of float)
|
|
0:131 'inF0' (in 2-component vector of float)
|
|
0:133 trunc (temp 2-component vector of float)
|
|
0:133 'inF0' (in 2-component vector of float)
|
|
0:136 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
|
|
0:140 Function Parameters:
|
|
0:140 'inF0' (in 3-component vector of float)
|
|
0:140 'inF1' (in 3-component vector of float)
|
|
0:140 'inF2' (in 3-component vector of float)
|
|
0:140 'inU0' (in 3-component vector of uint)
|
|
0:140 'inU1' (in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:141 all (temp bool)
|
|
0:141 'inF0' (in 3-component vector of float)
|
|
0:142 Absolute value (temp 3-component vector of float)
|
|
0:142 'inF0' (in 3-component vector of float)
|
|
0:143 arc cosine (temp 3-component vector of float)
|
|
0:143 'inF0' (in 3-component vector of float)
|
|
0:144 any (temp bool)
|
|
0:144 'inF0' (in 3-component vector of float)
|
|
0:145 arc sine (temp 3-component vector of float)
|
|
0:145 'inF0' (in 3-component vector of float)
|
|
0:146 floatBitsToInt (temp 3-component vector of int)
|
|
0:146 'inF0' (in 3-component vector of float)
|
|
0:147 floatBitsToUint (temp 3-component vector of uint)
|
|
0:147 'inF0' (in 3-component vector of float)
|
|
0:148 intBitsToFloat (temp 3-component vector of float)
|
|
0:148 'inU0' (in 3-component vector of uint)
|
|
0:150 arc tangent (temp 3-component vector of float)
|
|
0:150 'inF0' (in 3-component vector of float)
|
|
0:151 arc tangent (temp 3-component vector of float)
|
|
0:151 'inF0' (in 3-component vector of float)
|
|
0:151 'inF1' (in 3-component vector of float)
|
|
0:152 Ceiling (temp 3-component vector of float)
|
|
0:152 'inF0' (in 3-component vector of float)
|
|
0:153 clamp (temp 3-component vector of float)
|
|
0:153 'inF0' (in 3-component vector of float)
|
|
0:153 'inF1' (in 3-component vector of float)
|
|
0:153 'inF2' (in 3-component vector of float)
|
|
0:154 cosine (temp 3-component vector of float)
|
|
0:154 'inF0' (in 3-component vector of float)
|
|
0:155 hyp. cosine (temp 3-component vector of float)
|
|
0:155 'inF0' (in 3-component vector of float)
|
|
0:? bitCount (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:157 cross-product (temp 3-component vector of float)
|
|
0:157 'inF0' (in 3-component vector of float)
|
|
0:157 'inF1' (in 3-component vector of float)
|
|
0:158 degrees (temp 3-component vector of float)
|
|
0:158 'inF0' (in 3-component vector of float)
|
|
0:159 distance (temp float)
|
|
0:159 'inF0' (in 3-component vector of float)
|
|
0:159 'inF1' (in 3-component vector of float)
|
|
0:160 dot-product (temp float)
|
|
0:160 'inF0' (in 3-component vector of float)
|
|
0:160 'inF1' (in 3-component vector of float)
|
|
0:164 exp (temp 3-component vector of float)
|
|
0:164 'inF0' (in 3-component vector of float)
|
|
0:165 exp2 (temp 3-component vector of float)
|
|
0:165 'inF0' (in 3-component vector of float)
|
|
0:166 face-forward (temp 3-component vector of float)
|
|
0:166 'inF0' (in 3-component vector of float)
|
|
0:166 'inF1' (in 3-component vector of float)
|
|
0:166 'inF2' (in 3-component vector of float)
|
|
0:167 findMSB (temp int)
|
|
0:167 Constant:
|
|
0:167 7 (const int)
|
|
0:168 findLSB (temp int)
|
|
0:168 Constant:
|
|
0:168 7 (const int)
|
|
0:169 Floor (temp 3-component vector of float)
|
|
0:169 'inF0' (in 3-component vector of float)
|
|
0:171 mod (temp 3-component vector of float)
|
|
0:171 'inF0' (in 3-component vector of float)
|
|
0:171 'inF1' (in 3-component vector of float)
|
|
0:172 Fraction (temp 3-component vector of float)
|
|
0:172 'inF0' (in 3-component vector of float)
|
|
0:173 frexp (temp 3-component vector of float)
|
|
0:173 'inF0' (in 3-component vector of float)
|
|
0:173 'inF1' (in 3-component vector of float)
|
|
0:174 isinf (temp 3-component vector of bool)
|
|
0:174 'inF0' (in 3-component vector of float)
|
|
0:175 isnan (temp 3-component vector of bool)
|
|
0:175 'inF0' (in 3-component vector of float)
|
|
0:176 ldexp (temp 3-component vector of float)
|
|
0:176 'inF0' (in 3-component vector of float)
|
|
0:176 'inF1' (in 3-component vector of float)
|
|
0:177 mix (temp 3-component vector of float)
|
|
0:177 'inF0' (in 3-component vector of float)
|
|
0:177 'inF1' (in 3-component vector of float)
|
|
0:177 'inF2' (in 3-component vector of float)
|
|
0:178 length (temp float)
|
|
0:178 'inF0' (in 3-component vector of float)
|
|
0:179 log (temp 3-component vector of float)
|
|
0:179 'inF0' (in 3-component vector of float)
|
|
0:180 vector-scale (temp 3-component vector of float)
|
|
0:180 log2 (temp 3-component vector of float)
|
|
0:180 'inF0' (in 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.301030
|
|
0:181 log2 (temp 3-component vector of float)
|
|
0:181 'inF0' (in 3-component vector of float)
|
|
0:182 max (temp 3-component vector of float)
|
|
0:182 'inF0' (in 3-component vector of float)
|
|
0:182 'inF1' (in 3-component vector of float)
|
|
0:183 min (temp 3-component vector of float)
|
|
0:183 'inF0' (in 3-component vector of float)
|
|
0:183 'inF1' (in 3-component vector of float)
|
|
0:185 normalize (temp 3-component vector of float)
|
|
0:185 'inF0' (in 3-component vector of float)
|
|
0:186 pow (temp 3-component vector of float)
|
|
0:186 'inF0' (in 3-component vector of float)
|
|
0:186 'inF1' (in 3-component vector of float)
|
|
0:187 radians (temp 3-component vector of float)
|
|
0:187 'inF0' (in 3-component vector of float)
|
|
0:188 reflect (temp 3-component vector of float)
|
|
0:188 'inF0' (in 3-component vector of float)
|
|
0:188 'inF1' (in 3-component vector of float)
|
|
0:189 refract (temp 3-component vector of float)
|
|
0:189 'inF0' (in 3-component vector of float)
|
|
0:189 'inF1' (in 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 2.000000
|
|
0:? bitFieldReverse (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:191 roundEven (temp 3-component vector of float)
|
|
0:191 'inF0' (in 3-component vector of float)
|
|
0:192 inverse sqrt (temp 3-component vector of float)
|
|
0:192 'inF0' (in 3-component vector of float)
|
|
0:193 clamp (temp 3-component vector of float)
|
|
0:193 'inF0' (in 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 Sign (temp 3-component vector of float)
|
|
0:194 'inF0' (in 3-component vector of float)
|
|
0:195 sine (temp 3-component vector of float)
|
|
0:195 'inF0' (in 3-component vector of float)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF1' (in 3-component vector of float)
|
|
0:196 sine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF2' (in 3-component vector of float)
|
|
0:196 cosine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:197 hyp. sine (temp 3-component vector of float)
|
|
0:197 'inF0' (in 3-component vector of float)
|
|
0:198 smoothstep (temp 3-component vector of float)
|
|
0:198 'inF0' (in 3-component vector of float)
|
|
0:198 'inF1' (in 3-component vector of float)
|
|
0:198 'inF2' (in 3-component vector of float)
|
|
0:199 sqrt (temp 3-component vector of float)
|
|
0:199 'inF0' (in 3-component vector of float)
|
|
0:200 step (temp 3-component vector of float)
|
|
0:200 'inF0' (in 3-component vector of float)
|
|
0:200 'inF1' (in 3-component vector of float)
|
|
0:201 tangent (temp 3-component vector of float)
|
|
0:201 'inF0' (in 3-component vector of float)
|
|
0:202 hyp. tangent (temp 3-component vector of float)
|
|
0:202 'inF0' (in 3-component vector of float)
|
|
0:204 trunc (temp 3-component vector of float)
|
|
0:204 'inF0' (in 3-component vector of float)
|
|
0:207 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
|
|
0:211 Function Parameters:
|
|
0:211 'inF0' (in 4-component vector of float)
|
|
0:211 'inF1' (in 4-component vector of float)
|
|
0:211 'inF2' (in 4-component vector of float)
|
|
0:211 'inU0' (in 4-component vector of uint)
|
|
0:211 'inU1' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:212 all (temp bool)
|
|
0:212 'inF0' (in 4-component vector of float)
|
|
0:213 Absolute value (temp 4-component vector of float)
|
|
0:213 'inF0' (in 4-component vector of float)
|
|
0:214 arc cosine (temp 4-component vector of float)
|
|
0:214 'inF0' (in 4-component vector of float)
|
|
0:215 any (temp bool)
|
|
0:215 'inF0' (in 4-component vector of float)
|
|
0:216 arc sine (temp 4-component vector of float)
|
|
0:216 'inF0' (in 4-component vector of float)
|
|
0:217 floatBitsToInt (temp 4-component vector of int)
|
|
0:217 'inF0' (in 4-component vector of float)
|
|
0:218 floatBitsToUint (temp 4-component vector of uint)
|
|
0:218 'inF0' (in 4-component vector of float)
|
|
0:219 intBitsToFloat (temp 4-component vector of float)
|
|
0:219 'inU0' (in 4-component vector of uint)
|
|
0:221 arc tangent (temp 4-component vector of float)
|
|
0:221 'inF0' (in 4-component vector of float)
|
|
0:222 arc tangent (temp 4-component vector of float)
|
|
0:222 'inF0' (in 4-component vector of float)
|
|
0:222 'inF1' (in 4-component vector of float)
|
|
0:223 Ceiling (temp 4-component vector of float)
|
|
0:223 'inF0' (in 4-component vector of float)
|
|
0:224 clamp (temp 4-component vector of float)
|
|
0:224 'inF0' (in 4-component vector of float)
|
|
0:224 'inF1' (in 4-component vector of float)
|
|
0:224 'inF2' (in 4-component vector of float)
|
|
0:225 cosine (temp 4-component vector of float)
|
|
0:225 'inF0' (in 4-component vector of float)
|
|
0:226 hyp. cosine (temp 4-component vector of float)
|
|
0:226 'inF0' (in 4-component vector of float)
|
|
0:? bitCount (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:228 degrees (temp 4-component vector of float)
|
|
0:228 'inF0' (in 4-component vector of float)
|
|
0:229 distance (temp float)
|
|
0:229 'inF0' (in 4-component vector of float)
|
|
0:229 'inF1' (in 4-component vector of float)
|
|
0:230 dot-product (temp float)
|
|
0:230 'inF0' (in 4-component vector of float)
|
|
0:230 'inF1' (in 4-component vector of float)
|
|
0:231 Construct vec4 (temp 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1.000000
|
|
0:231 component-wise multiply (temp float)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 2 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 3 (const int)
|
|
0:235 exp (temp 4-component vector of float)
|
|
0:235 'inF0' (in 4-component vector of float)
|
|
0:236 exp2 (temp 4-component vector of float)
|
|
0:236 'inF0' (in 4-component vector of float)
|
|
0:237 face-forward (temp 4-component vector of float)
|
|
0:237 'inF0' (in 4-component vector of float)
|
|
0:237 'inF1' (in 4-component vector of float)
|
|
0:237 'inF2' (in 4-component vector of float)
|
|
0:238 findMSB (temp int)
|
|
0:238 Constant:
|
|
0:238 7 (const int)
|
|
0:239 findLSB (temp int)
|
|
0:239 Constant:
|
|
0:239 7 (const int)
|
|
0:240 Floor (temp 4-component vector of float)
|
|
0:240 'inF0' (in 4-component vector of float)
|
|
0:242 mod (temp 4-component vector of float)
|
|
0:242 'inF0' (in 4-component vector of float)
|
|
0:242 'inF1' (in 4-component vector of float)
|
|
0:243 Fraction (temp 4-component vector of float)
|
|
0:243 'inF0' (in 4-component vector of float)
|
|
0:244 frexp (temp 4-component vector of float)
|
|
0:244 'inF0' (in 4-component vector of float)
|
|
0:244 'inF1' (in 4-component vector of float)
|
|
0:245 isinf (temp 4-component vector of bool)
|
|
0:245 'inF0' (in 4-component vector of float)
|
|
0:246 isnan (temp 4-component vector of bool)
|
|
0:246 'inF0' (in 4-component vector of float)
|
|
0:247 ldexp (temp 4-component vector of float)
|
|
0:247 'inF0' (in 4-component vector of float)
|
|
0:247 'inF1' (in 4-component vector of float)
|
|
0:248 mix (temp 4-component vector of float)
|
|
0:248 'inF0' (in 4-component vector of float)
|
|
0:248 'inF1' (in 4-component vector of float)
|
|
0:248 'inF2' (in 4-component vector of float)
|
|
0:249 length (temp float)
|
|
0:249 'inF0' (in 4-component vector of float)
|
|
0:250 log (temp 4-component vector of float)
|
|
0:250 'inF0' (in 4-component vector of float)
|
|
0:251 vector-scale (temp 4-component vector of float)
|
|
0:251 log2 (temp 4-component vector of float)
|
|
0:251 'inF0' (in 4-component vector of float)
|
|
0:251 Constant:
|
|
0:251 0.301030
|
|
0:252 log2 (temp 4-component vector of float)
|
|
0:252 'inF0' (in 4-component vector of float)
|
|
0:253 max (temp 4-component vector of float)
|
|
0:253 'inF0' (in 4-component vector of float)
|
|
0:253 'inF1' (in 4-component vector of float)
|
|
0:254 min (temp 4-component vector of float)
|
|
0:254 'inF0' (in 4-component vector of float)
|
|
0:254 'inF1' (in 4-component vector of float)
|
|
0:256 normalize (temp 4-component vector of float)
|
|
0:256 'inF0' (in 4-component vector of float)
|
|
0:257 pow (temp 4-component vector of float)
|
|
0:257 'inF0' (in 4-component vector of float)
|
|
0:257 'inF1' (in 4-component vector of float)
|
|
0:258 radians (temp 4-component vector of float)
|
|
0:258 'inF0' (in 4-component vector of float)
|
|
0:259 reflect (temp 4-component vector of float)
|
|
0:259 'inF0' (in 4-component vector of float)
|
|
0:259 'inF1' (in 4-component vector of float)
|
|
0:260 refract (temp 4-component vector of float)
|
|
0:260 'inF0' (in 4-component vector of float)
|
|
0:260 'inF1' (in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 2.000000
|
|
0:? bitFieldReverse (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:262 roundEven (temp 4-component vector of float)
|
|
0:262 'inF0' (in 4-component vector of float)
|
|
0:263 inverse sqrt (temp 4-component vector of float)
|
|
0:263 'inF0' (in 4-component vector of float)
|
|
0:264 clamp (temp 4-component vector of float)
|
|
0:264 'inF0' (in 4-component vector of float)
|
|
0:264 Constant:
|
|
0:264 0.000000
|
|
0:264 Constant:
|
|
0:264 1.000000
|
|
0:265 Sign (temp 4-component vector of float)
|
|
0:265 'inF0' (in 4-component vector of float)
|
|
0:266 sine (temp 4-component vector of float)
|
|
0:266 'inF0' (in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF1' (in 4-component vector of float)
|
|
0:267 sine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF2' (in 4-component vector of float)
|
|
0:267 cosine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:268 hyp. sine (temp 4-component vector of float)
|
|
0:268 'inF0' (in 4-component vector of float)
|
|
0:269 smoothstep (temp 4-component vector of float)
|
|
0:269 'inF0' (in 4-component vector of float)
|
|
0:269 'inF1' (in 4-component vector of float)
|
|
0:269 'inF2' (in 4-component vector of float)
|
|
0:270 sqrt (temp 4-component vector of float)
|
|
0:270 'inF0' (in 4-component vector of float)
|
|
0:271 step (temp 4-component vector of float)
|
|
0:271 'inF0' (in 4-component vector of float)
|
|
0:271 'inF1' (in 4-component vector of float)
|
|
0:272 tangent (temp 4-component vector of float)
|
|
0:272 'inF0' (in 4-component vector of float)
|
|
0:273 hyp. tangent (temp 4-component vector of float)
|
|
0:273 'inF0' (in 4-component vector of float)
|
|
0:275 trunc (temp 4-component vector of float)
|
|
0:275 'inF0' (in 4-component vector of float)
|
|
0:278 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
|
0:336 Function Parameters:
|
|
0:336 'inF0' (in 2X2 matrix of float)
|
|
0:336 'inF1' (in 2X2 matrix of float)
|
|
0:336 'inF2' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:338 all (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Absolute value (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 any (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Ceiling (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 degrees (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 determinant (temp float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 findMSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 findLSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 Floor (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 mod (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Fraction (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 frexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 ldexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 mix (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 log (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 matrix-scale (temp 2X2 matrix of float)
