15 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout(xfb_buffer = 1, xfb_stride = 64) out;
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| 
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| layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
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| {
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|     float gl_PointSize;
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|     vec4 gl_Position;
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| };
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| 
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| void main()
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| {
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|     gl_Position = vec4(1.0);
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|     gl_PointSize = 2.0;
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| } | 
