glslang/Test/baseResults/test.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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../../LunarGLASS/test/test.frag
Shader version: 110
0:? Sequence
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (float)
0:15 'blendscale' (float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'v' (4-component vector of float)
0:17 vector swizzle (4-component vector of float)
0:17 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (2-component vector of float)
0:17 add (2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (4-component vector of float)
0:19 'w' (4-component vector of float)
0:19 add (4-component vector of float)
0:19 Function Call: texture3D(s31;vf3; (4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (4-component vector of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 mix (4-component vector of float)
0:21 'w' (4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (float)
0:21 'blend' (uniform float)
0:21 'blendscale' (float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (float)
0:15 'blendscale' (float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'v' (4-component vector of float)
0:17 vector swizzle (4-component vector of float)
0:17 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (2-component vector of float)
0:17 add (2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (4-component vector of float)
0:19 'w' (4-component vector of float)
0:19 add (4-component vector of float)
0:19 Function Call: texture3D(s31;vf3; (4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (4-component vector of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 mix (4-component vector of float)
0:21 'w' (4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (float)
0:21 'blend' (uniform float)
0:21 'blendscale' (float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)