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.301030
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 max (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 min (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 pow (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 radians (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 roundEven (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 inverse sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.000000
|
|
0:338 Constant:
|
|
0:338 1.000000
|
|
0:338 Sign (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Sequence
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 smoothstep (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 step (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 transpose (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 trunc (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:341 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
|
0:345 Function Parameters:
|
|
0:345 'inF0' (in 3X3 matrix of float)
|
|
0:345 'inF1' (in 3X3 matrix of float)
|
|
0:345 'inF2' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:347 all (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Absolute value (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 any (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Ceiling (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 degrees (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 determinant (temp float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 findMSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 findLSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 Floor (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 mod (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Fraction (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 frexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 ldexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 mix (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 log (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 matrix-scale (temp 3X3 matrix of float)
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.301030
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 max (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 min (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 pow (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 radians (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 roundEven (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 inverse sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:347 Constant:
|
|
0:347 1.000000
|
|
0:347 Sign (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Sequence
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 smoothstep (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 step (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 transpose (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 trunc (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:350 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
|
0:354 Function Parameters:
|
|
0:354 'inF0' (in 4X4 matrix of float)
|
|
0:354 'inF1' (in 4X4 matrix of float)
|
|
0:354 'inF2' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:356 all (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Absolute value (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 any (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Ceiling (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 degrees (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 determinant (temp float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 findMSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 findLSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 Floor (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 mod (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Fraction (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 frexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 ldexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 mix (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 log (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 matrix-scale (temp 4X4 matrix of float)
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.301030
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 max (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 min (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 pow (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 radians (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 roundEven (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 inverse sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.000000
|
|
0:356 Constant:
|
|
0:356 1.000000
|
|
0:356 Sign (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Sequence
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 smoothstep (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 step (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 transpose (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 trunc (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:359 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
|
|
0:377 Function Parameters:
|
|
0:377 'inF0' (in float)
|
|
0:377 'inF1' (in float)
|
|
0:377 'inFV0' (in 2-component vector of float)
|
|
0:377 'inFV1' (in 2-component vector of float)
|
|
0:377 'inFM0' (in 2X2 matrix of float)
|
|
0:377 'inFM1' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r0' (temp float)
|
|
0:378 component-wise multiply (temp float)
|
|
0:378 'inF1' (in float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r1' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r2' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r3' (temp float)
|
|
0:378 dot-product (temp float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFV1' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r4' (temp 2-component vector of float)
|
|
0:378 vector-times-matrix (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r5' (temp 2-component vector of float)
|
|
0:378 matrix-times-vector (temp 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r6' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r7' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r8' (temp 2X2 matrix of float)
|
|
0:378 matrix-multiply (temp 2X2 matrix of float)
|
|
0:378 'inFM1' (in 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
|
|
0:384 Function Parameters:
|
|
0:384 'inF0' (in float)
|
|
0:384 'inF1' (in float)
|
|
0:384 'inFV0' (in 3-component vector of float)
|
|
0:384 'inFV1' (in 3-component vector of float)
|
|
0:384 'inFM0' (in 3X3 matrix of float)
|
|
0:384 'inFM1' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r0' (temp float)
|
|
0:385 component-wise multiply (temp float)
|
|
0:385 'inF1' (in float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r1' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r2' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r3' (temp float)
|
|
0:385 dot-product (temp float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFV1' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r4' (temp 3-component vector of float)
|
|
0:385 vector-times-matrix (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r5' (temp 3-component vector of float)
|
|
0:385 matrix-times-vector (temp 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r6' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r7' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r8' (temp 3X3 matrix of float)
|
|
0:385 matrix-multiply (temp 3X3 matrix of float)
|
|
0:385 'inFM1' (in 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
|
|
0:391 Function Parameters:
|
|
0:391 'inF0' (in float)
|
|
0:391 'inF1' (in float)
|
|
0:391 'inFV0' (in 4-component vector of float)
|
|
0:391 'inFV1' (in 4-component vector of float)
|
|
0:391 'inFM0' (in 4X4 matrix of float)
|
|
0:391 'inFM1' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r0' (temp float)
|
|
0:392 component-wise multiply (temp float)
|
|
0:392 'inF1' (in float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r1' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r2' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r3' (temp float)
|
|
0:392 dot-product (temp float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFV1' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r4' (temp 4-component vector of float)
|
|
0:392 vector-times-matrix (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r5' (temp 4-component vector of float)
|
|
0:392 matrix-times-vector (temp 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r6' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r7' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r8' (temp 4X4 matrix of float)
|
|
0:392 matrix-multiply (temp 4X4 matrix of float)
|
|
0:392 'inFM1' (in 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
|
|
0:401 Function Parameters:
|
|
0:401 'inF0' (in float)
|
|
0:401 'inF1' (in float)
|
|
0:401 'inFV2' (in 2-component vector of float)
|
|
0:401 'inFV3' (in 3-component vector of float)
|
|
0:401 'inFM2x3' (in 2X3 matrix of float)
|
|
0:401 'inFM3x2' (in 3X2 matrix of float)
|
|
0:401 'inFM3x3' (in 3X3 matrix of float)
|
|
0:401 'inFM3x4' (in 3X4 matrix of float)
|
|
0:401 'inFM2x4' (in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:402 Sequence
|
|
0:402 move second child to first child (temp float)
|
|
0:402 'r00' (temp float)
|
|
0:402 component-wise multiply (temp float)
|
|
0:402 'inF1' (in float)
|
|
0:402 'inF0' (in float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child (temp 2-component vector of float)
|
|
0:403 'r01' (temp 2-component vector of float)
|
|
0:403 vector-scale (temp 2-component vector of float)
|
|
0:403 'inF0' (in float)
|
|
0:403 'inFV2' (in 2-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child (temp 3-component vector of float)
|
|
0:404 'r02' (temp 3-component vector of float)
|
|
0:404 vector-scale (temp 3-component vector of float)
|
|
0:404 'inF0' (in float)
|
|
0:404 'inFV3' (in 3-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child (temp 2-component vector of float)
|
|
0:405 'r03' (temp 2-component vector of float)
|
|
0:405 vector-scale (temp 2-component vector of float)
|
|
0:405 'inFV2' (in 2-component vector of float)
|
|
0:405 'inF0' (in float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child (temp 3-component vector of float)
|
|
0:406 'r04' (temp 3-component vector of float)
|
|
0:406 vector-scale (temp 3-component vector of float)
|
|
0:406 'inFV3' (in 3-component vector of float)
|
|
0:406 'inF0' (in float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child (temp float)
|
|
0:407 'r05' (temp float)
|
|
0:407 dot-product (temp float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child (temp float)
|
|
0:408 'r06' (temp float)
|
|
0:408 dot-product (temp float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child (temp 3-component vector of float)
|
|
0:409 'r07' (temp 3-component vector of float)
|
|
0:409 matrix-times-vector (temp 3-component vector of float)
|
|
0:409 'inFM2x3' (in 2X3 matrix of float)
|
|
0:409 'inFV2' (in 2-component vector of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child (temp 2-component vector of float)
|
|
0:410 'r08' (temp 2-component vector of float)
|
|
0:410 matrix-times-vector (temp 2-component vector of float)
|
|
0:410 'inFM3x2' (in 3X2 matrix of float)
|
|
0:410 'inFV3' (in 3-component vector of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child (temp 2-component vector of float)
|
|
0:411 'r09' (temp 2-component vector of float)
|
|
0:411 vector-times-matrix (temp 2-component vector of float)
|
|
0:411 'inFV3' (in 3-component vector of float)
|
|
0:411 'inFM2x3' (in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child (temp 3-component vector of float)
|
|
0:412 'r10' (temp 3-component vector of float)
|
|
0:412 vector-times-matrix (temp 3-component vector of float)
|
|
0:412 'inFV2' (in 2-component vector of float)
|
|
0:412 'inFM3x2' (in 3X2 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child (temp 2X3 matrix of float)
|
|
0:413 'r11' (temp 2X3 matrix of float)
|
|
0:413 matrix-scale (temp 2X3 matrix of float)
|
|
0:413 'inF0' (in float)
|
|
0:413 'inFM2x3' (in 2X3 matrix of float)
|
|
0:414 Sequence
|
|
0:414 move second child to first child (temp 3X2 matrix of float)
|
|
0:414 'r12' (temp 3X2 matrix of float)
|
|
0:414 matrix-scale (temp 3X2 matrix of float)
|
|
0:414 'inF0' (in float)
|
|
0:414 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 Sequence
|
|
0:415 move second child to first child (temp 2X2 matrix of float)
|
|
0:415 'r13' (temp 2X2 matrix of float)
|
|
0:415 matrix-multiply (temp 2X2 matrix of float)
|
|
0:415 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 'inFM2x3' (in 2X3 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child (temp 2X3 matrix of float)
|
|
0:416 'r14' (temp 2X3 matrix of float)
|
|
0:416 matrix-multiply (temp 2X3 matrix of float)
|
|
0:416 'inFM3x3' (in 3X3 matrix of float)
|
|
0:416 'inFM2x3' (in 2X3 matrix of float)
|
|
0:417 Sequence
|
|
0:417 move second child to first child (temp 2X4 matrix of float)
|
|
0:417 'r15' (temp 2X4 matrix of float)
|
|
0:417 matrix-multiply (temp 2X4 matrix of float)
|
|
0:417 'inFM3x4' (in 3X4 matrix of float)
|
|
0:417 'inFM2x3' (in 2X3 matrix of float)
|
|
0:418 Sequence
|
|
0:418 move second child to first child (temp 3X4 matrix of float)
|
|
0:418 'r16' (temp 3X4 matrix of float)
|
|
0:418 matrix-multiply (temp 3X4 matrix of float)
|
|
0:418 'inFM2x4' (in 2X4 matrix of float)
|
|
0:418 'inFM3x2' (in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 450
|
|
0:? Sequence
|
|
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
|
|
0:2 Function Parameters:
|
|
0:2 'inF0' (in float)
|
|
0:2 'inF1' (in float)
|
|
0:2 'inF2' (in float)
|
|
0:2 'inU0' (in uint)
|
|
0:2 'inU1' (in uint)
|
|
0:? Sequence
|
|
0:3 all (temp bool)
|
|
0:3 'inF0' (in float)
|
|
0:4 Absolute value (temp float)
|
|
0:4 'inF0' (in float)
|
|
0:5 arc cosine (temp float)
|
|
0:5 'inF0' (in float)
|
|
0:6 any (temp bool)
|
|
0:6 'inF0' (in float)
|
|
0:7 arc sine (temp float)
|
|
0:7 'inF0' (in float)
|
|
0:8 floatBitsToInt (temp int)
|
|
0:8 'inF0' (in float)
|
|
0:9 floatBitsToUint (temp uint)
|
|
0:9 'inF0' (in float)
|
|
0:10 intBitsToFloat (temp float)
|
|
0:10 'inU0' (in uint)
|
|
0:12 arc tangent (temp float)
|
|
0:12 'inF0' (in float)
|
|
0:13 arc tangent (temp float)
|
|
0:13 'inF0' (in float)
|
|
0:13 'inF1' (in float)
|
|
0:14 Ceiling (temp float)
|
|
0:14 'inF0' (in float)
|
|
0:15 clamp (temp float)
|
|
0:15 'inF0' (in float)
|
|
0:15 'inF1' (in float)
|
|
0:15 'inF2' (in float)
|
|
0:16 cosine (temp float)
|
|
0:16 'inF0' (in float)
|
|
0:17 hyp. cosine (temp float)
|
|
0:17 'inF0' (in float)
|
|
0:18 bitCount (temp int)
|
|
0:18 Constant:
|
|
0:18 7 (const int)
|
|
0:19 degrees (temp float)
|
|
0:19 'inF0' (in float)
|
|
0:23 exp (temp float)
|
|
0:23 'inF0' (in float)
|
|
0:24 exp2 (temp float)
|
|
0:24 'inF0' (in float)
|
|
0:25 findMSB (temp int)
|
|
0:25 Constant:
|
|
0:25 7 (const int)
|
|
0:26 findLSB (temp int)
|
|
0:26 Constant:
|
|
0:26 7 (const int)
|
|
0:27 Floor (temp float)
|
|
0:27 'inF0' (in float)
|
|
0:29 mod (temp float)
|
|
0:29 'inF0' (in float)
|
|
0:29 'inF1' (in float)
|
|
0:30 Fraction (temp float)
|
|
0:30 'inF0' (in float)
|
|
0:31 frexp (temp float)
|
|
0:31 'inF0' (in float)
|
|
0:31 'inF1' (in float)
|
|
0:32 isinf (temp bool)
|
|
0:32 'inF0' (in float)
|
|
0:33 isnan (temp bool)
|
|
0:33 'inF0' (in float)
|
|
0:34 ldexp (temp float)
|
|
0:34 'inF0' (in float)
|
|
0:34 'inF1' (in float)
|
|
0:35 mix (temp float)
|
|
0:35 'inF0' (in float)
|
|
0:35 'inF1' (in float)
|
|
0:35 'inF2' (in float)
|
|
0:36 log (temp float)
|
|
0:36 'inF0' (in float)
|
|
0:37 component-wise multiply (temp float)
|
|
0:37 log2 (temp float)
|
|
0:37 'inF0' (in float)
|
|
0:37 Constant:
|
|
0:37 0.301030
|
|
0:38 log2 (temp float)
|
|
0:38 'inF0' (in float)
|
|
0:39 max (temp float)
|
|
0:39 'inF0' (in float)
|
|
0:39 'inF1' (in float)
|
|
0:40 min (temp float)
|
|
