15 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 420 core
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| 
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| layout(depth_any) out float gl_FragDepth;
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| layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
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| 
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| void main()
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| {
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|     gl_FragDepth = 0.3;
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| }
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| 
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| layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
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| layout(depth_any) out float gl_FragDepth;  // ERROR, done after use
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| 
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| layout(binding=0) uniform atomic_uint a[];
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