200 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| spv.forLoop.frag
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| 
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| Linked fragment stage:
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| 
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| 
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| // Module Version 99
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| // Generated by (magic number): 51a00bb
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| // Id's are bound by 123
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| 
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|                               Source GLSL 130
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginLowerLeft
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|                               Name 4  "main"
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|                               Name 10  "color"
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|                               Name 12  "BaseColor"
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|                               Name 16  "i"
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|                               Name 23  "Count"
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|                               Name 28  "bigColor"
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|                               Name 36  "gl_FragColor"
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|                               Name 39  "sum"
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|                               Name 41  "i"
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|                               Name 51  "v4"
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|                               Name 60  "i"
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|                               Name 66  "tv4"
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|                               Name 84  "r"
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|                               Name 90  "i"
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|                               Name 98  "f"
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|                               Name 111  "i"
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|                               Decorate 12(BaseColor) Smooth
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|                               Decorate 36(gl_FragColor) BuiltIn FragColor
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|                               Decorate 98(f) Smooth
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                7:             TypeFloat 32
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|                8:             TypeVector 7(float) 4
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|                9:             TypePointer Function 8(fvec4)
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|               11:             TypePointer Input 8(fvec4)
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|    12(BaseColor):     11(ptr) Variable Input
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|               14:             TypeInt 32 1
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|               15:             TypePointer Function 14(int)
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|               17:     14(int) Constant 0
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|               22:             TypePointer UniformConstant 14(int)
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|        23(Count):     22(ptr) Variable UniformConstant
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|               25:             TypeBool
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|               27:             TypePointer UniformConstant 8(fvec4)
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|     28(bigColor):     27(ptr) Variable UniformConstant
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|               33:     14(int) Constant 1
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|               35:             TypePointer Output 8(fvec4)
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| 36(gl_FragColor):     35(ptr) Variable Output
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|               38:             TypePointer Function 7(float)
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|               40:    7(float) Constant 0
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|               46:     14(int) Constant 4
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|               48:             TypeInt 32 0
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|               49:             TypeVector 48(int) 4
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|               50:             TypePointer UniformConstant 49(ivec4)
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|           51(v4):     50(ptr) Variable UniformConstant
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|               71:     48(int) Constant 4
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|               86:             TypeVector 7(float) 3
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|               97:             TypePointer Input 7(float)
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|            98(f):     97(ptr) Variable Input
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|              116:     14(int) Constant 16
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|          4(main):           2 Function None 3
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|                5:             Label
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|        10(color):      9(ptr) Variable Function
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|            16(i):     15(ptr) Variable Function
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|          39(sum):     38(ptr) Variable Function
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|            41(i):     15(ptr) Variable Function
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|            60(i):     15(ptr) Variable Function
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|          66(tv4):      9(ptr) Variable Function
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|            84(r):      9(ptr) Variable Function
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|            90(i):     15(ptr) Variable Function
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|           111(i):     15(ptr) Variable Function
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|               13:    8(fvec4) Load 12(BaseColor)
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|                               Store 10(color) 13
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|                               Store 16(i) 17
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|                               Branch 18
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|               18:             Label
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|               21:     14(int) Load 16(i)
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|               24:     14(int) Load 23(Count)
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|               26:    25(bool) SLessThan 21 24
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|                               LoopMerge 19 None
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|                               BranchConditional 26 20 19
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|               20:               Label
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|               29:    8(fvec4)   Load 28(bigColor)
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|               30:    8(fvec4)   Load 10(color)
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|               31:    8(fvec4)   FAdd 30 29
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|                                 Store 10(color) 31
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|               32:     14(int)   Load 16(i)
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|               34:     14(int)   IAdd 32 33
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|                                 Store 16(i) 34
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|                                 Branch 18
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|               19:             Label
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|               37:    8(fvec4) Load 10(color)
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|                               Store 36(gl_FragColor) 37
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|                               Store 39(sum) 40
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|                               Store 41(i) 17
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|                               Branch 42
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|               42:             Label
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|               45:     14(int) Load 41(i)
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|               47:    25(bool) SLessThan 45 46
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|                               LoopMerge 43 None
