Previously, the type names in the nonsemantic shader debug info would be "int", "uint", or "float" for all numeric types. This change makes the correct names such as "int8_t" or "float16_t" get emitted.
446 lines
28 KiB
Plaintext
446 lines
28 KiB
Plaintext
spv.debuginfo.glsl.tese
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 332
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Capability Tessellation
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Extension "SPV_KHR_non_semantic_info"
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2: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
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3: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationEvaluation 14 "main" 42 59 86 105 133 169 280 294 302 314 321
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ExecutionMode 14 Quads
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ExecutionMode 14 SpacingEqual
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ExecutionMode 14 VertexOrderCw
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1: String ""
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8: String "uint"
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15: String "main"
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18: String "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed entry-point main
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#line 1
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"
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29: String "float"
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36: String "uv1"
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44: String "inUV"
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47: String "int"
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61: String "gl_TessCoord"
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71: String "uv2"
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88: String "outUV"
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100: String "n1"
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107: String "inNormal"
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120: String "n2"
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135: String "outNormal"
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149: String "pos1"
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155: String "gl_Position"
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158: String "gl_PointSize"
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161: String "gl_CullDistance"
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165: String "gl_PerVertex"
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171: String "gl_in"
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185: String "pos2"
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199: String "pos"
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211: String "type.2d.image"
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212: String "@type.2d.image"
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216: String "type.sampled.image"
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217: String "@type.sampled.image"
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221: String "displacementMap"
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235: String "modelview"
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240: String "lightPos"
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243: String "frustumPlanes"
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245: String "tessellatedEdgeSize"
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249: String "viewportDim"
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253: String "UBO"
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257: String "ubo"
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296: String "outViewVec"
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304: String "outLightVec"
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316: String "outWorldPos"
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323: String "outEyePos"
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Name 14 "main"
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Name 34 "uv1"
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Name 42 "inUV"
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Name 59 "gl_TessCoord"
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Name 69 "uv2"
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Name 86 "outUV"
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Name 98 "n1"
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Name 105 "inNormal"
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Name 118 "n2"
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Name 133 "outNormal"
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Name 147 "pos1"
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Name 153 "gl_PerVertex"
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MemberName 153(gl_PerVertex) 0 "gl_Position"
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MemberName 153(gl_PerVertex) 1 "gl_PointSize"
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MemberName 153(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 153(gl_PerVertex) 3 "gl_CullDistance"
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Name 169 "gl_in"
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Name 183 "pos2"
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Name 197 "pos"
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Name 219 "displacementMap"
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Name 233 "UBO"
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MemberName 233(UBO) 0 "projection"
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MemberName 233(UBO) 1 "modelview"
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MemberName 233(UBO) 2 "lightPos"
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MemberName 233(UBO) 3 "frustumPlanes"
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MemberName 233(UBO) 4 "displacementFactor"
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MemberName 233(UBO) 5 "tessellationFactor"
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MemberName 233(UBO) 6 "viewportDim"
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MemberName 233(UBO) 7 "tessellatedEdgeSize"
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Name 255 "ubo"
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Name 270 "gl_PerVertex"
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MemberName 270(gl_PerVertex) 0 "gl_Position"
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MemberName 270(gl_PerVertex) 1 "gl_PointSize"
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MemberName 270(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 270(gl_PerVertex) 3 "gl_CullDistance"
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Name 280 ""
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Name 294 "outViewVec"
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Name 302 "outLightVec"
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Name 314 "outWorldPos"
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Name 321 "outEyePos"
