11 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 410
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out gl_PerVertex
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{
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    vec4 gl_Position;
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};
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void main()
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{
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    gl_Position = vec4(1.0);
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} |