0:40 'inF0' (in float)
|
|
0:40 'inF1' (in float)
|
|
0:42 pow (temp float)
|
|
0:42 'inF0' (in float)
|
|
0:42 'inF1' (in float)
|
|
0:43 radians (temp float)
|
|
0:43 'inF0' (in float)
|
|
0:44 bitFieldReverse (temp int)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:45 roundEven (temp float)
|
|
0:45 'inF0' (in float)
|
|
0:46 inverse sqrt (temp float)
|
|
0:46 'inF0' (in float)
|
|
0:47 clamp (temp float)
|
|
0:47 'inF0' (in float)
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:48 Sign (temp float)
|
|
0:48 'inF0' (in float)
|
|
0:49 sine (temp float)
|
|
0:49 'inF0' (in float)
|
|
0:50 Sequence
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF1' (in float)
|
|
0:50 sine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:50 move second child to first child (temp float)
|
|
0:50 'inF2' (in float)
|
|
0:50 cosine (temp float)
|
|
0:50 'inF0' (in float)
|
|
0:51 hyp. sine (temp float)
|
|
0:51 'inF0' (in float)
|
|
0:52 smoothstep (temp float)
|
|
0:52 'inF0' (in float)
|
|
0:52 'inF1' (in float)
|
|
0:52 'inF2' (in float)
|
|
0:53 sqrt (temp float)
|
|
0:53 'inF0' (in float)
|
|
0:54 step (temp float)
|
|
0:54 'inF0' (in float)
|
|
0:54 'inF1' (in float)
|
|
0:55 tangent (temp float)
|
|
0:55 'inF0' (in float)
|
|
0:56 hyp. tangent (temp float)
|
|
0:56 'inF0' (in float)
|
|
0:58 trunc (temp float)
|
|
0:58 'inF0' (in float)
|
|
0:60 Branch: Return with expression
|
|
0:60 Constant:
|
|
0:60 0.000000
|
|
0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
|
|
0:64 Function Parameters:
|
|
0:64 'inF0' (in 1-component vector of float)
|
|
0:64 'inF1' (in 1-component vector of float)
|
|
0:64 'inF2' (in 1-component vector of float)
|
|
0:? Sequence
|
|
0:66 Branch: Return with expression
|
|
0:66 Constant:
|
|
0:66 0.000000
|
|
0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
|
|
0:70 Function Parameters:
|
|
0:70 'inF0' (in 2-component vector of float)
|
|
0:70 'inF1' (in 2-component vector of float)
|
|
0:70 'inF2' (in 2-component vector of float)
|
|
0:70 'inU0' (in 2-component vector of uint)
|
|
0:70 'inU1' (in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:71 all (temp bool)
|
|
0:71 'inF0' (in 2-component vector of float)
|
|
0:72 Absolute value (temp 2-component vector of float)
|
|
0:72 'inF0' (in 2-component vector of float)
|
|
0:73 arc cosine (temp 2-component vector of float)
|
|
0:73 'inF0' (in 2-component vector of float)
|
|
0:74 any (temp bool)
|
|
0:74 'inF0' (in 2-component vector of float)
|
|
0:75 arc sine (temp 2-component vector of float)
|
|
0:75 'inF0' (in 2-component vector of float)
|
|
0:76 floatBitsToInt (temp 2-component vector of int)
|
|
0:76 'inF0' (in 2-component vector of float)
|
|
0:77 floatBitsToUint (temp 2-component vector of uint)
|
|
0:77 'inF0' (in 2-component vector of float)
|
|
0:78 intBitsToFloat (temp 2-component vector of float)
|
|
0:78 'inU0' (in 2-component vector of uint)
|
|
0:80 arc tangent (temp 2-component vector of float)
|
|
0:80 'inF0' (in 2-component vector of float)
|
|
0:81 arc tangent (temp 2-component vector of float)
|
|
0:81 'inF0' (in 2-component vector of float)
|
|
0:81 'inF1' (in 2-component vector of float)
|
|
0:82 Ceiling (temp 2-component vector of float)
|
|
0:82 'inF0' (in 2-component vector of float)
|
|
0:83 clamp (temp 2-component vector of float)
|
|
0:83 'inF0' (in 2-component vector of float)
|
|
0:83 'inF1' (in 2-component vector of float)
|
|
0:83 'inF2' (in 2-component vector of float)
|
|
0:84 cosine (temp 2-component vector of float)
|
|
0:84 'inF0' (in 2-component vector of float)
|
|
0:85 hyp. cosine (temp 2-component vector of float)
|
|
0:85 'inF0' (in 2-component vector of float)
|
|
0:? bitCount (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:87 degrees (temp 2-component vector of float)
|
|
0:87 'inF0' (in 2-component vector of float)
|
|
0:88 distance (temp float)
|
|
0:88 'inF0' (in 2-component vector of float)
|
|
0:88 'inF1' (in 2-component vector of float)
|
|
0:89 dot-product (temp float)
|
|
0:89 'inF0' (in 2-component vector of float)
|
|
0:89 'inF1' (in 2-component vector of float)
|
|
0:93 exp (temp 2-component vector of float)
|
|
0:93 'inF0' (in 2-component vector of float)
|
|
0:94 exp2 (temp 2-component vector of float)
|
|
0:94 'inF0' (in 2-component vector of float)
|
|
0:95 face-forward (temp 2-component vector of float)
|
|
0:95 'inF0' (in 2-component vector of float)
|
|
0:95 'inF1' (in 2-component vector of float)
|
|
0:95 'inF2' (in 2-component vector of float)
|
|
0:96 findMSB (temp int)
|
|
0:96 Constant:
|
|
0:96 7 (const int)
|
|
0:97 findLSB (temp int)
|
|
0:97 Constant:
|
|
0:97 7 (const int)
|
|
0:98 Floor (temp 2-component vector of float)
|
|
0:98 'inF0' (in 2-component vector of float)
|
|
0:100 mod (temp 2-component vector of float)
|
|
0:100 'inF0' (in 2-component vector of float)
|
|
0:100 'inF1' (in 2-component vector of float)
|
|
0:101 Fraction (temp 2-component vector of float)
|
|
0:101 'inF0' (in 2-component vector of float)
|
|
0:102 frexp (temp 2-component vector of float)
|
|
0:102 'inF0' (in 2-component vector of float)
|
|
0:102 'inF1' (in 2-component vector of float)
|
|
0:103 isinf (temp 2-component vector of bool)
|
|
0:103 'inF0' (in 2-component vector of float)
|
|
0:104 isnan (temp 2-component vector of bool)
|
|
0:104 'inF0' (in 2-component vector of float)
|
|
0:105 ldexp (temp 2-component vector of float)
|
|
0:105 'inF0' (in 2-component vector of float)
|
|
0:105 'inF1' (in 2-component vector of float)
|
|
0:106 mix (temp 2-component vector of float)
|
|
0:106 'inF0' (in 2-component vector of float)
|
|
0:106 'inF1' (in 2-component vector of float)
|
|
0:106 'inF2' (in 2-component vector of float)
|
|
0:107 length (temp float)
|
|
0:107 'inF0' (in 2-component vector of float)
|
|
0:108 log (temp 2-component vector of float)
|
|
0:108 'inF0' (in 2-component vector of float)
|
|
0:109 vector-scale (temp 2-component vector of float)
|
|
0:109 log2 (temp 2-component vector of float)
|
|
0:109 'inF0' (in 2-component vector of float)
|
|
0:109 Constant:
|
|
0:109 0.301030
|
|
0:110 log2 (temp 2-component vector of float)
|
|
0:110 'inF0' (in 2-component vector of float)
|
|
0:111 max (temp 2-component vector of float)
|
|
0:111 'inF0' (in 2-component vector of float)
|
|
0:111 'inF1' (in 2-component vector of float)
|
|
0:112 min (temp 2-component vector of float)
|
|
0:112 'inF0' (in 2-component vector of float)
|
|
0:112 'inF1' (in 2-component vector of float)
|
|
0:114 normalize (temp 2-component vector of float)
|
|
0:114 'inF0' (in 2-component vector of float)
|
|
0:115 pow (temp 2-component vector of float)
|
|
0:115 'inF0' (in 2-component vector of float)
|
|
0:115 'inF1' (in 2-component vector of float)
|
|
0:116 radians (temp 2-component vector of float)
|
|
0:116 'inF0' (in 2-component vector of float)
|
|
0:117 reflect (temp 2-component vector of float)
|
|
0:117 'inF0' (in 2-component vector of float)
|
|
0:117 'inF1' (in 2-component vector of float)
|
|
0:118 refract (temp 2-component vector of float)
|
|
0:118 'inF0' (in 2-component vector of float)
|
|
0:118 'inF1' (in 2-component vector of float)
|
|
0:118 Constant:
|
|
0:118 2.000000
|
|
0:? bitFieldReverse (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:120 roundEven (temp 2-component vector of float)
|
|
0:120 'inF0' (in 2-component vector of float)
|
|
0:121 inverse sqrt (temp 2-component vector of float)
|
|
0:121 'inF0' (in 2-component vector of float)
|
|
0:122 clamp (temp 2-component vector of float)
|
|
0:122 'inF0' (in 2-component vector of float)
|
|
0:122 Constant:
|
|
0:122 0.000000
|
|
0:122 Constant:
|
|
0:122 1.000000
|
|
0:123 Sign (temp 2-component vector of float)
|
|
0:123 'inF0' (in 2-component vector of float)
|
|
0:124 sine (temp 2-component vector of float)
|
|
0:124 'inF0' (in 2-component vector of float)
|
|
0:125 Sequence
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF1' (in 2-component vector of float)
|
|
0:125 sine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:125 move second child to first child (temp 2-component vector of float)
|
|
0:125 'inF2' (in 2-component vector of float)
|
|
0:125 cosine (temp 2-component vector of float)
|
|
0:125 'inF0' (in 2-component vector of float)
|
|
0:126 hyp. sine (temp 2-component vector of float)
|
|
0:126 'inF0' (in 2-component vector of float)
|
|
0:127 smoothstep (temp 2-component vector of float)
|
|
0:127 'inF0' (in 2-component vector of float)
|
|
0:127 'inF1' (in 2-component vector of float)
|
|
0:127 'inF2' (in 2-component vector of float)
|
|
0:128 sqrt (temp 2-component vector of float)
|
|
0:128 'inF0' (in 2-component vector of float)
|
|
0:129 step (temp 2-component vector of float)
|
|
0:129 'inF0' (in 2-component vector of float)
|
|
0:129 'inF1' (in 2-component vector of float)
|
|
0:130 tangent (temp 2-component vector of float)
|
|
0:130 'inF0' (in 2-component vector of float)
|
|
0:131 hyp. tangent (temp 2-component vector of float)
|
|
0:131 'inF0' (in 2-component vector of float)
|
|
0:133 trunc (temp 2-component vector of float)
|
|
0:133 'inF0' (in 2-component vector of float)
|
|
0:136 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
|
|
0:140 Function Parameters:
|
|
0:140 'inF0' (in 3-component vector of float)
|
|
0:140 'inF1' (in 3-component vector of float)
|
|
0:140 'inF2' (in 3-component vector of float)
|
|
0:140 'inU0' (in 3-component vector of uint)
|
|
0:140 'inU1' (in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:141 all (temp bool)
|
|
0:141 'inF0' (in 3-component vector of float)
|
|
0:142 Absolute value (temp 3-component vector of float)
|
|
0:142 'inF0' (in 3-component vector of float)
|
|
0:143 arc cosine (temp 3-component vector of float)
|
|
0:143 'inF0' (in 3-component vector of float)
|
|
0:144 any (temp bool)
|
|
0:144 'inF0' (in 3-component vector of float)
|
|
0:145 arc sine (temp 3-component vector of float)
|
|
0:145 'inF0' (in 3-component vector of float)
|
|
0:146 floatBitsToInt (temp 3-component vector of int)
|
|
0:146 'inF0' (in 3-component vector of float)
|
|
0:147 floatBitsToUint (temp 3-component vector of uint)
|
|
0:147 'inF0' (in 3-component vector of float)
|
|
0:148 intBitsToFloat (temp 3-component vector of float)
|
|
0:148 'inU0' (in 3-component vector of uint)
|
|
0:150 arc tangent (temp 3-component vector of float)
|
|
0:150 'inF0' (in 3-component vector of float)
|
|
0:151 arc tangent (temp 3-component vector of float)
|
|
0:151 'inF0' (in 3-component vector of float)
|
|
0:151 'inF1' (in 3-component vector of float)
|
|
0:152 Ceiling (temp 3-component vector of float)
|
|
0:152 'inF0' (in 3-component vector of float)
|
|
0:153 clamp (temp 3-component vector of float)
|
|
0:153 'inF0' (in 3-component vector of float)
|
|
0:153 'inF1' (in 3-component vector of float)
|
|
0:153 'inF2' (in 3-component vector of float)
|
|
0:154 cosine (temp 3-component vector of float)
|
|
0:154 'inF0' (in 3-component vector of float)
|
|
0:155 hyp. cosine (temp 3-component vector of float)
|
|
0:155 'inF0' (in 3-component vector of float)
|
|
0:? bitCount (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:157 cross-product (temp 3-component vector of float)
|
|
0:157 'inF0' (in 3-component vector of float)
|
|
0:157 'inF1' (in 3-component vector of float)
|
|
0:158 degrees (temp 3-component vector of float)
|
|
0:158 'inF0' (in 3-component vector of float)
|
|
0:159 distance (temp float)
|
|
0:159 'inF0' (in 3-component vector of float)
|
|
0:159 'inF1' (in 3-component vector of float)
|
|
0:160 dot-product (temp float)
|
|
0:160 'inF0' (in 3-component vector of float)
|
|
0:160 'inF1' (in 3-component vector of float)
|
|
0:164 exp (temp 3-component vector of float)
|
|
0:164 'inF0' (in 3-component vector of float)
|
|
0:165 exp2 (temp 3-component vector of float)
|
|
0:165 'inF0' (in 3-component vector of float)
|
|
0:166 face-forward (temp 3-component vector of float)
|
|
0:166 'inF0' (in 3-component vector of float)
|
|
0:166 'inF1' (in 3-component vector of float)
|
|
0:166 'inF2' (in 3-component vector of float)
|
|
0:167 findMSB (temp int)
|
|
0:167 Constant:
|
|
0:167 7 (const int)
|
|
0:168 findLSB (temp int)
|
|
0:168 Constant:
|
|
0:168 7 (const int)
|
|
0:169 Floor (temp 3-component vector of float)
|
|
0:169 'inF0' (in 3-component vector of float)
|
|
0:171 mod (temp 3-component vector of float)
|
|
0:171 'inF0' (in 3-component vector of float)
|
|
0:171 'inF1' (in 3-component vector of float)
|
|
0:172 Fraction (temp 3-component vector of float)
|
|
0:172 'inF0' (in 3-component vector of float)
|
|
0:173 frexp (temp 3-component vector of float)
|
|
0:173 'inF0' (in 3-component vector of float)
|
|
0:173 'inF1' (in 3-component vector of float)
|
|
0:174 isinf (temp 3-component vector of bool)
|
|
0:174 'inF0' (in 3-component vector of float)
|
|
0:175 isnan (temp 3-component vector of bool)
|
|
0:175 'inF0' (in 3-component vector of float)
|
|
0:176 ldexp (temp 3-component vector of float)
|
|
0:176 'inF0' (in 3-component vector of float)
|
|
0:176 'inF1' (in 3-component vector of float)
|
|
0:177 mix (temp 3-component vector of float)
|
|
0:177 'inF0' (in 3-component vector of float)
|
|
0:177 'inF1' (in 3-component vector of float)
|
|
0:177 'inF2' (in 3-component vector of float)
|
|
0:178 length (temp float)
|
|
0:178 'inF0' (in 3-component vector of float)
|
|
0:179 log (temp 3-component vector of float)
|
|
0:179 'inF0' (in 3-component vector of float)
|
|
0:180 vector-scale (temp 3-component vector of float)
|
|
0:180 log2 (temp 3-component vector of float)
|
|
0:180 'inF0' (in 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.301030
|
|
0:181 log2 (temp 3-component vector of float)
|
|
0:181 'inF0' (in 3-component vector of float)
|
|
0:182 max (temp 3-component vector of float)
|
|
0:182 'inF0' (in 3-component vector of float)
|
|
0:182 'inF1' (in 3-component vector of float)
|
|
0:183 min (temp 3-component vector of float)
|
|
0:183 'inF0' (in 3-component vector of float)
|
|
0:183 'inF1' (in 3-component vector of float)
|
|
0:185 normalize (temp 3-component vector of float)
|
|
0:185 'inF0' (in 3-component vector of float)
|
|
0:186 pow (temp 3-component vector of float)
|
|
0:186 'inF0' (in 3-component vector of float)
|
|
0:186 'inF1' (in 3-component vector of float)
|
|
0:187 radians (temp 3-component vector of float)
|
|
0:187 'inF0' (in 3-component vector of float)
|
|
0:188 reflect (temp 3-component vector of float)
|
|
0:188 'inF0' (in 3-component vector of float)
|
|
0:188 'inF1' (in 3-component vector of float)
|
|
0:189 refract (temp 3-component vector of float)
|
|
0:189 'inF0' (in 3-component vector of float)
|
|
0:189 'inF1' (in 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 2.000000
|
|
0:? bitFieldReverse (temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:191 roundEven (temp 3-component vector of float)
|
|
0:191 'inF0' (in 3-component vector of float)
|
|
0:192 inverse sqrt (temp 3-component vector of float)
|
|
0:192 'inF0' (in 3-component vector of float)
|
|
0:193 clamp (temp 3-component vector of float)
|
|
0:193 'inF0' (in 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 Sign (temp 3-component vector of float)
|
|
0:194 'inF0' (in 3-component vector of float)
|
|
0:195 sine (temp 3-component vector of float)
|
|
0:195 'inF0' (in 3-component vector of float)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF1' (in 3-component vector of float)
|
|
0:196 sine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:196 move second child to first child (temp 3-component vector of float)
|
|
0:196 'inF2' (in 3-component vector of float)
|
|
0:196 cosine (temp 3-component vector of float)
|
|
0:196 'inF0' (in 3-component vector of float)
|
|
0:197 hyp. sine (temp 3-component vector of float)
|
|
0:197 'inF0' (in 3-component vector of float)
|
|
0:198 smoothstep (temp 3-component vector of float)
|
|
0:198 'inF0' (in 3-component vector of float)
|
|
0:198 'inF1' (in 3-component vector of float)
|
|
0:198 'inF2' (in 3-component vector of float)
|
|
0:199 sqrt (temp 3-component vector of float)
|
|
0:199 'inF0' (in 3-component vector of float)
|
|
0:200 step (temp 3-component vector of float)
|
|
0:200 'inF0' (in 3-component vector of float)