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|                               BranchConditional 47 44 43
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|               44:               Label
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|               52:     14(int)   Load 41(i)
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|               53:   49(ivec4)   Load 51(v4)
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|               54:     48(int)   VectorExtractDynamic 53 52
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|               55:    7(float)   ConvertUToF 54
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|               56:    7(float)   Load 39(sum)
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|               57:    7(float)   FAdd 56 55
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|                                 Store 39(sum) 57
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|               58:     14(int)   Load 41(i)
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|               59:     14(int)   IAdd 58 33
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|                                 Store 41(i) 59
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|                                 Branch 42
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|               43:             Label
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|                               Store 60(i) 17
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|                               Branch 61
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|               61:             Label
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|               64:     14(int) Load 60(i)
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|               65:    25(bool) SLessThan 64 46
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|                               LoopMerge 62 None
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|                               BranchConditional 65 63 62
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|               63:               Label
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|               67:     14(int)   Load 60(i)
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|               68:     14(int)   Load 60(i)
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|               69:   49(ivec4)   Load 51(v4)
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|               70:     48(int)   VectorExtractDynamic 69 68
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|               72:     48(int)   IMul 70 71
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|               73:    7(float)   ConvertUToF 72
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|               74:    8(fvec4)   Load 66(tv4)
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|               75:    8(fvec4)   VectorInsertDynamic 74 73 67
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|                                 Store 66(tv4) 75
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|               76:     14(int)   Load 60(i)
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|               77:     14(int)   IAdd 76 33
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|                                 Store 60(i) 77
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|                                 Branch 61
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|               62:             Label
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|               78:    7(float) Load 39(sum)
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|               79:    8(fvec4) CompositeConstruct 78 78 78 78
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|               80:    8(fvec4) Load 66(tv4)
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|               81:    8(fvec4) FAdd 79 80
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|               82:    8(fvec4) Load 36(gl_FragColor)
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|               83:    8(fvec4) FAdd 82 81
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|                               Store 36(gl_FragColor) 83
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|               85:    8(fvec4) Load 12(BaseColor)
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|               87:   86(fvec3) VectorShuffle 85 85 0 1 2
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|               88:    8(fvec4) Load 84(r)
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|               89:    8(fvec4) VectorShuffle 88 87 4 5 6 3
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|                               Store 84(r) 89
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|                               Store 90(i) 17
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|                               Branch 91
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|               91:             Label
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|               94:     14(int) Load 90(i)
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|               95:     14(int) Load 23(Count)
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|               96:    25(bool) SLessThan 94 95
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|                               LoopMerge 92 None
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|                               BranchConditional 96 93 92
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|               93:               Label
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|               99:    7(float)   Load 98(f)
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|              100:    8(fvec4)   Load 84(r)
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|              101:    8(fvec4)   CompositeInsert 99 100 3
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|                                 Store 84(r) 101
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|              102:     14(int)   Load 90(i)
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|              103:     14(int)   IAdd 102 33
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|                                 Store 90(i) 103
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|                                 Branch 91
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|               92:             Label
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|              104:    8(fvec4) Load 84(r)
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|              105:   86(fvec3) VectorShuffle 104 104 0 1 2
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|              106:    8(fvec4) Load 36(gl_FragColor)
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|              107:   86(fvec3) VectorShuffle 106 106 0 1 2
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|              108:   86(fvec3) FAdd 107 105
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|              109:    8(fvec4) Load 36(gl_FragColor)
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|              110:    8(fvec4) VectorShuffle 109 108 4 5 6 3
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|                               Store 36(gl_FragColor) 110
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|                               Store 111(i) 17
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|                               Branch 112
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|              112:             Label
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|              115:     14(int) Load 111(i)
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|              117:    25(bool) SLessThan 115 116
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|                               LoopMerge 113 None
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|                               BranchConditional 117 114 113
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|              114:               Label
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|              118:    7(float)   Load 98(f)
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|              119:    8(fvec4)   Load 36(gl_FragColor)
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|              120:    8(fvec4)   VectorTimesScalar 119 118
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|                                 Store 36(gl_FragColor) 120
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|              121:     14(int)   Load 111(i)
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|              122:     14(int)   IAdd 121 46
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|                                 Store 111(i) 122
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|                                 Branch 112
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|              113:             Label
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|                               Branch 6
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|                6:             Label
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|                               Return
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|                               FunctionEnd
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