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Decorate 42(inUV) Location 1
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Decorate 59(gl_TessCoord) BuiltIn TessCoord
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Decorate 86(outUV) Location 1
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Decorate 105(inNormal) Location 0
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Decorate 133(outNormal) Location 0
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MemberDecorate 153(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 153(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 153(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 153(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 153(gl_PerVertex) Block
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Decorate 219(displacementMap) DescriptorSet 0
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Decorate 219(displacementMap) Binding 1
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Decorate 231 ArrayStride 16
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MemberDecorate 233(UBO) 0 ColMajor
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MemberDecorate 233(UBO) 0 Offset 0
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MemberDecorate 233(UBO) 0 MatrixStride 16
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MemberDecorate 233(UBO) 1 ColMajor
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MemberDecorate 233(UBO) 1 Offset 64
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MemberDecorate 233(UBO) 1 MatrixStride 16
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MemberDecorate 233(UBO) 2 Offset 128
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MemberDecorate 233(UBO) 3 Offset 144
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MemberDecorate 233(UBO) 4 Offset 240
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MemberDecorate 233(UBO) 5 Offset 244
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MemberDecorate 233(UBO) 6 Offset 248
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MemberDecorate 233(UBO) 7 Offset 256
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Decorate 233(UBO) Block
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Decorate 255(ubo) DescriptorSet 0
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Decorate 255(ubo) Binding 0
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MemberDecorate 270(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 270(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 270(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 270(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 270(gl_PerVertex) Block
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Decorate 294(outViewVec) Location 2
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Decorate 302(outLightVec) Location 3
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Decorate 314(outWorldPos) Location 5
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Decorate 321(outEyePos) Location 4
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4: TypeVoid
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5: TypeFunction 4
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7: TypeInt 32 0
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10: 7(int) Constant 32
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11: 7(int) Constant 6
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12: 7(int) Constant 0
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9: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
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13: 7(int) Constant 3
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6: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
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17: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 1 18
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20: 7(int) Constant 1
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21: 7(int) Constant 4
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22: 7(int) Constant 2
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19: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 20 21 17 22
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16: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 15 6 17 12 12 19 15 13 12
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27: 7(int) Constant 56
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28: TypeFloat 32
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30: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 29 10 13 12
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31: TypeVector 28(float) 2
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32: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 22
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33: TypePointer Function 31(fvec2)
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35: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 36 32 17 27 12 16 21
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38: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
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39: TypeArray 31(fvec2) 10
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40: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 32 10
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41: TypePointer Input 39
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42(inUV): 41(ptr) Variable Input
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45: 7(int) Constant 8
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43: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 44 40 17 27 12 19 44 42(inUV) 45
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46: TypeInt 32 1
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48: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 47 10 21 12
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49: 46(int) Constant 0
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50: TypePointer Input 31(fvec2)
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53: 46(int) Constant 1
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56: TypeVector 28(float) 3
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57: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 13
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58: TypePointer Input 56(fvec3)
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59(gl_TessCoord): 58(ptr) Variable Input
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60: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 61 57 17 27 12 19 61 59(gl_TessCoord) 45
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62: TypePointer Input 28(float)
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68: 7(int) Constant 57
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70: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 71 32 17 68 12 16 21
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73: 46(int) Constant 3
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76: 46(int) Constant 2
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84: 7(int) Constant 58
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85: TypePointer Output 31(fvec2)
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86(outUV): 85(ptr) Variable Output