|
|
0:200 'inF1' (in 3-component vector of float)
|
|
0:201 tangent (temp 3-component vector of float)
|
|
0:201 'inF0' (in 3-component vector of float)
|
|
0:202 hyp. tangent (temp 3-component vector of float)
|
|
0:202 'inF0' (in 3-component vector of float)
|
|
0:204 trunc (temp 3-component vector of float)
|
|
0:204 'inF0' (in 3-component vector of float)
|
|
0:207 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
|
|
0:211 Function Parameters:
|
|
0:211 'inF0' (in 4-component vector of float)
|
|
0:211 'inF1' (in 4-component vector of float)
|
|
0:211 'inF2' (in 4-component vector of float)
|
|
0:211 'inU0' (in 4-component vector of uint)
|
|
0:211 'inU1' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:212 all (temp bool)
|
|
0:212 'inF0' (in 4-component vector of float)
|
|
0:213 Absolute value (temp 4-component vector of float)
|
|
0:213 'inF0' (in 4-component vector of float)
|
|
0:214 arc cosine (temp 4-component vector of float)
|
|
0:214 'inF0' (in 4-component vector of float)
|
|
0:215 any (temp bool)
|
|
0:215 'inF0' (in 4-component vector of float)
|
|
0:216 arc sine (temp 4-component vector of float)
|
|
0:216 'inF0' (in 4-component vector of float)
|
|
0:217 floatBitsToInt (temp 4-component vector of int)
|
|
0:217 'inF0' (in 4-component vector of float)
|
|
0:218 floatBitsToUint (temp 4-component vector of uint)
|
|
0:218 'inF0' (in 4-component vector of float)
|
|
0:219 intBitsToFloat (temp 4-component vector of float)
|
|
0:219 'inU0' (in 4-component vector of uint)
|
|
0:221 arc tangent (temp 4-component vector of float)
|
|
0:221 'inF0' (in 4-component vector of float)
|
|
0:222 arc tangent (temp 4-component vector of float)
|
|
0:222 'inF0' (in 4-component vector of float)
|
|
0:222 'inF1' (in 4-component vector of float)
|
|
0:223 Ceiling (temp 4-component vector of float)
|
|
0:223 'inF0' (in 4-component vector of float)
|
|
0:224 clamp (temp 4-component vector of float)
|
|
0:224 'inF0' (in 4-component vector of float)
|
|
0:224 'inF1' (in 4-component vector of float)
|
|
0:224 'inF2' (in 4-component vector of float)
|
|
0:225 cosine (temp 4-component vector of float)
|
|
0:225 'inF0' (in 4-component vector of float)
|
|
0:226 hyp. cosine (temp 4-component vector of float)
|
|
0:226 'inF0' (in 4-component vector of float)
|
|
0:? bitCount (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:228 degrees (temp 4-component vector of float)
|
|
0:228 'inF0' (in 4-component vector of float)
|
|
0:229 distance (temp float)
|
|
0:229 'inF0' (in 4-component vector of float)
|
|
0:229 'inF1' (in 4-component vector of float)
|
|
0:230 dot-product (temp float)
|
|
0:230 'inF0' (in 4-component vector of float)
|
|
0:230 'inF1' (in 4-component vector of float)
|
|
0:231 Construct vec4 (temp 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1.000000
|
|
0:231 component-wise multiply (temp float)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 1 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF0' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 2 (const int)
|
|
0:231 direct index (temp float)
|
|
0:231 'inF1' (in 4-component vector of float)
|
|
0:231 Constant:
|
|
0:231 3 (const int)
|
|
0:235 exp (temp 4-component vector of float)
|
|
0:235 'inF0' (in 4-component vector of float)
|
|
0:236 exp2 (temp 4-component vector of float)
|
|
0:236 'inF0' (in 4-component vector of float)
|
|
0:237 face-forward (temp 4-component vector of float)
|
|
0:237 'inF0' (in 4-component vector of float)
|
|
0:237 'inF1' (in 4-component vector of float)
|
|
0:237 'inF2' (in 4-component vector of float)
|
|
0:238 findMSB (temp int)
|
|
0:238 Constant:
|
|
0:238 7 (const int)
|
|
0:239 findLSB (temp int)
|
|
0:239 Constant:
|
|
0:239 7 (const int)
|
|
0:240 Floor (temp 4-component vector of float)
|
|
0:240 'inF0' (in 4-component vector of float)
|
|
0:242 mod (temp 4-component vector of float)
|
|
0:242 'inF0' (in 4-component vector of float)
|
|
0:242 'inF1' (in 4-component vector of float)
|
|
0:243 Fraction (temp 4-component vector of float)
|
|
0:243 'inF0' (in 4-component vector of float)
|
|
0:244 frexp (temp 4-component vector of float)
|
|
0:244 'inF0' (in 4-component vector of float)
|
|
0:244 'inF1' (in 4-component vector of float)
|
|
0:245 isinf (temp 4-component vector of bool)
|
|
0:245 'inF0' (in 4-component vector of float)
|
|
0:246 isnan (temp 4-component vector of bool)
|
|
0:246 'inF0' (in 4-component vector of float)
|
|
0:247 ldexp (temp 4-component vector of float)
|
|
0:247 'inF0' (in 4-component vector of float)
|
|
0:247 'inF1' (in 4-component vector of float)
|
|
0:248 mix (temp 4-component vector of float)
|
|
0:248 'inF0' (in 4-component vector of float)
|
|
0:248 'inF1' (in 4-component vector of float)
|
|
0:248 'inF2' (in 4-component vector of float)
|
|
0:249 length (temp float)
|
|
0:249 'inF0' (in 4-component vector of float)
|
|
0:250 log (temp 4-component vector of float)
|
|
0:250 'inF0' (in 4-component vector of float)
|
|
0:251 vector-scale (temp 4-component vector of float)
|
|
0:251 log2 (temp 4-component vector of float)
|
|
0:251 'inF0' (in 4-component vector of float)
|
|
0:251 Constant:
|
|
0:251 0.301030
|
|
0:252 log2 (temp 4-component vector of float)
|
|
0:252 'inF0' (in 4-component vector of float)
|
|
0:253 max (temp 4-component vector of float)
|
|
0:253 'inF0' (in 4-component vector of float)
|
|
0:253 'inF1' (in 4-component vector of float)
|
|
0:254 min (temp 4-component vector of float)
|
|
0:254 'inF0' (in 4-component vector of float)
|
|
0:254 'inF1' (in 4-component vector of float)
|
|
0:256 normalize (temp 4-component vector of float)
|
|
0:256 'inF0' (in 4-component vector of float)
|
|
0:257 pow (temp 4-component vector of float)
|
|
0:257 'inF0' (in 4-component vector of float)
|
|
0:257 'inF1' (in 4-component vector of float)
|
|
0:258 radians (temp 4-component vector of float)
|
|
0:258 'inF0' (in 4-component vector of float)
|
|
0:259 reflect (temp 4-component vector of float)
|
|
0:259 'inF0' (in 4-component vector of float)
|
|
0:259 'inF1' (in 4-component vector of float)
|
|
0:260 refract (temp 4-component vector of float)
|
|
0:260 'inF0' (in 4-component vector of float)
|
|
0:260 'inF1' (in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 2.000000
|
|
0:? bitFieldReverse (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:262 roundEven (temp 4-component vector of float)
|
|
0:262 'inF0' (in 4-component vector of float)
|
|
0:263 inverse sqrt (temp 4-component vector of float)
|
|
0:263 'inF0' (in 4-component vector of float)
|
|
0:264 clamp (temp 4-component vector of float)
|
|
0:264 'inF0' (in 4-component vector of float)
|
|
0:264 Constant:
|
|
0:264 0.000000
|
|
0:264 Constant:
|
|
0:264 1.000000
|
|
0:265 Sign (temp 4-component vector of float)
|
|
0:265 'inF0' (in 4-component vector of float)
|
|
0:266 sine (temp 4-component vector of float)
|
|
0:266 'inF0' (in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF1' (in 4-component vector of float)
|
|
0:267 sine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:267 move second child to first child (temp 4-component vector of float)
|
|
0:267 'inF2' (in 4-component vector of float)
|
|
0:267 cosine (temp 4-component vector of float)
|
|
0:267 'inF0' (in 4-component vector of float)
|
|
0:268 hyp. sine (temp 4-component vector of float)
|
|
0:268 'inF0' (in 4-component vector of float)
|
|
0:269 smoothstep (temp 4-component vector of float)
|
|
0:269 'inF0' (in 4-component vector of float)
|
|
0:269 'inF1' (in 4-component vector of float)
|
|
0:269 'inF2' (in 4-component vector of float)
|
|
0:270 sqrt (temp 4-component vector of float)
|
|
0:270 'inF0' (in 4-component vector of float)
|
|
0:271 step (temp 4-component vector of float)
|
|
0:271 'inF0' (in 4-component vector of float)
|
|
0:271 'inF1' (in 4-component vector of float)
|
|
0:272 tangent (temp 4-component vector of float)
|
|
0:272 'inF0' (in 4-component vector of float)
|
|
0:273 hyp. tangent (temp 4-component vector of float)
|
|
0:273 'inF0' (in 4-component vector of float)
|
|
0:275 trunc (temp 4-component vector of float)
|
|
0:275 'inF0' (in 4-component vector of float)
|
|
0:278 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
|
0:336 Function Parameters:
|
|
0:336 'inF0' (in 2X2 matrix of float)
|
|
0:336 'inF1' (in 2X2 matrix of float)
|
|
0:336 'inF2' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:338 all (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Absolute value (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 any (temp bool)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 arc tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Ceiling (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 degrees (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 determinant (temp float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 exp2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 findMSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 findLSB (temp int)
|
|
0:338 Constant:
|
|
0:338 7 (const int)
|
|
0:338 Floor (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 mod (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 Fraction (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 frexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 ldexp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 mix (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 log (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 matrix-scale (temp 2X2 matrix of float)
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.301030
|
|
0:338 log2 (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 max (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 min (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 pow (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 radians (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 roundEven (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 inverse sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 clamp (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Constant:
|
|
0:338 0.000000
|
|
0:338 Constant:
|
|
0:338 1.000000
|
|
0:338 Sign (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 Sequence
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 move second child to first child (temp 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 cosine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. sine (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 smoothstep (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 'inF2' (in 2X2 matrix of float)
|
|
0:338 sqrt (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 step (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 'inF1' (in 2X2 matrix of float)
|
|
0:338 tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 hyp. tangent (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 transpose (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:338 trunc (temp 2X2 matrix of float)
|
|
0:338 'inF0' (in 2X2 matrix of float)
|
|
0:341 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
|
0:345 Function Parameters:
|
|
0:345 'inF0' (in 3X3 matrix of float)
|
|
0:345 'inF1' (in 3X3 matrix of float)
|
|
0:345 'inF2' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:347 all (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Absolute value (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 any (temp bool)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 arc tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Ceiling (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 degrees (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 determinant (temp float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 exp2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 findMSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 findLSB (temp int)
|
|
0:347 Constant:
|
|
0:347 7 (const int)
|
|
0:347 Floor (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 mod (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 Fraction (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 frexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 ldexp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 mix (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 log (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 matrix-scale (temp 3X3 matrix of float)
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.301030
|
|
0:347 log2 (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 max (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 min (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 pow (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 radians (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 roundEven (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 inverse sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 clamp (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:347 Constant:
|
|
0:347 1.000000
|
|
0:347 Sign (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 Sequence
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 move second child to first child (temp 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 cosine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. sine (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 smoothstep (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 'inF2' (in 3X3 matrix of float)
|
|
0:347 sqrt (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 step (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 'inF1' (in 3X3 matrix of float)
|
|
0:347 tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 hyp. tangent (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 transpose (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:347 trunc (temp 3X3 matrix of float)
|
|
0:347 'inF0' (in 3X3 matrix of float)
|
|
0:350 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
|
0:354 Function Parameters:
|
|
0:354 'inF0' (in 4X4 matrix of float)
|
|
0:354 'inF1' (in 4X4 matrix of float)
|
|
0:354 'inF2' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:356 all (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Absolute value (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 any (temp bool)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 arc tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Ceiling (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 degrees (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 determinant (temp float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 exp2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 findMSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 findLSB (temp int)
|
|
0:356 Constant:
|
|
0:356 7 (const int)
|
|
0:356 Floor (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 mod (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 Fraction (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 frexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 ldexp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 mix (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 log (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 matrix-scale (temp 4X4 matrix of float)
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.301030
|
|
0:356 log2 (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 max (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 min (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 pow (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 radians (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 roundEven (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 inverse sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 clamp (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Constant:
|
|
0:356 0.000000
|
|
0:356 Constant:
|
|
0:356 1.000000
|
|
0:356 Sign (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 Sequence
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 move second child to first child (temp 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 cosine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. sine (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 smoothstep (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 'inF2' (in 4X4 matrix of float)
