This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			458 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			458 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.sample.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20    Function Parameters: 
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0:?     Sequence
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0:23      Sequence
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0:23        move second child to first child ( temp 4-component vector of float)
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0:23          'txval10' ( temp 4-component vector of float)
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0:23          textureOffset ( temp 4-component vector of float)
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0:23            Construct combined texture-sampler ( temp sampler1DArray)
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0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:23            Constant:
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0:23              0 (const int)
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of int)
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0:24          'txval11' ( temp 4-component vector of int)
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0:24          textureOffset ( temp 4-component vector of int)
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0:24            Construct combined texture-sampler ( temp isampler1DArray)
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0:24              'g_tTex1di4' ( uniform itexture1DArray)
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0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.200000
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0:?               0.300000
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0:24            Constant:
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0:24              1 (const int)
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of uint)
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0:25          'txval12' ( temp 4-component vector of uint)
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0:25          textureOffset ( temp 4-component vector of uint)
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0:25            Construct combined texture-sampler ( temp usampler1DArray)
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0:25              'g_tTex1du4' ( uniform utexture1DArray)
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0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:25            Constant:
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0:25              2 (const int)
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval20' ( temp 4-component vector of float)
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0:27          textureOffset ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler2DArray)
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0:27              'g_tTex2df4' ( uniform texture2DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               0 (const int)
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0:?               0 (const int)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval21' ( temp 4-component vector of int)
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0:28          textureOffset ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler2DArray)
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0:28              'g_tTex2di4' ( uniform itexture2DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:?               0.500000
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0:?             Constant:
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0:?               0 (const int)
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0:?               0 (const int)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval22' ( temp 4-component vector of uint)
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0:29          textureOffset ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler2DArray)
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0:29              'g_tTex2du4' ( uniform utexture2DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:?               0.700000
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0:?             Constant:
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0:?               0 (const int)
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0:?               1 (const int)
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0:33      move second child to first child ( temp 4-component vector of float)
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0:33        Color: direct index for structure ( temp 4-component vector of float)
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0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:33          Constant:
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0:33            0 (const int)
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0:33        Constant:
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0:33          1.000000
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0:33          1.000000
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0:33          1.000000
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0:33          1.000000
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0:34      move second child to first child ( temp float)
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0:34        Depth: direct index for structure ( temp float)
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0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:34          Constant:
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0:34            1 (const int)
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0:34        Constant:
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0:34          1.000000
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0:36      Branch: Return with expression
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0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20          Color: direct index for structure ( temp 4-component vector of float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              0 (const int)
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0:20        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:20          Depth: direct index for structure ( temp float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20    Function Parameters: 
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0:?     Sequence
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0:23      Sequence
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0:23        move second child to first child ( temp 4-component vector of float)
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0:23          'txval10' ( temp 4-component vector of float)
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0:23          textureOffset ( temp 4-component vector of float)
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0:23            Construct combined texture-sampler ( temp sampler1DArray)
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0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:23            Constant:
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0:23              0 (const int)
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of int)
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0:24          'txval11' ( temp 4-component vector of int)
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0:24          textureOffset ( temp 4-component vector of int)
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0:24            Construct combined texture-sampler ( temp isampler1DArray)