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87: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 88 32 17 84 12 19 88 86(outUV) 45
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96: 7(int) Constant 60
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97: TypePointer Function 56(fvec3)
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99: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 100 57 17 96 12 16 21
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102: TypeArray 56(fvec3) 10
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103: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 57 10
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104: TypePointer Input 102
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105(inNormal): 104(ptr) Variable Input
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106: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 107 103 17 96 12 19 107 105(inNormal) 45
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117: 7(int) Constant 61
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119: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 120 57 17 117 12 16 21
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131: 7(int) Constant 62
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132: TypePointer Output 56(fvec3)
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133(outNormal): 132(ptr) Variable Output
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134: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 135 57 17 131 12 19 135 133(outNormal) 45
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143: 7(int) Constant 65
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144: TypeVector 28(float) 4
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145: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 21
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146: TypePointer Function 144(fvec4)
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148: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 149 145 17 143 12 16 21
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151: TypeArray 28(float) 20
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152: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 30 20
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153(gl_PerVertex): TypeStruct 144(fvec4) 28(float) 151 151
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156: 7(int) Constant 1756
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154: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 155 145 17 20 156 12 12 13
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159: 7(int) Constant 1774
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157: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 158 30 17 20 159 12 12 13
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162: 7(int) Constant 1817
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160: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 162 12 12 13
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163: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 162 12 12 13
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164: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 165 20 17 143 12 19 165 12 13 154 157 160 163
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166: TypeArray 153(gl_PerVertex) 10
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167: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 164 10
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168: TypePointer Input 166
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169(gl_in): 168(ptr) Variable Input
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170: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 171 167 17 143 12 19 171 169(gl_in) 45
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172: TypePointer Input 144(fvec4)
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182: 7(int) Constant 66
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184: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 185 145 17 182 12 16 21
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196: 7(int) Constant 67
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198: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 199 145 17 196 12 16 21
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208: 7(int) Constant 69
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209: TypeImage 28(float) 2D sampled format:Unknown
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213: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 0(DebugInfoNone)
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210: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 211 12 17 208 12 19 212 213 13
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214: TypeSampledImage 209
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215: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 216 12 17 208 12 19 217 213 13
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218: TypePointer UniformConstant 214
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219(displacementMap): 218(ptr) Variable UniformConstant
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220: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 221 215 17 208 12 19 221 219(displacementMap) 45
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224: 28(float) Constant 0
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227: TypeMatrix 144(fvec4) 4
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229: TypeBool
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230: 229(bool) ConstantTrue
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228: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 108(DebugTypeMatrix) 145 21 230
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231: TypeArray 144(fvec4) 11
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232: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 145 11
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233(UBO): TypeStruct 227 227 144(fvec4) 231 28(float) 28(float) 31(fvec2) 28(float)
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236: 7(int) Constant 30
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237: 7(int) Constant 7
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234: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 235 228 17 236 237 12 12 13
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238: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 235 228 17 236 237 12 12 13
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241: 7(int) Constant 31
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239: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 240 145 17 241 237 12 12 13
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242: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 243 232 17 10 237 12 12 13
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246: 7(int) Constant 36
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244: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
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247: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
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250: 7(int) Constant 35