|
|
0:356 sqrt (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 step (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 'inF1' (in 4X4 matrix of float)
|
|
0:356 tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 hyp. tangent (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 transpose (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:356 trunc (temp 4X4 matrix of float)
|
|
0:356 'inF0' (in 4X4 matrix of float)
|
|
0:359 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
|
|
0:377 Function Parameters:
|
|
0:377 'inF0' (in float)
|
|
0:377 'inF1' (in float)
|
|
0:377 'inFV0' (in 2-component vector of float)
|
|
0:377 'inFV1' (in 2-component vector of float)
|
|
0:377 'inFM0' (in 2X2 matrix of float)
|
|
0:377 'inFM1' (in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r0' (temp float)
|
|
0:378 component-wise multiply (temp float)
|
|
0:378 'inF1' (in float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r1' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r2' (temp 2-component vector of float)
|
|
0:378 vector-scale (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp float)
|
|
0:378 'r3' (temp float)
|
|
0:378 dot-product (temp float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFV1' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r4' (temp 2-component vector of float)
|
|
0:378 vector-times-matrix (temp 2-component vector of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2-component vector of float)
|
|
0:378 'r5' (temp 2-component vector of float)
|
|
0:378 matrix-times-vector (temp 2-component vector of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inFV0' (in 2-component vector of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r6' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r7' (temp 2X2 matrix of float)
|
|
0:378 matrix-scale (temp 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:378 'inF0' (in float)
|
|
0:378 Sequence
|
|
0:378 move second child to first child (temp 2X2 matrix of float)
|
|
0:378 'r8' (temp 2X2 matrix of float)
|
|
0:378 matrix-multiply (temp 2X2 matrix of float)
|
|
0:378 'inFM1' (in 2X2 matrix of float)
|
|
0:378 'inFM0' (in 2X2 matrix of float)
|
|
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
|
|
0:384 Function Parameters:
|
|
0:384 'inF0' (in float)
|
|
0:384 'inF1' (in float)
|
|
0:384 'inFV0' (in 3-component vector of float)
|
|
0:384 'inFV1' (in 3-component vector of float)
|
|
0:384 'inFM0' (in 3X3 matrix of float)
|
|
0:384 'inFM1' (in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r0' (temp float)
|
|
0:385 component-wise multiply (temp float)
|
|
0:385 'inF1' (in float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r1' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r2' (temp 3-component vector of float)
|
|
0:385 vector-scale (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp float)
|
|
0:385 'r3' (temp float)
|
|
0:385 dot-product (temp float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFV1' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r4' (temp 3-component vector of float)
|
|
0:385 vector-times-matrix (temp 3-component vector of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3-component vector of float)
|
|
0:385 'r5' (temp 3-component vector of float)
|
|
0:385 matrix-times-vector (temp 3-component vector of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inFV0' (in 3-component vector of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r6' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r7' (temp 3X3 matrix of float)
|
|
0:385 matrix-scale (temp 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:385 'inF0' (in float)
|
|
0:385 Sequence
|
|
0:385 move second child to first child (temp 3X3 matrix of float)
|
|
0:385 'r8' (temp 3X3 matrix of float)
|
|
0:385 matrix-multiply (temp 3X3 matrix of float)
|
|
0:385 'inFM1' (in 3X3 matrix of float)
|
|
0:385 'inFM0' (in 3X3 matrix of float)
|
|
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
|
|
0:391 Function Parameters:
|
|
0:391 'inF0' (in float)
|
|
0:391 'inF1' (in float)
|
|
0:391 'inFV0' (in 4-component vector of float)
|
|
0:391 'inFV1' (in 4-component vector of float)
|
|
0:391 'inFM0' (in 4X4 matrix of float)
|
|
0:391 'inFM1' (in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r0' (temp float)
|
|
0:392 component-wise multiply (temp float)
|
|
0:392 'inF1' (in float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r1' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r2' (temp 4-component vector of float)
|
|
0:392 vector-scale (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp float)
|
|
0:392 'r3' (temp float)
|
|
0:392 dot-product (temp float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFV1' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r4' (temp 4-component vector of float)
|
|
0:392 vector-times-matrix (temp 4-component vector of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4-component vector of float)
|
|
0:392 'r5' (temp 4-component vector of float)
|
|
0:392 matrix-times-vector (temp 4-component vector of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inFV0' (in 4-component vector of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r6' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r7' (temp 4X4 matrix of float)
|
|
0:392 matrix-scale (temp 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:392 'inF0' (in float)
|
|
0:392 Sequence
|
|
0:392 move second child to first child (temp 4X4 matrix of float)
|
|
0:392 'r8' (temp 4X4 matrix of float)
|
|
0:392 matrix-multiply (temp 4X4 matrix of float)
|
|
0:392 'inFM1' (in 4X4 matrix of float)
|
|
0:392 'inFM0' (in 4X4 matrix of float)
|
|
0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
|
|
0:401 Function Parameters:
|
|
0:401 'inF0' (in float)
|
|
0:401 'inF1' (in float)
|
|
0:401 'inFV2' (in 2-component vector of float)
|
|
0:401 'inFV3' (in 3-component vector of float)
|
|
0:401 'inFM2x3' (in 2X3 matrix of float)
|
|
0:401 'inFM3x2' (in 3X2 matrix of float)
|
|
0:401 'inFM3x3' (in 3X3 matrix of float)
|
|
0:401 'inFM3x4' (in 3X4 matrix of float)
|
|
0:401 'inFM2x4' (in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:402 Sequence
|
|
0:402 move second child to first child (temp float)
|
|
0:402 'r00' (temp float)
|
|
0:402 component-wise multiply (temp float)
|
|
0:402 'inF1' (in float)
|
|
0:402 'inF0' (in float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child (temp 2-component vector of float)
|
|
0:403 'r01' (temp 2-component vector of float)
|
|
0:403 vector-scale (temp 2-component vector of float)
|
|
0:403 'inF0' (in float)
|
|
0:403 'inFV2' (in 2-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child (temp 3-component vector of float)
|
|
0:404 'r02' (temp 3-component vector of float)
|
|
0:404 vector-scale (temp 3-component vector of float)
|
|
0:404 'inF0' (in float)
|
|
0:404 'inFV3' (in 3-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child (temp 2-component vector of float)
|
|
0:405 'r03' (temp 2-component vector of float)
|
|
0:405 vector-scale (temp 2-component vector of float)
|
|
0:405 'inFV2' (in 2-component vector of float)
|
|
0:405 'inF0' (in float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child (temp 3-component vector of float)
|
|
0:406 'r04' (temp 3-component vector of float)
|
|
0:406 vector-scale (temp 3-component vector of float)
|
|
0:406 'inFV3' (in 3-component vector of float)
|
|
0:406 'inF0' (in float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child (temp float)
|
|
0:407 'r05' (temp float)
|
|
0:407 dot-product (temp float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:407 'inFV2' (in 2-component vector of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child (temp float)
|
|
0:408 'r06' (temp float)
|
|
0:408 dot-product (temp float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:408 'inFV3' (in 3-component vector of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child (temp 3-component vector of float)
|
|
0:409 'r07' (temp 3-component vector of float)
|
|
0:409 matrix-times-vector (temp 3-component vector of float)
|
|
0:409 'inFM2x3' (in 2X3 matrix of float)
|
|
0:409 'inFV2' (in 2-component vector of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child (temp 2-component vector of float)
|
|
0:410 'r08' (temp 2-component vector of float)
|
|
0:410 matrix-times-vector (temp 2-component vector of float)
|
|
0:410 'inFM3x2' (in 3X2 matrix of float)
|
|
0:410 'inFV3' (in 3-component vector of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child (temp 2-component vector of float)
|
|
0:411 'r09' (temp 2-component vector of float)
|
|
0:411 vector-times-matrix (temp 2-component vector of float)
|
|
0:411 'inFV3' (in 3-component vector of float)
|
|
0:411 'inFM2x3' (in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child (temp 3-component vector of float)
|
|
0:412 'r10' (temp 3-component vector of float)
|
|
0:412 vector-times-matrix (temp 3-component vector of float)
|
|
0:412 'inFV2' (in 2-component vector of float)
|
|
0:412 'inFM3x2' (in 3X2 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child (temp 2X3 matrix of float)
|
|
0:413 'r11' (temp 2X3 matrix of float)
|
|
0:413 matrix-scale (temp 2X3 matrix of float)
|
|
0:413 'inF0' (in float)
|
|
0:413 'inFM2x3' (in 2X3 matrix of float)
|
|
0:414 Sequence
|
|
0:414 move second child to first child (temp 3X2 matrix of float)
|
|
0:414 'r12' (temp 3X2 matrix of float)
|
|
0:414 matrix-scale (temp 3X2 matrix of float)
|
|
0:414 'inF0' (in float)
|
|
0:414 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 Sequence
|
|
0:415 move second child to first child (temp 2X2 matrix of float)
|
|
0:415 'r13' (temp 2X2 matrix of float)
|
|
0:415 matrix-multiply (temp 2X2 matrix of float)
|
|
0:415 'inFM3x2' (in 3X2 matrix of float)
|
|
0:415 'inFM2x3' (in 2X3 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child (temp 2X3 matrix of float)
|
|
0:416 'r14' (temp 2X3 matrix of float)
|
|
0:416 matrix-multiply (temp 2X3 matrix of float)
|
|
0:416 'inFM3x3' (in 3X3 matrix of float)
|
|
0:416 'inFM2x3' (in 2X3 matrix of float)
|
|
0:417 Sequence
|
|
0:417 move second child to first child (temp 2X4 matrix of float)
|
|
0:417 'r15' (temp 2X4 matrix of float)
|
|
0:417 matrix-multiply (temp 2X4 matrix of float)
|
|
0:417 'inFM3x4' (in 3X4 matrix of float)
|
|
0:417 'inFM2x3' (in 2X3 matrix of float)
|
|
0:418 Sequence
|
|
0:418 move second child to first child (temp 3X4 matrix of float)
|
|
0:418 'r16' (temp 3X4 matrix of float)
|
|
0:418 matrix-multiply (temp 3X4 matrix of float)
|
|
0:418 'inFM2x4' (in 2X4 matrix of float)
|
|
0:418 'inFM3x2' (in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 1240
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "VertexShaderFunction"
|
|
Name 4 "VertexShaderFunction"
|
|
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "VertexShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
|
|
Name 58 "VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;"
|
|
Name 53 "inF0"
|
|
Name 54 "inF1"
|
|
Name 55 "inF2"
|
|
Name 56 "inU0"
|
|
Name 57 "inU1"
|
|
Name 66 "VertexShaderFunction2x2(mf22;mf22;mf22;"
|
|
Name 63 "inF0"
|
|
Name 64 "inF1"
|
|
Name 65 "inF2"
|
|
Name 74 "VertexShaderFunction3x3(mf33;mf33;mf33;"
|
|
Name 71 "inF0"
|
|
Name 72 "inF1"
|
|
Name 73 "inF2"
|
|
Name 82 "VertexShaderFunction4x4(mf44;mf44;mf44;"
|
|
Name 79 "inF0"
|
|
Name 80 "inF1"
|
|
Name 81 "inF2"
|
|
Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
|
|
Name 85 "inF0"
|
|
Name 86 "inF1"
|
|
Name 87 "inFV0"
|
|
Name 88 "inFV1"
|
|
Name 89 "inFM0"
|
|
Name 90 "inFM1"
|
|
Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
|
|
Name 94 "inF0"
|
|
Name 95 "inF1"
|
|
Name 96 "inFV0"
|
|
Name 97 "inFV1"
|
|
Name 98 "inFM0"
|
|
Name 99 "inFM1"
|
|
Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
|
|
Name 103 "inF0"
|
|
Name 104 "inF1"
|
|
Name 105 "inFV0"
|
|
Name 106 "inFV1"
|
|
Name 107 "inFM0"
|
|
Name 108 "inFM1"
|
|
Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
|
|
Name 120 "inF0"
|
|
Name 121 "inF1"
|
|
Name 122 "inFV2"
|
|
Name 123 "inFV3"
|
|
Name 124 "inFM2x3"
|
|
Name 125 "inFM3x2"
|
|
Name 126 "inFM3x3"
|
|
Name 127 "inFM3x4"
|
|
Name 128 "inFM2x4"
|
|
Name 182 "ResType"
|
|
Name 316 "ResType"
|
|
Name 464 "ResType"
|
|
Name 620 "ResType"
|
|
Name 753 "ResType"
|
|
Name 873 "ResType"
|
|
Name 996 "ResType"
|
|
Name 1064 "r0"
|
|
Name 1068 "r1"
|
|
Name 1072 "r2"
|
|
Name 1076 "r3"
|
|
Name 1080 "r4"
|
|
Name 1084 "r5"
|
|
Name 1088 "r6"
|
|
Name 1092 "r7"
|
|
Name 1096 "r8"
|
|
Name 1100 "r0"
|
|
Name 1104 "r1"
|
|
Name 1108 "r2"
|
|
Name 1112 "r3"
|
|
Name 1116 "r4"
|
|
Name 1120 "r5"
|
|
Name 1124 "r6"
|
|
Name 1128 "r7"
|
|
Name 1132 "r8"
|
|
Name 1136 "r0"
|
|
Name 1140 "r1"
|
|
Name 1144 "r2"
|
|
Name 1148 "r3"
|
|
Name 1152 "r4"
|
|
Name 1156 "r5"
|
|
Name 1160 "r6"
|
|
Name 1164 "r7"
|
|
Name 1168 "r8"
|
|
Name 1172 "r00"
|
|
Name 1176 "r01"
|
|
Name 1180 "r02"
|
|
Name 1184 "r03"
|
|
Name 1188 "r04"
|
|
Name 1192 "r05"
|
|
Name 1196 "r06"
|
|
Name 1200 "r07"
|
|
Name 1204 "r08"
|
|
Name 1208 "r09"
|
|
Name 1212 "r10"
|
|
Name 1216 "r11"
|
|
Name 1220 "r12"
|
|
Name 1224 "r13"
|
|
Name 1228 "r14"
|
|
Name 1232 "r15"
|
|
Name 1236 "r16"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
48: TypeVector 6(float) 4
|
|
49: TypePointer Function 48(fvec4)
|
|
50: TypeVector 8(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
|
|
60: TypeMatrix 24(fvec2) 2
|
|
61: TypePointer Function 60
|
|
62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
|
|
68: TypeMatrix 36(fvec3) 3
|
|
69: TypePointer Function 68
|
|
70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
|
|
76: TypeMatrix 48(fvec4) 4
|
|
77: TypePointer Function 76
|
|
78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
|
|
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
|
|
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
|
|
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
|
|
111: TypeMatrix 36(fvec3) 2
|
|
112: TypePointer Function 111
|
|
113: TypeMatrix 24(fvec2) 3
|
|
114: TypePointer Function 113
|
|
115: TypeMatrix 48(fvec4) 3
|
|
116: TypePointer Function 115
|
|
117: TypeMatrix 48(fvec4) 2
|
|
118: TypePointer Function 117
|
|
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
|
|
132: TypeBool
|
|
143: TypeInt 32 1
|
|
164: 143(int) Constant 7
|
|
182(ResType): TypeStruct 6(float) 143(int)
|
|
201: 6(float) Constant 1050288283
|
|
216: 143(int) Constant 2
|
|
223: 6(float) Constant 0
|
|
224: 6(float) Constant 1065353216
|
|
266: TypeVector 143(int) 2
|
|
287: 143(int) Constant 3
|
|
288: 266(ivec2) ConstantComposite 164 287
|
|
316(ResType): TypeStruct 24(fvec2) 266(ivec2)
|
|
321: TypeVector 132(bool) 2
|
|
359: 6(float) Constant 1073741824
|
|
361: 143(int) Constant 1
|
|
362: 266(ivec2) ConstantComposite 361 216
|
|
397: 24(fvec2) ConstantComposite 224 359
|
|
411: TypeVector 143(int) 3
|
|
432: 143(int) Constant 5
|
|
433: 411(ivec3) ConstantComposite 164 287 432
|
|
464(ResType): TypeStruct 36(fvec3) 411(ivec3)
|
|
469: TypeVector 132(bool) 3
|
|
508: 411(ivec3) ConstantComposite 361 216 287
|
|
543: 6(float) Constant 1077936128
|
|
544: 36(fvec3) ConstantComposite 224 359 543
|
|
558: TypeVector 143(int) 4
|
|
579: 558(ivec4) ConstantComposite 164 287 432 216
|
|
589: 8(int) Constant 1
|
|
595: 8(int) Constant 2
|
|
598: 8(int) Constant 3
|
|
620(ResType): TypeStruct 48(fvec4) 558(ivec4)
|
|
625: TypeVector 132(bool) 4
|
|
664: 143(int) Constant 4
|
|
665: 558(ivec4) ConstantComposite 361 216 287 664
|
|
700: 6(float) Constant 1082130432
|
|
701: 48(fvec4) ConstantComposite 224 359 543 700
|
|
753(ResType): TypeStruct 60 266(ivec2)
|
|
817: 24(fvec2) ConstantComposite 359 359
|
|
818: 60 ConstantComposite 817 817
|
|
873(ResType): TypeStruct 68 411(ivec3)
|
|
937: 36(fvec3) ConstantComposite 543 543 543
|
|
938: 68 ConstantComposite 937 937 937
|
|
996(ResType): TypeStruct 76 558(ivec4)
|
|
1060: 48(fvec4) ConstantComposite 700 700 700 700
|
|
1061: 76 ConstantComposite 1060 1060 1060 1060
|
|