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0:24              'g_tTex1di4' ( uniform itexture1DArray)
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0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.200000
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0:?               0.300000
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0:24            Constant:
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0:24              1 (const int)
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of uint)
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0:25          'txval12' ( temp 4-component vector of uint)
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0:25          textureOffset ( temp 4-component vector of uint)
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0:25            Construct combined texture-sampler ( temp usampler1DArray)
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0:25              'g_tTex1du4' ( uniform utexture1DArray)
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0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:25            Constant:
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0:25              2 (const int)
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval20' ( temp 4-component vector of float)
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0:27          textureOffset ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler2DArray)
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0:27              'g_tTex2df4' ( uniform texture2DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               0 (const int)
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0:?               0 (const int)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval21' ( temp 4-component vector of int)
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0:28          textureOffset ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler2DArray)
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0:28              'g_tTex2di4' ( uniform itexture2DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:?               0.500000
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0:?             Constant:
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0:?               0 (const int)
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0:?               0 (const int)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval22' ( temp 4-component vector of uint)
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0:29          textureOffset ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler2DArray)
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0:29              'g_tTex2du4' ( uniform utexture2DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:?               0.700000
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0:?             Constant:
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0:?               0 (const int)
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0:?               1 (const int)
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0:33      move second child to first child ( temp 4-component vector of float)
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0:33        Color: direct index for structure ( temp 4-component vector of float)
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0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:33          Constant:
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0:33            0 (const int)
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0:33        Constant:
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0:33          1.000000
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0:33          1.000000
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0:33          1.000000
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0:33          1.000000
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0:34      move second child to first child ( temp float)
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0:34        Depth: direct index for structure ( temp float)
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0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:34          Constant:
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0:34            1 (const int)
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0:34        Constant:
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0:34          1.000000
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0:36      Branch: Return with expression
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0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20          Color: direct index for structure ( temp 4-component vector of float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              0 (const int)
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0:20        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:20          Depth: direct index for structure ( temp float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 118
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 110 114
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval10"
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                              Name 16  "g_tTex1df4"
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                              Name 20  "g_sSamp"
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                              Name 33  "txval11"
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                              Name 36  "g_tTex1di4"
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                              Name 48  "txval12"
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                              Name 51  "g_tTex1du4"
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                              Name 60  "txval20"
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                              Name 63  "g_tTex2df4"
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                              Name 73  "txval21"
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                              Name 76  "g_tTex2di4"
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                              Name 84  "txval22"
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                              Name 87  "g_tTex2du4"
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                              Name 98  "psout"
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                              Name 107  "flattenTemp"
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                              Name 110  "@entryPointOutput.Color"
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                              Name 114  "@entryPointOutput.Depth"
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                              Name 117  "g_tTex1df4a"
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                              Decorate 16(g_tTex1df4) DescriptorSet 0
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                              Decorate 16(g_tTex1df4) Binding 0
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 36(g_tTex1di4) DescriptorSet 0
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                              Decorate 36(g_tTex1di4) Binding 2
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                              Decorate 51(g_tTex1du4) DescriptorSet 0
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                              Decorate 51(g_tTex1du4) Binding 3
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                              Decorate 63(g_tTex2df4) DescriptorSet 0
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                              Decorate 63(g_tTex2df4) Binding 4