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248: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 249 32 17 250 237 12 12 13
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251: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
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252: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 253 20 17 208 12 19 253 12 13 234 238 239 242 244 247 248 251
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254: TypePointer Uniform 233(UBO)
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255(ubo): 254(ptr) Variable Uniform
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256: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 257 252 17 208 12 19 257 255(ubo) 45
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258: 46(int) Constant 4
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259: TypePointer Uniform 28(float)
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263: TypePointer Function 28(float)
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269: 7(int) Constant 71
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270(gl_PerVertex): TypeStruct 144(fvec4) 28(float) 151 151
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272: 7(int) Constant 165
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271: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 155 145 17 20 272 12 12 13
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274: 7(int) Constant 183
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273: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 158 30 17 20 274 12 12 13
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276: 7(int) Constant 226
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275: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 276 12 12 13
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277: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 276 12 12 13
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278: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 165 20 17 269 12 19 165 12 13 271 273 275 277
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279: TypePointer Output 270(gl_PerVertex)
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280: 279(ptr) Variable Output
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281: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 1 278 17 269 12 19 1 280 45
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282: TypePointer Uniform 227
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290: TypePointer Output 144(fvec4)
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293: 7(int) Constant 74
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294(outViewVec): 132(ptr) Variable Output
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295: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 296 57 17 293 12 19 296 294(outViewVec) 45
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301: 7(int) Constant 75
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302(outLightVec): 132(ptr) Variable Output
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303: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 304 57 17 301 12 19 304 302(outLightVec) 45
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305: TypePointer Uniform 144(fvec4)
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313: 7(int) Constant 76
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314(outWorldPos): 132(ptr) Variable Output
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315: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 316 57 17 313 12 19 316 314(outWorldPos) 45
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320: 7(int) Constant 77
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321(outEyePos): 132(ptr) Variable Output
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322: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 323 57 17 320 12 19 323 321(outEyePos) 45
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Line 1 53 11
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14(main): 4 Function None 5
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23: Label
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34(uv1): 33(ptr) Variable Function
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69(uv2): 33(ptr) Variable Function
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98(n1): 97(ptr) Variable Function
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118(n2): 97(ptr) Variable Function
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147(pos1): 146(ptr) Variable Function
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183(pos2): 146(ptr) Variable Function
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197(pos): 146(ptr) Variable Function
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24: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 16 14(main)
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25: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 16
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26: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 27 27 12 12
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37: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 35 34(uv1) 38
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51: 50(ptr) AccessChain 42(inUV) 49
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52: 31(fvec2) Load 51
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54: 50(ptr) AccessChain 42(inUV) 53
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55: 31(fvec2) Load 54
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63: 62(ptr) AccessChain 59(gl_TessCoord) 12
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64: 28(float) Load 63
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65: 31(fvec2) CompositeConstruct 64 64
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66: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 52 55 65
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Store 34(uv1) 66
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67: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 68 68 12 12
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72: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 70 69(uv2) 38
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74: 50(ptr) AccessChain 42(inUV) 73
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75: 31(fvec2) Load 74
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77: 50(ptr) AccessChain 42(inUV) 76
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78: 31(fvec2) Load 77
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79: 62(ptr) AccessChain 59(gl_TessCoord) 12
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80: 28(float) Load 79
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81: 31(fvec2) CompositeConstruct 80 80
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82: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 75 78 81
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Store 69(uv2) 82
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83: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 84 84 12 12
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89: 31(fvec2) Load 34(uv1)