4(VertexShaderFunction): 2 Function None 3
|
|
5: Label
|
|
FunctionEnd
|
|
16(VertexShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
131: 6(float) Load 11(inF0)
|
|
133: 132(bool) All 131
|
|
134: 6(float) Load 11(inF0)
|
|
135: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 134
|
|
136: 6(float) Load 11(inF0)
|
|
137: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 136
|
|
138: 6(float) Load 11(inF0)
|
|
139: 132(bool) Any 138
|
|
140: 6(float) Load 11(inF0)
|
|
141: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 140
|
|
142: 6(float) Load 11(inF0)
|
|
144: 143(int) Bitcast 142
|
|
145: 6(float) Load 11(inF0)
|
|
146: 8(int) Bitcast 145
|
|
147: 8(int) Load 14(inU0)
|
|
148: 6(float) Bitcast 147
|
|
149: 6(float) Load 11(inF0)
|
|
150: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 149
|
|
151: 6(float) Load 11(inF0)
|
|
152: 6(float) Load 12(inF1)
|
|
153: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 151 152
|
|
154: 6(float) Load 11(inF0)
|
|
155: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 154
|
|
156: 6(float) Load 11(inF0)
|
|
157: 6(float) Load 12(inF1)
|
|
158: 6(float) Load 13(inF2)
|
|
159: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 157 158
|
|
160: 6(float) Load 11(inF0)
|
|
161: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 160
|
|
162: 6(float) Load 11(inF0)
|
|
163: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 162
|
|
165: 143(int) BitCount 164
|
|
166: 6(float) Load 11(inF0)
|
|
167: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 166
|
|
168: 6(float) Load 11(inF0)
|
|
169: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 168
|
|
170: 6(float) Load 11(inF0)
|
|
171: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 170
|
|
172: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
173: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
174: 6(float) Load 11(inF0)
|
|
175: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 174
|
|
176: 6(float) Load 11(inF0)
|
|
177: 6(float) Load 12(inF1)
|
|
178: 6(float) FMod 176 177
|
|
179: 6(float) Load 11(inF0)
|
|
180: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 179
|
|
181: 6(float) Load 11(inF0)
|
|
183:182(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 181
|
|
184: 143(int) CompositeExtract 183 1
|
|
Store 12(inF1) 184
|
|
185: 6(float) CompositeExtract 183 0
|
|
186: 6(float) Load 11(inF0)
|
|
187: 132(bool) IsInf 186
|
|
188: 6(float) Load 11(inF0)
|
|
189: 132(bool) IsNan 188
|
|
190: 6(float) Load 11(inF0)
|
|
191: 6(float) Load 12(inF1)
|
|
192: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 190 191
|
|
193: 6(float) Load 11(inF0)
|
|
194: 6(float) Load 12(inF1)
|
|
195: 6(float) Load 13(inF2)
|
|
196: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 193 194 195
|
|
197: 6(float) Load 11(inF0)
|
|
198: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 197
|
|
199: 6(float) Load 11(inF0)
|
|
200: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 199
|
|
202: 6(float) FMul 200 201
|
|
203: 6(float) Load 11(inF0)
|
|
204: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 203
|
|
205: 6(float) Load 11(inF0)
|
|
206: 6(float) Load 12(inF1)
|
|
207: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 205 206
|
|
208: 6(float) Load 11(inF0)
|
|
209: 6(float) Load 12(inF1)
|
|
210: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 208 209
|
|
211: 6(float) Load 11(inF0)
|
|
212: 6(float) Load 12(inF1)
|
|
213: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 211 212
|
|
214: 6(float) Load 11(inF0)
|
|
215: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 214
|
|
217: 143(int) BitReverse 216
|
|
218: 6(float) Load 11(inF0)
|
|
219: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 218
|
|
220: 6(float) Load 11(inF0)
|
|
221: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 220
|
|
222: 6(float) Load 11(inF0)
|
|
225: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 222 223 224
|
|
226: 6(float) Load 11(inF0)
|
|
227: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 226
|
|
228: 6(float) Load 11(inF0)
|
|
229: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 228
|
|
230: 6(float) Load 11(inF0)
|
|
231: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 230
|
|
Store 12(inF1) 231
|
|
232: 6(float) Load 11(inF0)
|
|
233: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 232
|
|
Store 13(inF2) 233
|
|
234: 6(float) Load 11(inF0)
|
|
235: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 234
|
|
236: 6(float) Load 11(inF0)
|
|
237: 6(float) Load 12(inF1)
|
|
238: 6(float) Load 13(inF2)
|
|
239: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 236 237 238
|
|
240: 6(float) Load 11(inF0)
|
|
241: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 240
|
|
242: 6(float) Load 11(inF0)
|
|
243: 6(float) Load 12(inF1)
|
|
244: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 242 243
|
|
245: 6(float) Load 11(inF0)
|
|
246: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 245
|
|
247: 6(float) Load 11(inF0)
|
|
248: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 247
|
|
249: 6(float) Load 11(inF0)
|
|
250: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 249
|
|
ReturnValue 223
|
|
FunctionEnd
|
|
22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 223
|
|
FunctionEnd
|
|
34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
255: 24(fvec2) Load 29(inF0)
|
|
256: 132(bool) All 255
|
|
257: 24(fvec2) Load 29(inF0)
|
|
258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257
|
|
259: 24(fvec2) Load 29(inF0)
|
|
260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259
|
|
261: 24(fvec2) Load 29(inF0)
|
|
262: 132(bool) Any 261
|
|
263: 24(fvec2) Load 29(inF0)
|
|
264: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 263
|
|
265: 24(fvec2) Load 29(inF0)
|
|
267: 266(ivec2) Bitcast 265
|
|
268: 24(fvec2) Load 29(inF0)
|
|
269: 26(ivec2) Bitcast 268
|
|
270: 26(ivec2) Load 32(inU0)
|
|
271: 24(fvec2) Bitcast 270
|
|
272: 24(fvec2) Load 29(inF0)
|
|
273: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 272
|
|
274: 24(fvec2) Load 29(inF0)
|
|
275: 24(fvec2) Load 30(inF1)
|
|
276: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 274 275
|
|
277: 24(fvec2) Load 29(inF0)
|
|
278: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 277
|
|
279: 24(fvec2) Load 29(inF0)
|
|
280: 24(fvec2) Load 30(inF1)
|
|
281: 24(fvec2) Load 31(inF2)
|
|
282: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 279 280 281
|
|
283: 24(fvec2) Load 29(inF0)
|
|
284: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 283
|
|
285: 24(fvec2) Load 29(inF0)
|
|
286: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 285
|
|
289: 266(ivec2) BitCount 288
|
|
290: 24(fvec2) Load 29(inF0)
|
|
291: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 290
|
|
292: 24(fvec2) Load 29(inF0)
|
|
293: 24(fvec2) Load 30(inF1)
|
|
294: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 292 293
|
|
295: 24(fvec2) Load 29(inF0)
|
|
296: 24(fvec2) Load 30(inF1)
|
|
297: 6(float) Dot 295 296
|
|
298: 24(fvec2) Load 29(inF0)
|
|
299: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 298
|
|
300: 24(fvec2) Load 29(inF0)
|
|
301: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 300
|
|
302: 24(fvec2) Load 29(inF0)
|
|
303: 24(fvec2) Load 30(inF1)
|
|
304: 24(fvec2) Load 31(inF2)
|
|
305: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 302 303 304
|
|
306: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
307: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
308: 24(fvec2) Load 29(inF0)
|
|
309: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 308
|
|
310: 24(fvec2) Load 29(inF0)
|
|
311: 24(fvec2) Load 30(inF1)
|
|
312: 24(fvec2) FMod 310 311
|
|
313: 24(fvec2) Load 29(inF0)
|
|
314: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 313
|
|
315: 24(fvec2) Load 29(inF0)
|
|
317:316(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 315
|
|
318: 266(ivec2) CompositeExtract 317 1
|
|
Store 30(inF1) 318
|
|
319: 24(fvec2) CompositeExtract 317 0
|
|
320: 24(fvec2) Load 29(inF0)
|
|
322: 321(bvec2) IsInf 320
|
|
323: 24(fvec2) Load 29(inF0)
|
|
324: 321(bvec2) IsNan 323
|
|
325: 24(fvec2) Load 29(inF0)
|
|
326: 24(fvec2) Load 30(inF1)
|
|
327: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 325 326
|
|
328: 24(fvec2) Load 29(inF0)
|
|
329: 24(fvec2) Load 30(inF1)
|
|
330: 24(fvec2) Load 31(inF2)
|
|
331: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 328 329 330
|
|
332: 24(fvec2) Load 29(inF0)
|
|
333: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 332
|
|
334: 24(fvec2) Load 29(inF0)
|
|
335: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 334
|
|
336: 24(fvec2) Load 29(inF0)
|
|
337: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 336
|
|
338: 24(fvec2) VectorTimesScalar 337 201
|
|
339: 24(fvec2) Load 29(inF0)
|
|
340: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 339
|
|
341: 24(fvec2) Load 29(inF0)
|
|
342: 24(fvec2) Load 30(inF1)
|
|
343: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 341 342
|
|
344: 24(fvec2) Load 29(inF0)
|
|
345: 24(fvec2) Load 30(inF1)
|
|
346: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 344 345
|
|
347: 24(fvec2) Load 29(inF0)
|
|
348: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 347
|
|
349: 24(fvec2) Load 29(inF0)
|
|
350: 24(fvec2) Load 30(inF1)
|
|
351: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 349 350
|
|
352: 24(fvec2) Load 29(inF0)
|
|
353: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 352
|
|
354: 24(fvec2) Load 29(inF0)
|
|
355: 24(fvec2) Load 30(inF1)
|
|
356: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 354 355
|
|
357: 24(fvec2) Load 29(inF0)
|
|
358: 24(fvec2) Load 30(inF1)
|
|
360: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 357 358 359
|
|
363: 266(ivec2) BitReverse 362
|
|
364: 24(fvec2) Load 29(inF0)
|
|
365: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 364
|
|
366: 24(fvec2) Load 29(inF0)
|
|
367: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 366
|
|
368: 24(fvec2) Load 29(inF0)
|
|
369: 24(fvec2) CompositeConstruct 223 223
|
|
370: 24(fvec2) CompositeConstruct 224 224
|
|
371: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 368 369 370
|
|
372: 24(fvec2) Load 29(inF0)
|
|
373: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 372
|
|
374: 24(fvec2) Load 29(inF0)
|
|
375: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 374
|
|
376: 24(fvec2) Load 29(inF0)
|
|
377: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 376
|
|
Store 30(inF1) 377
|
|
378: 24(fvec2) Load 29(inF0)
|
|
379: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 378
|
|
Store 31(inF2) 379
|
|
380: 24(fvec2) Load 29(inF0)
|
|
381: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 380
|
|
382: 24(fvec2) Load 29(inF0)
|
|
383: 24(fvec2) Load 30(inF1)
|
|
384: 24(fvec2) Load 31(inF2)
|
|
385: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 382 383 384
|
|
386: 24(fvec2) Load 29(inF0)
|
|
387: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 386
|
|
388: 24(fvec2) Load 29(inF0)
|
|
389: 24(fvec2) Load 30(inF1)
|
|
390: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 388 389
|
|
391: 24(fvec2) Load 29(inF0)
|
|
392: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 391
|
|
393: 24(fvec2) Load 29(inF0)
|
|
394: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 393
|
|
395: 24(fvec2) Load 29(inF0)
|
|
396: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 395
|
|
ReturnValue 397
|
|
FunctionEnd
|
|
46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
400: 36(fvec3) Load 41(inF0)
|
|
401: 132(bool) All 400
|
|
402: 36(fvec3) Load 41(inF0)
|
|
403: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 402
|
|
404: 36(fvec3) Load 41(inF0)
|
|
405: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 404
|
|
406: 36(fvec3) Load 41(inF0)
|
|
407: 132(bool) Any 406
|
|
408: 36(fvec3) Load 41(inF0)
|
|
409: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 408
|
|
410: 36(fvec3) Load 41(inF0)
|
|
412: 411(ivec3) Bitcast 410
|
|
413: 36(fvec3) Load 41(inF0)
|
|
414: 38(ivec3) Bitcast 413
|
|
415: 38(ivec3) Load 44(inU0)
|
|
416: 36(fvec3) Bitcast 415
|
|
417: 36(fvec3) Load 41(inF0)
|
|
418: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 417
|
|
419: 36(fvec3) Load 41(inF0)
|
|
420: 36(fvec3) Load 42(inF1)
|
|
421: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 419 420
|
|
422: 36(fvec3) Load 41(inF0)
|
|
423: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 422
|
|
424: 36(fvec3) Load 41(inF0)
|
|
425: 36(fvec3) Load 42(inF1)
|
|
426: 36(fvec3) Load 43(inF2)
|
|
427: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 424 425 426
|
|
428: 36(fvec3) Load 41(inF0)
|
|
429: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 428
|
|
430: 36(fvec3) Load 41(inF0)
|
|
431: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 430
|
|
434: 411(ivec3) BitCount 433
|
|
435: 36(fvec3) Load 41(inF0)
|
|
436: 36(fvec3) Load 42(inF1)
|
|
437: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 435 436
|
|
438: 36(fvec3) Load 41(inF0)
|
|
439: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 438
|
|
440: 36(fvec3) Load 41(inF0)
|
|
441: 36(fvec3) Load 42(inF1)
|
|
442: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 440 441
|
|
443: 36(fvec3) Load 41(inF0)
|
|
444: 36(fvec3) Load 42(inF1)
|
|
445: 6(float) Dot 443 444
|
|
446: 36(fvec3) Load 41(inF0)
|
|
447: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 446
|
|
448: 36(fvec3) Load 41(inF0)
|
|
449: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 448
|
|
450: 36(fvec3) Load 41(inF0)
|
|
451: 36(fvec3) Load 42(inF1)
|
|
452: 36(fvec3) Load 43(inF2)
|
|
453: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 450 451 452
|
|
454: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
455: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
456: 36(fvec3) Load 41(inF0)
|
|
457: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 456
|
|
458: 36(fvec3) Load 41(inF0)
|
|
459: 36(fvec3) Load 42(inF1)
|
|
460: 36(fvec3) FMod 458 459
|
|
461: 36(fvec3) Load 41(inF0)
|
|
462: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 461
|
|
463: 36(fvec3) Load 41(inF0)
|
|
465:464(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 463
|
|
466: 411(ivec3) CompositeExtract 465 1
|
|
Store 42(inF1) 466
|
|
467: 36(fvec3) CompositeExtract 465 0
|
|
468: 36(fvec3) Load 41(inF0)
|
|
470: 469(bvec3) IsInf 468
|
|
471: 36(fvec3) Load 41(inF0)
|
|
472: 469(bvec3) IsNan 471
|
|
473: 36(fvec3) Load 41(inF0)
|
|
474: 36(fvec3) Load 42(inF1)
|
|
475: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 473 474
|
|
476: 36(fvec3) Load 41(inF0)
|
|
477: 36(fvec3) Load 42(inF1)
|
|
478: 36(fvec3) Load 43(inF2)
|
|
479: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 476 477 478
|
|
480: 36(fvec3) Load 41(inF0)
|
|
481: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 480
|
|
482: 36(fvec3) Load 41(inF0)
|
|
483: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 482
|
|
484: 36(fvec3) Load 41(inF0)
|
|
485: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 484
|
|
486: 36(fvec3) VectorTimesScalar 485 201
|
|
487: 36(fvec3) Load 41(inF0)
|
|
488: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 487
|
|
489: 36(fvec3) Load 41(inF0)
|
|
490: 36(fvec3) Load 42(inF1)
|
|
491: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 489 490
|
|
492: 36(fvec3) Load 41(inF0)
|
|
493: 36(fvec3) Load 42(inF1)
|
|
494: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 492 493
|
|
495: 36(fvec3) Load 41(inF0)
|
|
496: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 495
|
|
497: 36(fvec3) Load 41(inF0)
|
|
498: 36(fvec3) Load 42(inF1)
|
|
499: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 497 498
|
|
500: 36(fvec3) Load 41(inF0)
|
|
501: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 500
|
|
502: 36(fvec3) Load 41(inF0)
|
|
503: 36(fvec3) Load 42(inF1)
|
|
504: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 502 503
|
|
505: 36(fvec3) Load 41(inF0)
|
|
506: 36(fvec3) Load 42(inF1)
|
|
507: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 505 506 359
|
|
509: 411(ivec3) BitReverse 508
|
|
510: 36(fvec3) Load 41(inF0)
|
|
