glslang/StandAlone/CMakeLists.txt
Andrew Woloszyn 8b64fa5474 Fixes for compiling glslang on Android.
Primarily fix is due to Android not supporting std::to_string().
2015-08-17 11:39:38 -04:00

44 lines
929 B
CMake

cmake_minimum_required(VERSION 2.8)
include_directories(.)
if(WIN32)
include_directories(../glslang/OSDependent/Windows)
elseif(UNIX)
include_directories(../glslang/OSDependent/Linux)
else(WIN32)
message("unkown platform")
endif(WIN32)
set(SOURCES StandAlone.cpp)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(glslangValidator ${SOURCES})
add_executable(spirv-remap ${REMAPPER_SOURCES})
set(LIBRARIES
glslang
OGLCompiler
OSDependent
SPIRV)
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)
if(NOT ANDROID)
set(LIBRARIES ${LIBRARIES} pthread)
endif()
endif(WIN32)
target_link_libraries(glslangValidator ${LIBRARIES})
target_link_libraries(spirv-remap ${LIBRARIES})
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
install(TARGETS glslangValidator
RUNTIME DESTINATION bin)
install(TARGETS spirv-remap
RUNTIME DESTINATION bin)