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90: 31(fvec2) Load 69(uv2)
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91: 62(ptr) AccessChain 59(gl_TessCoord) 20
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92: 28(float) Load 91
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93: 31(fvec2) CompositeConstruct 92 92
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94: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 89 90 93
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Store 86(outUV) 94
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95: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 96 96 12 12
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101: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 99 98(n1) 38
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108: 58(ptr) AccessChain 105(inNormal) 49
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109: 56(fvec3) Load 108
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110: 58(ptr) AccessChain 105(inNormal) 53
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111: 56(fvec3) Load 110
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112: 62(ptr) AccessChain 59(gl_TessCoord) 12
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113: 28(float) Load 112
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114: 56(fvec3) CompositeConstruct 113 113 113
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115: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 109 111 114
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Store 98(n1) 115
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116: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 117 117 12 12
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121: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 119 118(n2) 38
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122: 58(ptr) AccessChain 105(inNormal) 73
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123: 56(fvec3) Load 122
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124: 58(ptr) AccessChain 105(inNormal) 76
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125: 56(fvec3) Load 124
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126: 62(ptr) AccessChain 59(gl_TessCoord) 12
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127: 28(float) Load 126
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128: 56(fvec3) CompositeConstruct 127 127 127
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129: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 123 125 128
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Store 118(n2) 129
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130: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 131 131 12 12
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136: 56(fvec3) Load 98(n1)
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137: 56(fvec3) Load 118(n2)
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138: 62(ptr) AccessChain 59(gl_TessCoord) 20
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139: 28(float) Load 138
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140: 56(fvec3) CompositeConstruct 139 139 139
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141: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 136 137 140
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Store 133(outNormal) 141
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142: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 143 143 12 12
|
|
150: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 148 147(pos1) 38
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|
173: 172(ptr) AccessChain 169(gl_in) 49 49
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|
174: 144(fvec4) Load 173
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|
175: 172(ptr) AccessChain 169(gl_in) 53 49
|
|
176: 144(fvec4) Load 175
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|
177: 62(ptr) AccessChain 59(gl_TessCoord) 12
|
|
178: 28(float) Load 177
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|
179: 144(fvec4) CompositeConstruct 178 178 178 178
|
|
180: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 174 176 179
|
|
Store 147(pos1) 180
|
|
181: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 182 182 12 12
|
|
186: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 184 183(pos2) 38
|
|
187: 172(ptr) AccessChain 169(gl_in) 73 49
|
|
188: 144(fvec4) Load 187
|
|
189: 172(ptr) AccessChain 169(gl_in) 76 49
|
|
190: 144(fvec4) Load 189
|
|
191: 62(ptr) AccessChain 59(gl_TessCoord) 12
|
|
192: 28(float) Load 191
|
|
193: 144(fvec4) CompositeConstruct 192 192 192 192
|
|
194: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 188 190 193
|
|
Store 183(pos2) 194
|
|
195: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 196 196 12 12
|
|
200: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 198 197(pos) 38
|
|
201: 144(fvec4) Load 147(pos1)
|
|
202: 144(fvec4) Load 183(pos2)
|
|
203: 62(ptr) AccessChain 59(gl_TessCoord) 20
|
|
204: 28(float) Load 203
|
|
205: 144(fvec4) CompositeConstruct 204 204 204 204
|
|
206: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 201 202 205
|
|
Store 197(pos) 206
|
|
207: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 208 208 12 12
|
|
222: 214 Load 219(displacementMap)
|
|
223: 31(fvec2) Load 86(outUV)
|
|
225: 144(fvec4) ImageSampleExplicitLod 222 223 Lod 224
|
|
226: 28(float) CompositeExtract 225 0
|
|
260: 259(ptr) AccessChain 255(ubo) 258
|
|
261: 28(float) Load 260
|
|
262: 28(float) FMul 226 261
|
|
264: 263(ptr) AccessChain 197(pos) 20
|
|
265: 28(float) Load 264
|
|
266: 28(float) FSub 265 262
|
|
267: 263(ptr) AccessChain 197(pos) 20
|
|
Store 267 266
|
|
268: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 269 269 12 12
|
|
283: 282(ptr) AccessChain 255(ubo) 49
|
|
284: 227 Load 283
|
|
285: 282(ptr) AccessChain 255(ubo) 53
|
|
286: 227 Load 285
|
|
287: 227 MatrixTimesMatrix 284 286
|
|
288: 144(fvec4) Load 197(pos)
|
|
289: 144(fvec4) MatrixTimesVector 287 288
|
|
291: 290(ptr) AccessChain 280 49
|
|
Store 291 289
|
|
292: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 293 293 12 12
|
|
297: 144(fvec4) Load 197(pos)
|
|
298: 56(fvec3) VectorShuffle 297 297 0 1 2
|
|
299: 56(fvec3) FNegate 298
|
|
Store 294(outViewVec) 299
|
|
300: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 301 301 12 12
|
|
306: 305(ptr) AccessChain 255(ubo) 76
|
|
307: 144(fvec4) Load 306
|
|
308: 56(fvec3) VectorShuffle 307 307 0 1 2
|
|
309: 56(fvec3) Load 294(outViewVec)
|
|
310: 56(fvec3) FAdd 308 309
|
|
311: 56(fvec3) ExtInst 3(GLSL.std.450) 69(Normalize) 310
|
|
Store 302(outLightVec) 311
|
|
312: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 313 313 12 12
|
|
317: 144(fvec4) Load 197(pos)
|
|
318: 56(fvec3) VectorShuffle 317 317 0 1 2
|
|
Store 314(outWorldPos) 318
|
|
319: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 320 320 12 12
|
|
324: 282(ptr) AccessChain 255(ubo) 53
|
|
325: 227 Load 324
|
|
326: 144(fvec4) Load 197(pos)
|
|
327: 144(fvec4) MatrixTimesVector 325 326
|
|
328: 28(float) CompositeExtract 327 0
|
|
329: 28(float) CompositeExtract 327 1
|
|
330: 28(float) CompositeExtract 327 2
|
|
331: 56(fvec3) CompositeConstruct 328 329 330
|
|
Store 321(outEyePos) 331
|
|
Return
|
|
FunctionEnd
|