511: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 510
|
|
512: 36(fvec3) Load 41(inF0)
|
|
513: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 512
|
|
514: 36(fvec3) Load 41(inF0)
|
|
515: 36(fvec3) CompositeConstruct 223 223 223
|
|
516: 36(fvec3) CompositeConstruct 224 224 224
|
|
517: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 514 515 516
|
|
518: 36(fvec3) Load 41(inF0)
|
|
519: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 518
|
|
520: 36(fvec3) Load 41(inF0)
|
|
521: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 520
|
|
522: 36(fvec3) Load 41(inF0)
|
|
523: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 522
|
|
Store 42(inF1) 523
|
|
524: 36(fvec3) Load 41(inF0)
|
|
525: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 524
|
|
Store 43(inF2) 525
|
|
526: 36(fvec3) Load 41(inF0)
|
|
527: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 526
|
|
528: 36(fvec3) Load 41(inF0)
|
|
529: 36(fvec3) Load 42(inF1)
|
|
530: 36(fvec3) Load 43(inF2)
|
|
531: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 528 529 530
|
|
532: 36(fvec3) Load 41(inF0)
|
|
533: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 532
|
|
534: 36(fvec3) Load 41(inF0)
|
|
535: 36(fvec3) Load 42(inF1)
|
|
536: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 534 535
|
|
537: 36(fvec3) Load 41(inF0)
|
|
538: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 537
|
|
539: 36(fvec3) Load 41(inF0)
|
|
540: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 539
|
|
541: 36(fvec3) Load 41(inF0)
|
|
542: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 541
|
|
ReturnValue 544
|
|
FunctionEnd
|
|
58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
|
|
53(inF0): 49(ptr) FunctionParameter
|
|
54(inF1): 49(ptr) FunctionParameter
|
|
55(inF2): 49(ptr) FunctionParameter
|
|
56(inU0): 51(ptr) FunctionParameter
|
|
57(inU1): 51(ptr) FunctionParameter
|
|
59: Label
|
|
547: 48(fvec4) Load 53(inF0)
|
|
548: 132(bool) All 547
|
|
549: 48(fvec4) Load 53(inF0)
|
|
550: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 549
|
|
551: 48(fvec4) Load 53(inF0)
|
|
552: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 551
|
|
553: 48(fvec4) Load 53(inF0)
|
|
554: 132(bool) Any 553
|
|
555: 48(fvec4) Load 53(inF0)
|
|
556: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 555
|
|
557: 48(fvec4) Load 53(inF0)
|
|
559: 558(ivec4) Bitcast 557
|
|
560: 48(fvec4) Load 53(inF0)
|
|
561: 50(ivec4) Bitcast 560
|
|
562: 50(ivec4) Load 56(inU0)
|
|
563: 48(fvec4) Bitcast 562
|
|
564: 48(fvec4) Load 53(inF0)
|
|
565: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 564
|
|
566: 48(fvec4) Load 53(inF0)
|
|
567: 48(fvec4) Load 54(inF1)
|
|
568: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 566 567
|
|
569: 48(fvec4) Load 53(inF0)
|
|
570: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 569
|
|
571: 48(fvec4) Load 53(inF0)
|
|
572: 48(fvec4) Load 54(inF1)
|
|
573: 48(fvec4) Load 55(inF2)
|
|
574: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 571 572 573
|
|
575: 48(fvec4) Load 53(inF0)
|
|
576: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 575
|
|
577: 48(fvec4) Load 53(inF0)
|
|
578: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 577
|
|
580: 558(ivec4) BitCount 579
|
|
581: 48(fvec4) Load 53(inF0)
|
|
582: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 581
|
|
583: 48(fvec4) Load 53(inF0)
|
|
584: 48(fvec4) Load 54(inF1)
|
|
585: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 583 584
|
|
586: 48(fvec4) Load 53(inF0)
|
|
587: 48(fvec4) Load 54(inF1)
|
|
588: 6(float) Dot 586 587
|
|
590: 7(ptr) AccessChain 53(inF0) 589
|
|
591: 6(float) Load 590
|
|
592: 7(ptr) AccessChain 54(inF1) 589
|
|
593: 6(float) Load 592
|
|
594: 6(float) FMul 591 593
|
|
596: 7(ptr) AccessChain 53(inF0) 595
|
|
597: 6(float) Load 596
|
|
599: 7(ptr) AccessChain 54(inF1) 598
|
|
600: 6(float) Load 599
|
|
601: 48(fvec4) CompositeConstruct 224 594 597 600
|
|
602: 48(fvec4) Load 53(inF0)
|
|
603: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 602
|
|
604: 48(fvec4) Load 53(inF0)
|
|
605: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 604
|
|
606: 48(fvec4) Load 53(inF0)
|
|
607: 48(fvec4) Load 54(inF1)
|
|
608: 48(fvec4) Load 55(inF2)
|
|
609: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 606 607 608
|
|
610: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
611: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
612: 48(fvec4) Load 53(inF0)
|
|
613: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 612
|
|
614: 48(fvec4) Load 53(inF0)
|
|
615: 48(fvec4) Load 54(inF1)
|
|
616: 48(fvec4) FMod 614 615
|
|
617: 48(fvec4) Load 53(inF0)
|
|
618: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 617
|
|
619: 48(fvec4) Load 53(inF0)
|
|
621:620(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 619
|
|
622: 558(ivec4) CompositeExtract 621 1
|
|
Store 54(inF1) 622
|
|
623: 48(fvec4) CompositeExtract 621 0
|
|
624: 48(fvec4) Load 53(inF0)
|
|
626: 625(bvec4) IsInf 624
|
|
627: 48(fvec4) Load 53(inF0)
|
|
628: 625(bvec4) IsNan 627
|
|
629: 48(fvec4) Load 53(inF0)
|
|
630: 48(fvec4) Load 54(inF1)
|
|
631: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 629 630
|
|
632: 48(fvec4) Load 53(inF0)
|
|
633: 48(fvec4) Load 54(inF1)
|
|
634: 48(fvec4) Load 55(inF2)
|
|
635: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 632 633 634
|
|
636: 48(fvec4) Load 53(inF0)
|
|
637: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 636
|
|
638: 48(fvec4) Load 53(inF0)
|
|
639: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 638
|
|
640: 48(fvec4) Load 53(inF0)
|
|
641: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 640
|
|
642: 48(fvec4) VectorTimesScalar 641 201
|
|
643: 48(fvec4) Load 53(inF0)
|
|
644: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 643
|
|
645: 48(fvec4) Load 53(inF0)
|
|
646: 48(fvec4) Load 54(inF1)
|
|
647: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 645 646
|
|
648: 48(fvec4) Load 53(inF0)
|
|
649: 48(fvec4) Load 54(inF1)
|
|
650: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 648 649
|
|
651: 48(fvec4) Load 53(inF0)
|
|
652: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 651
|
|
653: 48(fvec4) Load 53(inF0)
|
|
654: 48(fvec4) Load 54(inF1)
|
|
655: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 653 654
|
|
656: 48(fvec4) Load 53(inF0)
|
|
657: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 656
|
|
658: 48(fvec4) Load 53(inF0)
|
|
659: 48(fvec4) Load 54(inF1)
|
|
660: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 658 659
|
|
661: 48(fvec4) Load 53(inF0)
|
|
662: 48(fvec4) Load 54(inF1)
|
|
663: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 661 662 359
|
|
666: 558(ivec4) BitReverse 665
|
|
667: 48(fvec4) Load 53(inF0)
|
|
668: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 667
|
|
669: 48(fvec4) Load 53(inF0)
|
|
670: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 669
|
|
671: 48(fvec4) Load 53(inF0)
|
|
672: 48(fvec4) CompositeConstruct 223 223 223 223
|
|
673: 48(fvec4) CompositeConstruct 224 224 224 224
|
|
674: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 671 672 673
|
|
675: 48(fvec4) Load 53(inF0)
|
|
676: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 675
|
|
677: 48(fvec4) Load 53(inF0)
|
|
678: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 677
|
|
679: 48(fvec4) Load 53(inF0)
|
|
680: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 679
|
|
Store 54(inF1) 680
|
|
681: 48(fvec4) Load 53(inF0)
|
|
682: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 681
|
|
Store 55(inF2) 682
|
|
683: 48(fvec4) Load 53(inF0)
|
|
684: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 683
|
|
685: 48(fvec4) Load 53(inF0)
|
|
686: 48(fvec4) Load 54(inF1)
|
|
687: 48(fvec4) Load 55(inF2)
|
|
688: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 685 686 687
|
|
689: 48(fvec4) Load 53(inF0)
|
|
690: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 689
|
|
691: 48(fvec4) Load 53(inF0)
|
|
692: 48(fvec4) Load 54(inF1)
|
|
693: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 691 692
|
|
694: 48(fvec4) Load 53(inF0)
|
|
695: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 694
|
|
696: 48(fvec4) Load 53(inF0)
|
|
697: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 696
|
|
698: 48(fvec4) Load 53(inF0)
|
|
699: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 698
|
|
ReturnValue 701
|
|
FunctionEnd
|
|
66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
|
|
63(inF0): 61(ptr) FunctionParameter
|
|
64(inF1): 61(ptr) FunctionParameter
|
|
65(inF2): 61(ptr) FunctionParameter
|
|
67: Label
|
|
704: 60 Load 63(inF0)
|
|
705: 132(bool) All 704
|
|
706: 60 Load 63(inF0)
|
|
707: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 706
|
|
708: 60 Load 63(inF0)
|
|
709: 60 ExtInst 1(GLSL.std.450) 17(Acos) 708
|
|
710: 60 Load 63(inF0)
|
|
711: 132(bool) Any 710
|
|
712: 60 Load 63(inF0)
|
|
713: 60 ExtInst 1(GLSL.std.450) 16(Asin) 712
|
|
714: 60 Load 63(inF0)
|
|
715: 60 ExtInst 1(GLSL.std.450) 18(Atan) 714
|
|
716: 60 Load 63(inF0)
|
|
717: 60 Load 64(inF1)
|
|
718: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 716 717
|
|
719: 60 Load 63(inF0)
|
|
720: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 719
|
|
721: 60 Load 63(inF0)
|
|
722: 60 Load 64(inF1)
|
|
723: 60 Load 65(inF2)
|
|
724: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 721 722 723
|
|
725: 60 Load 63(inF0)
|
|
726: 60 ExtInst 1(GLSL.std.450) 14(Cos) 725
|
|
727: 60 Load 63(inF0)
|
|
728: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 727
|
|
729: 60 Load 63(inF0)
|
|
730: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 729
|
|
731: 60 Load 63(inF0)
|
|
732: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 731
|
|
733: 60 Load 63(inF0)
|
|
734: 60 ExtInst 1(GLSL.std.450) 27(Exp) 733
|
|
735: 60 Load 63(inF0)
|
|
736: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 735
|
|
737: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
738: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
739: 60 Load 63(inF0)
|
|
740: 60 ExtInst 1(GLSL.std.450) 8(Floor) 739
|
|
741: 60 Load 63(inF0)
|
|
742: 60 Load 64(inF1)
|
|
743: 24(fvec2) CompositeExtract 741 0
|
|
744: 24(fvec2) CompositeExtract 742 0
|
|
745: 24(fvec2) FMod 743 744
|
|
746: 24(fvec2) CompositeExtract 741 1
|
|
747: 24(fvec2) CompositeExtract 742 1
|
|
748: 24(fvec2) FMod 746 747
|
|
749: 60 CompositeConstruct 745 748
|
|
750: 60 Load 63(inF0)
|
|
751: 60 ExtInst 1(GLSL.std.450) 10(Fract) 750
|
|
752: 60 Load 63(inF0)
|
|
754:753(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 752
|
|
755: 266(ivec2) CompositeExtract 754 1
|
|
Store 64(inF1) 755
|
|
756: 60 CompositeExtract 754 0
|
|
757: 60 Load 63(inF0)
|
|
758: 60 Load 64(inF1)
|
|
759: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 757 758
|
|
760: 60 Load 63(inF0)
|
|
761: 60 Load 64(inF1)
|
|
762: 60 Load 65(inF2)
|
|
763: 60 ExtInst 1(GLSL.std.450) 46(FMix) 760 761 762
|
|
764: 60 Load 63(inF0)
|
|
765: 60 ExtInst 1(GLSL.std.450) 28(Log) 764
|
|
766: 60 Load 63(inF0)
|
|
767: 60 ExtInst 1(GLSL.std.450) 30(Log2) 766
|
|
768: 60 MatrixTimesScalar 767 201
|
|
769: 60 Load 63(inF0)
|
|
770: 60 ExtInst 1(GLSL.std.450) 30(Log2) 769
|
|
771: 60 Load 63(inF0)
|
|
772: 60 Load 64(inF1)
|
|
773: 60 ExtInst 1(GLSL.std.450) 40(FMax) 771 772
|
|
774: 60 Load 63(inF0)
|
|
775: 60 Load 64(inF1)
|
|
776: 60 ExtInst 1(GLSL.std.450) 37(FMin) 774 775
|
|
777: 60 Load 63(inF0)
|
|
778: 60 Load 64(inF1)
|
|
779: 60 ExtInst 1(GLSL.std.450) 26(Pow) 777 778
|
|
780: 60 Load 63(inF0)
|
|
781: 60 ExtInst 1(GLSL.std.450) 11(Radians) 780
|
|
782: 60 Load 63(inF0)
|
|
783: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 782
|
|
784: 60 Load 63(inF0)
|
|
785: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 784
|
|
786: 60 Load 63(inF0)
|
|
787: 24(fvec2) CompositeConstruct 223 223
|
|
788: 24(fvec2) CompositeConstruct 224 224
|
|
789: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 786 787 788
|
|
790: 60 Load 63(inF0)
|
|
791: 60 ExtInst 1(GLSL.std.450) 6(FSign) 790
|
|
792: 60 Load 63(inF0)
|
|
793: 60 ExtInst 1(GLSL.std.450) 13(Sin) 792
|
|
794: 60 Load 63(inF0)
|
|
795: 60 ExtInst 1(GLSL.std.450) 13(Sin) 794
|
|
Store 64(inF1) 795
|
|
796: 60 Load 63(inF0)
|
|
797: 60 ExtInst 1(GLSL.std.450) 14(Cos) 796
|
|
Store 65(inF2) 797
|
|
798: 60 Load 63(inF0)
|
|
799: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 798
|
|
800: 60 Load 63(inF0)
|
|
801: 60 Load 64(inF1)
|
|
802: 60 Load 65(inF2)
|
|
803: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 800 801 802
|
|
804: 60 Load 63(inF0)
|
|
805: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 804
|
|
806: 60 Load 63(inF0)
|
|
807: 60 Load 64(inF1)
|
|
808: 60 ExtInst 1(GLSL.std.450) 48(Step) 806 807
|
|
809: 60 Load 63(inF0)
|
|
810: 60 ExtInst 1(GLSL.std.450) 15(Tan) 809
|
|
811: 60 Load 63(inF0)
|
|
812: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 811
|
|
813: 60 Load 63(inF0)
|
|
814: 60 Transpose 813
|
|
815: 60 Load 63(inF0)
|
|
816: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 815
|
|
ReturnValue 818
|
|
FunctionEnd
|
|
74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
|
|
71(inF0): 69(ptr) FunctionParameter
|
|
72(inF1): 69(ptr) FunctionParameter
|
|
73(inF2): 69(ptr) FunctionParameter
|
|
75: Label
|
|
821: 68 Load 71(inF0)
|
|
822: 132(bool) All 821
|
|
823: 68 Load 71(inF0)
|
|
824: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 823
|
|
825: 68 Load 71(inF0)
|
|
826: 68 ExtInst 1(GLSL.std.450) 17(Acos) 825
|
|
827: 68 Load 71(inF0)
|
|
828: 132(bool) Any 827
|
|
829: 68 Load 71(inF0)
|
|
830: 68 ExtInst 1(GLSL.std.450) 16(Asin) 829
|
|
831: 68 Load 71(inF0)
|
|
832: 68 ExtInst 1(GLSL.std.450) 18(Atan) 831
|
|
833: 68 Load 71(inF0)
|
|
834: 68 Load 72(inF1)
|
|
835: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 833 834
|
|
836: 68 Load 71(inF0)
|
|
837: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 836
|
|
838: 68 Load 71(inF0)
|
|
839: 68 Load 72(inF1)
|
|
840: 68 Load 73(inF2)
|
|
841: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 838 839 840
|
|
842: 68 Load 71(inF0)
|
|
843: 68 ExtInst 1(GLSL.std.450) 14(Cos) 842
|
|
844: 68 Load 71(inF0)
|
|
845: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 844
|
|
846: 68 Load 71(inF0)
|
|
847: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 846
|
|
848: 68 Load 71(inF0)
|
|
849: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 848
|
|
850: 68 Load 71(inF0)
|
|
851: 68 ExtInst 1(GLSL.std.450) 27(Exp) 850
|
|
852: 68 Load 71(inF0)
|
|
853: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 852
|
|
854: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
855: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
856: 68 Load 71(inF0)
|
|
857: 68 ExtInst 1(GLSL.std.450) 8(Floor) 856
|
|
858: 68 Load 71(inF0)
|
|
859: 68 Load 72(inF1)
|
|
860: 36(fvec3) CompositeExtract 858 0
|
|
861: 36(fvec3) CompositeExtract 859 0
|
|
862: 36(fvec3) FMod 860 861
|
|
863: 36(fvec3) CompositeExtract 858 1
|
|
864: 36(fvec3) CompositeExtract 859 1
|
|
865: 36(fvec3) FMod 863 864
|
|
866: 36(fvec3) CompositeExtract 858 2
|
|
867: 36(fvec3) CompositeExtract 859 2
|
|
868: 36(fvec3) FMod 866 867
|
|
869: 68 CompositeConstruct 862 865 868
|
|
870: 68 Load 71(inF0)
|
|
871: 68 ExtInst 1(GLSL.std.450) 10(Fract) 870
|
|
872: 68 Load 71(inF0)
|
|
874:873(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 872
|
|
875: 411(ivec3) CompositeExtract 874 1
|
|
Store 72(inF1) 875
|
|
876: 68 CompositeExtract 874 0
|
|
877: 68 Load 71(inF0)
|
|
878: 68 Load 72(inF1)
|
|
879: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 877 878
|
|
880: 68 Load 71(inF0)
|
|
881: 68 Load 72(inF1)
|
|
882: 68 Load 73(inF2)
|
|
883: 68 ExtInst 1(GLSL.std.450) 46(FMix) 880 881 882
|
|
884: 68 Load 71(inF0)
|
|
885: 68 ExtInst 1(GLSL.std.450) 28(Log) 884
|
|
886: 68 Load 71(inF0)
|
|
887: 68 ExtInst 1(GLSL.std.450) 30(Log2) 886
|
|
888: 68 MatrixTimesScalar 887 201
|
|
889: 68 Load 71(inF0)
|
|
890: 68 ExtInst 1(GLSL.std.450) 30(Log2) 889
|
|
891: 68 Load 71(inF0)
|
|
892: 68 Load 72(inF1)
|
|
893: 68 ExtInst 1(GLSL.std.450) 40(FMax) 891 892
|
|
894: 68 Load 71(inF0)
|
|
895: 68 Load 72(inF1)
|
|
896: 68 ExtInst 1(GLSL.std.450) 37(FMin) 894 895
|
|
897: 68 Load 71(inF0)
|
|
898: 68 Load 72(inF1)
|
|
899: 68 ExtInst 1(GLSL.std.450) 26(Pow) 897 898
|
|
900: 68 Load 71(inF0)
|
|
901: 68 ExtInst 1(GLSL.std.450) 11(Radians) 900
|
|
902: 68 Load 71(inF0)
|
|
903: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 902
|
|
904: 68 Load 71(inF0)
|
|
905: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 904
|
|
906: 68 Load 71(inF0)
|
|
907: 36(fvec3) CompositeConstruct 223 223 223
|
|
908: 36(fvec3) CompositeConstruct 224 224 224
|
|
909: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 906 907 908
|
|
910: 68 Load 71(inF0)
|
|
911: 68 ExtInst 1(GLSL.std.450) 6(FSign) 910
|
|
912: 68 Load 71(inF0)
|
|
913: 68 ExtInst 1(GLSL.std.450) 13(Sin) 912
|
|
914: 68 Load 71(inF0)
|
|
915: 68 ExtInst 1(GLSL.std.450) 13(Sin) 914
|
|
Store 72(inF1) 915
|
|
916: 68 Load 71(inF0)
|
|
917: 68 ExtInst 1(GLSL.std.450) 14(Cos) 916
|
|
Store 73(inF2) 917
|
|
918: 68 Load 71(inF0)
|
|
919: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 918
|
|
920: 68 Load 71(inF0)
|
|
921: 68 Load 72(inF1)
|
|
922: 68 Load 73(inF2)
|
|
923: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 920 921 922
|
|
924: 68 Load 71(inF0)
|
|
925: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 924
|
|
926: 68 Load 71(inF0)
|
|
927: 68 Load 72(inF1)
|
|
928: 68 ExtInst 1(GLSL.std.450) 48(Step) 926 927
|
|
929: 68 Load 71(inF0)
|
|
930: 68 ExtInst 1(GLSL.std.450) 15(Tan) 929
|
|
931: 68 Load 71(inF0)
|
|
932: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 931
|
|
933: 68 Load 71(inF0)
|
|
934: 68 Transpose 933
|
|
935: 68 Load 71(inF0)
|
|
936: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 935
|
|
ReturnValue 938
|
|
FunctionEnd
|
|
82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
|
|
79(inF0): 77(ptr) FunctionParameter
|
|
80(inF1): 77(ptr) FunctionParameter
|
|
81(inF2): 77(ptr) FunctionParameter
|
|
83: Label
|
|
941: 76 Load 79(inF0)
|
|
942: 132(bool) All 941
|
|
943: 76 Load 79(inF0)
|
|
944: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 943
|
|
945: 76 Load 79(inF0)
|
|
946: 76 ExtInst 1(GLSL.std.450) 17(Acos) 945
|
|
947: 76 Load 79(inF0)
|
|
948: 132(bool) Any 947
|
|
949: 76 Load 79(inF0)
|
|
950: 76 ExtInst 1(GLSL.std.450) 16(Asin) 949
|
|
951: 76 Load 79(inF0)
|
|
952: 76 ExtInst 1(GLSL.std.450) 18(Atan) 951
|
|
953: 76 Load 79(inF0)
|
|
954: 76 Load 80(inF1)
|
|
955: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 953 954
|
|
956: 76 Load 79(inF0)
|
|
957: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 956
|
|
958: 76 Load 79(inF0)
|
|
959: 76 Load 80(inF1)
|
|
960: 76 Load 81(inF2)
|
|
961: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 958 959 960
|
|
962: 76 Load 79(inF0)
|
|
963: 76 ExtInst 1(GLSL.std.450) 14(Cos) 962
|
|
964: 76 Load 79(inF0)
|
|
965: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 964
|
|
966: 76 Load 79(inF0)
|
|
967: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 966
|
|
968: 76 Load 79(inF0)
|
|
969: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 968
|
|
970: 76 Load 79(inF0)
|
|
971: 76 ExtInst 1(GLSL.std.450) 27(Exp) 970
|
|
972: 76 Load 79(inF0)
|
|
973: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 972
|
|
974: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164
|
|
975: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164
|
|
976: 76 Load 79(inF0)
|
|
977: 76 ExtInst 1(GLSL.std.450) 8(Floor) 976
|
|
978: 76 Load 79(inF0)
|
|
979: 76 Load 80(inF1)
|
|
980: 48(fvec4) CompositeExtract 978 0
|
|
981: 48(fvec4) CompositeExtract 979 0
|
|
982: 48(fvec4) FMod 980 981
|
|
983: 48(fvec4) CompositeExtract 978 1
|
|
984: 48(fvec4) CompositeExtract 979 1
|
|
985: 48(fvec4) FMod 983 984
|
|
986: 48(fvec4) CompositeExtract 978 2
|
|
987: 48(fvec4) CompositeExtract 979 2
|
|
988: 48(fvec4) FMod 986 987
|
|
989: 48(fvec4) CompositeExtract 978 3
|
|
990: 48(fvec4) CompositeExtract 979 3
|
|
991: 48(fvec4) FMod 989 990
|
|
992: 76 CompositeConstruct 982 985 988 991
|
|
993: 76 Load 79(inF0)
|
|
994: 76 ExtInst 1(GLSL.std.450) 10(Fract) 993
|
|
995: 76 Load 79(inF0)
|
|
997:996(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 995
|
|
998: 558(ivec4) CompositeExtract 997 1
|
|
Store 80(inF1) 998
|
|
999: 76 CompositeExtract 997 0
|
|
1000: 76 Load 79(inF0)
|
|
1001: 76 Load 80(inF1)
|
|
1002: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1000 1001
|
|
1003: 76 Load 79(inF0)
|
|
1004: 76 Load 80(inF1)
|
|
1005: 76 Load 81(inF2)
|
|
1006: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1003 1004 1005
|
|
1007: 76 Load 79(inF0)
|
|
1008: 76 ExtInst 1(GLSL.std.450) 28(Log) 1007
|
|
1009: 76 Load 79(inF0)
|
|
1010: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1009
|
|
1011: 76 MatrixTimesScalar 1010 201
|
|
1012: 76 Load 79(inF0)
|
|
1013: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1012
|
|
1014: 76 Load 79(inF0)
|
|
1015: 76 Load 80(inF1)
|
|
1016: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1014 1015
|
|
1017: 76 Load 79(inF0)
|
|
1018: 76 Load 80(inF1)
|
|
1019: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1017 1018
|
|
1020: 76 Load 79(inF0)
|
|
1021: 76 Load 80(inF1)
|
|
1022: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1020 1021
|
|
1023: 76 Load 79(inF0)
|
|
1024: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1023
|
|
1025: 76 Load 79(inF0)
|
|
1026: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1025
|
|
1027: 76 Load 79(inF0)
|
|
1028: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1027
|
|
1029: 76 Load 79(inF0)
|
|
1030: 48(fvec4) CompositeConstruct 223 223 223 223
|
|
1031: 48(fvec4) CompositeConstruct 224 224 224 224
|
|
1032: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031
|
|
1033: 76 Load 79(inF0)
|
|
1034: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1033
|
|
1035: 76 Load 79(inF0)
|
|
1036: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1035
|
|
1037: 76 Load 79(inF0)
|
|
1038: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1037
|
|
Store 80(inF1) 1038
|
|
1039: 76 Load 79(inF0)
|
|
1040: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1039
|
|
Store 81(inF2) 1040
|
|
1041: 76 Load 79(inF0)
|
|
1042: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1041
|
|
1043: 76 Load 79(inF0)
|
|
1044: 76 Load 80(inF1)
|
|
1045: 76 Load 81(inF2)
|
|
1046: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1043 1044 1045
|
|
1047: 76 Load 79(inF0)
|
|
1048: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1047
|
|
1049: 76 Load 79(inF0)
|
|
1050: 76 Load 80(inF1)
|
|
1051: 76 ExtInst 1(GLSL.std.450) 48(Step) 1049 1050
|
|
1052: 76 Load 79(inF0)
|
|
1053: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1052
|
|
1054: 76 Load 79(inF0)
|
|
1055: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1054
|
|
1056: 76 Load 79(inF0)
|
|
1057: 76 Transpose 1056
|
|
1058: 76 Load 79(inF0)
|
|
1059: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1058
|
|
ReturnValue 1061
|
|
FunctionEnd
|
|
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
|
|
85(inF0): 7(ptr) FunctionParameter
|
|
86(inF1): 7(ptr) FunctionParameter
|
|
87(inFV0): 25(ptr) FunctionParameter
|
|
88(inFV1): 25(ptr) FunctionParameter
|
|
89(inFM0): 61(ptr) FunctionParameter
|
|
90(inFM1): 61(ptr) FunctionParameter
|
|
92: Label
|
|
1064(r0): 7(ptr) Variable Function
|
|
1068(r1): 25(ptr) Variable Function
|
|
1072(r2): 25(ptr) Variable Function
|
|
1076(r3): 7(ptr) Variable Function
|
|
1080(r4): 25(ptr) Variable Function
|
|
1084(r5): 25(ptr) Variable Function
|
|
1088(r6): 61(ptr) Variable Function
|
|
1092(r7): 61(ptr) Variable Function
|
|
1096(r8): 61(ptr) Variable Function
|
|
1065: 6(float) Load 86(inF1)
|
|
1066: 6(float) Load 85(inF0)
|
|
1067: 6(float) FMul 1065 1066
|
|
Store 1064(r0) 1067
|
|
1069: 6(float) Load 85(inF0)
|
|
1070: 24(fvec2) Load 87(inFV0)
|
|
1071: 24(fvec2) VectorTimesScalar 1070 1069
|
|
Store 1068(r1) 1071
|
|
1073: 24(fvec2) Load 87(inFV0)
|
|
1074: 6(float) Load 85(inF0)
|
|
1075: 24(fvec2) VectorTimesScalar 1073 1074
|
|
Store 1072(r2) 1075
|
|
1077: 24(fvec2) Load 87(inFV0)
|
|
1078: 24(fvec2) Load 88(inFV1)
|
|
1079: 6(float) Dot 1077 1078
|
|
Store 1076(r3) 1079
|
|
1081: 24(fvec2) Load 87(inFV0)
|
|
1082: 60 Load 89(inFM0)
|
|
1083: 24(fvec2) VectorTimesMatrix 1081 1082
|
|
Store 1080(r4) 1083
|
|
1085: 60 Load 89(inFM0)
|
|
1086: 24(fvec2) Load 87(inFV0)
|
|
1087: 24(fvec2) MatrixTimesVector 1085 1086
|
|
Store 1084(r5) 1087
|
|
1089: 6(float) Load 85(inF0)
|
|
1090: 60 Load 89(inFM0)
|
|
1091: 60 MatrixTimesScalar 1090 1089
|
|
Store 1088(r6) 1091
|
|
1093: 60 Load 89(inFM0)
|
|
1094: 6(float) Load 85(inF0)
|
|
1095: 60 MatrixTimesScalar 1093 1094
|
|
Store 1092(r7) 1095
|
|
1097: 60 Load 90(inFM1)
|
|
1098: 60 Load 89(inFM0)
|
|
1099: 60 MatrixTimesMatrix 1097 1098
|
|
Store 1096(r8) 1099
|
|
Return
|
|
FunctionEnd
|
|
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
|
|
94(inF0): 7(ptr) FunctionParameter
|
|
95(inF1): 7(ptr) FunctionParameter
|
|
96(inFV0): 37(ptr) FunctionParameter
|
|
97(inFV1): 37(ptr) FunctionParameter
|
|
98(inFM0): 69(ptr) FunctionParameter
|
|
99(inFM1): 69(ptr) FunctionParameter
|
|
101: Label
|
|
1100(r0): 7(ptr) Variable Function
|
|
1104(r1): 37(ptr) Variable Function
|
|
1108(r2): 37(ptr) Variable Function
|
|
1112(r3): 7(ptr) Variable Function
|
|
1116(r4): 37(ptr) Variable Function
|
|
1120(r5): 37(ptr) Variable Function
|
|
1124(r6): 69(ptr) Variable Function
|
|
1128(r7): 69(ptr) Variable Function
|
|
1132(r8): 69(ptr) Variable Function
|
|
1101: 6(float) Load 95(inF1)
|
|
1102: 6(float) Load 94(inF0)
|
|
1103: 6(float) FMul 1101 1102
|
|
Store 1100(r0) 1103
|
|
1105: 6(float) Load 94(inF0)
|
|
1106: 36(fvec3) Load 96(inFV0)
|
|
1107: 36(fvec3) VectorTimesScalar 1106 1105
|
|
Store 1104(r1) 1107
|
|
1109: 36(fvec3) Load 96(inFV0)
|
|
1110: 6(float) Load 94(inF0)
|
|
1111: 36(fvec3) VectorTimesScalar 1109 1110
|
|
Store 1108(r2) 1111
|
|
1113: 36(fvec3) Load 96(inFV0)
|
|
1114: 36(fvec3) Load 97(inFV1)
|
|
1115: 6(float) Dot 1113 1114
|
|
Store 1112(r3) 1115
|
|
1117: 36(fvec3) Load 96(inFV0)
|
|
1118: 68 Load 98(inFM0)
|
|
1119: 36(fvec3) VectorTimesMatrix 1117 1118
|
|
Store 1116(r4) 1119
|
|
1121: 68 Load 98(inFM0)
|
|
1122: 36(fvec3) Load 96(inFV0)
|
|
1123: 36(fvec3) MatrixTimesVector 1121 1122
|
|
Store 1120(r5) 1123
|
|
1125: 6(float) Load 94(inF0)
|
|
1126: 68 Load 98(inFM0)
|
|
1127: 68 MatrixTimesScalar 1126 1125
|
|
Store 1124(r6) 1127
|
|
1129: 68 Load 98(inFM0)
|
|
1130: 6(float) Load 94(inF0)
|
|
1131: 68 MatrixTimesScalar 1129 1130
|
|
Store 1128(r7) 1131
|
|
1133: 68 Load 99(inFM1)
|
|
1134: 68 Load 98(inFM0)
|
|
1135: 68 MatrixTimesMatrix 1133 1134
|
|
Store 1132(r8) 1135
|
|
Return
|
|
FunctionEnd
|
|
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
|
|
103(inF0): 7(ptr) FunctionParameter
|
|
104(inF1): 7(ptr) FunctionParameter
|
|
105(inFV0): 49(ptr) FunctionParameter
|
|
106(inFV1): 49(ptr) FunctionParameter
|
|
107(inFM0): 77(ptr) FunctionParameter
|
|
108(inFM1): 77(ptr) FunctionParameter
|
|
110: Label
|
|
1136(r0): 7(ptr) Variable Function
|
|
1140(r1): 49(ptr) Variable Function
|
|
1144(r2): 49(ptr) Variable Function
|
|
1148(r3): 7(ptr) Variable Function
|
|
1152(r4): 49(ptr) Variable Function
|
|
1156(r5): 49(ptr) Variable Function
|
|
1160(r6): 77(ptr) Variable Function
|
|
1164(r7): 77(ptr) Variable Function
|
|
1168(r8): 77(ptr) Variable Function
|
|
1137: 6(float) Load 104(inF1)
|
|
1138: 6(float) Load 103(inF0)
|
|
1139: 6(float) FMul 1137 1138
|
|
Store 1136(r0) 1139
|
|
1141: 6(float) Load 103(inF0)
|
|
1142: 48(fvec4) Load 105(inFV0)
|
|
1143: 48(fvec4) VectorTimesScalar 1142 1141
|
|
Store 1140(r1) 1143
|
|
1145: 48(fvec4) Load 105(inFV0)
|
|
1146: 6(float) Load 103(inF0)
|
|
1147: 48(fvec4) VectorTimesScalar 1145 1146
|
|
Store 1144(r2) 1147
|
|
1149: 48(fvec4) Load 105(inFV0)
|
|
1150: 48(fvec4) Load 106(inFV1)
|
|
1151: 6(float) Dot 1149 1150
|
|
Store 1148(r3) 1151
|
|
1153: 48(fvec4) Load 105(inFV0)
|
|
1154: 76 Load 107(inFM0)
|
|
1155: 48(fvec4) VectorTimesMatrix 1153 1154
|
|
Store 1152(r4) 1155
|
|
1157: 76 Load 107(inFM0)
|
|
1158: 48(fvec4) Load 105(inFV0)
|
|
1159: 48(fvec4) MatrixTimesVector 1157 1158
|
|
Store 1156(r5) 1159
|
|
1161: 6(float) Load 103(inF0)
|
|
1162: 76 Load 107(inFM0)
|
|
1163: 76 MatrixTimesScalar 1162 1161
|
|
Store 1160(r6) 1163
|
|
1165: 76 Load 107(inFM0)
|
|
1166: 6(float) Load 103(inF0)
|
|
1167: 76 MatrixTimesScalar 1165 1166
|
|
Store 1164(r7) 1167
|
|
1169: 76 Load 108(inFM1)
|
|
1170: 76 Load 107(inFM0)
|
|
1171: 76 MatrixTimesMatrix 1169 1170
|
|
Store 1168(r8) 1171
|
|
Return
|
|
FunctionEnd
|
|
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
|
|
120(inF0): 7(ptr) FunctionParameter
|
|
121(inF1): 7(ptr) FunctionParameter
|
|
122(inFV2): 25(ptr) FunctionParameter
|
|
123(inFV3): 37(ptr) FunctionParameter
|
|
124(inFM2x3): 112(ptr) FunctionParameter
|
|
125(inFM3x2): 114(ptr) FunctionParameter
|
|
126(inFM3x3): 69(ptr) FunctionParameter
|
|
127(inFM3x4): 116(ptr) FunctionParameter
|
|
128(inFM2x4): 118(ptr) FunctionParameter
|
|
130: Label
|
|
1172(r00): 7(ptr) Variable Function
|
|
1176(r01): 25(ptr) Variable Function
|
|
1180(r02): 37(ptr) Variable Function
|
|
1184(r03): 25(ptr) Variable Function
|
|
1188(r04): 37(ptr) Variable Function
|
|
1192(r05): 7(ptr) Variable Function
|
|
1196(r06): 7(ptr) Variable Function
|
|
1200(r07): 37(ptr) Variable Function
|
|
1204(r08): 25(ptr) Variable Function
|
|
1208(r09): 25(ptr) Variable Function
|
|
1212(r10): 37(ptr) Variable Function
|
|
1216(r11): 112(ptr) Variable Function
|
|
1220(r12): 114(ptr) Variable Function
|
|
1224(r13): 61(ptr) Variable Function
|
|
1228(r14): 112(ptr) Variable Function
|
|
1232(r15): 118(ptr) Variable Function
|
|
1236(r16): 116(ptr) Variable Function
|
|
1173: 6(float) Load 121(inF1)
|
|
1174: 6(float) Load 120(inF0)
|
|
1175: 6(float) FMul 1173 1174
|
|
Store 1172(r00) 1175
|
|
1177: 6(float) Load 120(inF0)
|
|
1178: 24(fvec2) Load 122(inFV2)
|
|
1179: 24(fvec2) VectorTimesScalar 1178 1177
|
|
Store 1176(r01) 1179
|
|
1181: 6(float) Load 120(inF0)
|
|
1182: 36(fvec3) Load 123(inFV3)
|
|
1183: 36(fvec3) VectorTimesScalar 1182 1181
|
|
Store 1180(r02) 1183
|
|
1185: 24(fvec2) Load 122(inFV2)
|
|
1186: 6(float) Load 120(inF0)
|
|
1187: 24(fvec2) VectorTimesScalar 1185 1186
|
|
Store 1184(r03) 1187
|
|
1189: 36(fvec3) Load 123(inFV3)
|
|
1190: 6(float) Load 120(inF0)
|
|
1191: 36(fvec3) VectorTimesScalar 1189 1190
|
|
Store 1188(r04) 1191
|
|
1193: 24(fvec2) Load 122(inFV2)
|
|
1194: 24(fvec2) Load 122(inFV2)
|
|
1195: 6(float) Dot 1193 1194
|
|
Store 1192(r05) 1195
|
|
1197: 36(fvec3) Load 123(inFV3)
|
|
1198: 36(fvec3) Load 123(inFV3)
|
|
1199: 6(float) Dot 1197 1198
|
|
Store 1196(r06) 1199
|
|
1201: 111 Load 124(inFM2x3)
|
|
1202: 24(fvec2) Load 122(inFV2)
|
|
1203: 36(fvec3) MatrixTimesVector 1201 1202
|
|
Store 1200(r07) 1203
|
|
1205: 113 Load 125(inFM3x2)
|
|
1206: 36(fvec3) Load 123(inFV3)
|
|
1207: 24(fvec2) MatrixTimesVector 1205 1206
|
|
Store 1204(r08) 1207
|
|
1209: 36(fvec3) Load 123(inFV3)
|
|
1210: 111 Load 124(inFM2x3)
|
|
1211: 24(fvec2) VectorTimesMatrix 1209 1210
|
|
Store 1208(r09) 1211
|
|
1213: 24(fvec2) Load 122(inFV2)
|
|
1214: 113 Load 125(inFM3x2)
|
|
1215: 36(fvec3) VectorTimesMatrix 1213 1214
|
|
Store 1212(r10) 1215
|
|
1217: 6(float) Load 120(inF0)
|
|
1218: 111 Load 124(inFM2x3)
|
|
1219: 111 MatrixTimesScalar 1218 1217
|
|
Store 1216(r11) 1219
|
|
1221: 6(float) Load 120(inF0)
|
|
1222: 113 Load 125(inFM3x2)
|
|
1223: 113 MatrixTimesScalar 1222 1221
|
|
Store 1220(r12) 1223
|
|
1225: 113 Load 125(inFM3x2)
|
|
1226: 111 Load 124(inFM2x3)
|
|
1227: 60 MatrixTimesMatrix 1225 1226
|
|
Store 1224(r13) 1227
|
|
1229: 68 Load 126(inFM3x3)
|
|
1230: 111 Load 124(inFM2x3)
|
|
1231: 111 MatrixTimesMatrix 1229 1230
|
|
Store 1228(r14) 1231
|
|
1233: 115 Load 127(inFM3x4)
|
|
1234: 111 Load 124(inFM2x3)
|
|
1235: 117 MatrixTimesMatrix 1233 1234
|
|
Store 1232(r15) 1235
|
|
1237: 117 Load 128(inFM2x4)
|
|
1238: 113 Load 125(inFM3x2)
|
|
1239: 115 MatrixTimesMatrix 1237 1238
|
|
Store 1236(r16) 1239
|
|
Return
|
|
FunctionEnd
|