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                              Decorate 76(g_tTex2di4) DescriptorSet 0
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                              Decorate 76(g_tTex2di4) Binding 5
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                              Decorate 87(g_tTex2du4) DescriptorSet 0
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                              Decorate 87(g_tTex2du4) Binding 6
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                              Decorate 110(@entryPointOutput.Color) Location 0
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                              Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 117(g_tTex1df4a) DescriptorSet 0
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                              Decorate 117(g_tTex1df4a) Binding 1
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 1D array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex1df4):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:   24(fvec2) ConstantComposite 25 26
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              28:             TypeInt 32 1
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              29:     28(int) Constant 0
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              31:             TypeVector 28(int) 4
 | 
						|
              32:             TypePointer Function 31(ivec4)
 | 
						|
              34:             TypeImage 28(int) 1D array sampled format:Unknown
 | 
						|
              35:             TypePointer UniformConstant 34
 | 
						|
  36(g_tTex1di4):     35(ptr) Variable UniformConstant
 | 
						|
              39:             TypeSampledImage 34
 | 
						|
              41:    6(float) Constant 1050253722
 | 
						|
              42:   24(fvec2) ConstantComposite 26 41
 | 
						|
              43:     28(int) Constant 1
 | 
						|
              45:             TypeInt 32 0
 | 
						|
              46:             TypeVector 45(int) 4
 | 
						|
              47:             TypePointer Function 46(ivec4)
 | 
						|
              49:             TypeImage 45(int) 1D array sampled format:Unknown
 | 
						|
              50:             TypePointer UniformConstant 49
 | 
						|
  51(g_tTex1du4):     50(ptr) Variable UniformConstant
 | 
						|
              54:             TypeSampledImage 49
 | 
						|
              56:    6(float) Constant 1053609165
 | 
						|
              57:   24(fvec2) ConstantComposite 41 56
 | 
						|
              58:     28(int) Constant 2
 | 
						|
              61:             TypeImage 6(float) 2D array sampled format:Unknown
 | 
						|
              62:             TypePointer UniformConstant 61
 | 
						|
  63(g_tTex2df4):     62(ptr) Variable UniformConstant
 | 
						|
              66:             TypeSampledImage 61
 | 
						|
              68:             TypeVector 6(float) 3
 | 
						|
              69:   68(fvec3) ConstantComposite 25 26 41
 | 
						|
              70:             TypeVector 28(int) 2
 | 
						|
              71:   70(ivec2) ConstantComposite 29 29
 | 
						|
              74:             TypeImage 28(int) 2D array sampled format:Unknown
 | 
						|
              75:             TypePointer UniformConstant 74
 | 
						|
  76(g_tTex2di4):     75(ptr) Variable UniformConstant
 | 
						|
              79:             TypeSampledImage 74
 | 
						|
              81:    6(float) Constant 1056964608
 | 
						|
              82:   68(fvec3) ConstantComposite 41 56 81
 | 
						|
              85:             TypeImage 45(int) 2D array sampled format:Unknown
 | 
						|
              86:             TypePointer UniformConstant 85
 | 
						|
  87(g_tTex2du4):     86(ptr) Variable UniformConstant
 | 
						|
              90:             TypeSampledImage 85
 | 
						|
              92:    6(float) Constant 1058642330
 | 
						|
              93:    6(float) Constant 1060320051
 | 
						|
              94:   68(fvec3) ConstantComposite 81 92 93
 | 
						|
              95:   70(ivec2) ConstantComposite 29 43
 | 
						|
              97:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
              99:    6(float) Constant 1065353216
 | 
						|
             100:    7(fvec4) ConstantComposite 99 99 99 99
 | 
						|
             102:             TypePointer Function 6(float)
 | 
						|
             109:             TypePointer Output 7(fvec4)
 | 
						|
110(@entryPointOutput.Color):    109(ptr) Variable Output
 | 
						|
             113:             TypePointer Output 6(float)
 | 
						|
114(@entryPointOutput.Depth):    113(ptr) Variable Output
 | 
						|
117(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
107(flattenTemp):     97(ptr) Variable Function
 | 
						|
             108:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 107(flattenTemp) 108
 | 
						|
             111:     12(ptr) AccessChain 107(flattenTemp) 29
 | 
						|
             112:    7(fvec4) Load 111
 | 
						|
                              Store 110(@entryPointOutput.Color) 112
 | 
						|
             115:    102(ptr) AccessChain 107(flattenTemp) 43
 | 
						|
             116:    6(float) Load 115
 | 
						|
                              Store 114(@entryPointOutput.Depth) 116
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval10):     12(ptr) Variable Function
 | 
						|
     33(txval11):     32(ptr) Variable Function
 | 
						|
     48(txval12):     47(ptr) Variable Function
 | 
						|
     60(txval20):     12(ptr) Variable Function
 | 
						|
     73(txval21):     32(ptr) Variable Function
 | 
						|
     84(txval22):     47(ptr) Variable Function
 | 
						|
       98(psout):     97(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              30:    7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29
 | 
						|
                              Store 13(txval10) 30
 | 
						|
              37:          34 Load 36(g_tTex1di4)
 | 
						|
              38:          18 Load 20(g_sSamp)
 | 
						|
              40:          39 SampledImage 37 38
 | 
						|
              44:   31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43
 | 
						|
                              Store 33(txval11) 44
 | 
						|
              52:          49 Load 51(g_tTex1du4)
 | 
						|
              53:          18 Load 20(g_sSamp)
 | 
						|
              55:          54 SampledImage 52 53
 | 
						|
              59:   46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58
 | 
						|
                              Store 48(txval12) 59
 | 
						|
              64:          61 Load 63(g_tTex2df4)
 | 
						|
              65:          18 Load 20(g_sSamp)
 | 
						|
              67:          66 SampledImage 64 65
 | 
						|
              72:    7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71
 | 
						|
                              Store 60(txval20) 72
 | 
						|
              77:          74 Load 76(g_tTex2di4)
 | 
						|
              78:          18 Load 20(g_sSamp)
 | 
						|
              80:          79 SampledImage 77 78
 | 
						|
              83:   31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71
 | 
						|
                              Store 73(txval21) 83
 | 
						|
              88:          85 Load 87(g_tTex2du4)
 | 
						|
              89:          18 Load 20(g_sSamp)
 | 
						|
              91:          90 SampledImage 88 89
 | 
						|
              96:   46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95
 | 
						|
                              Store 84(txval22) 96
 | 
						|
             101:     12(ptr) AccessChain 98(psout) 29
 | 
						|
                              Store 101 100
 | 
						|
             103:    102(ptr) AccessChain 98(psout) 43
 | 
						|
                              Store 103 99
 | 
						|
             104:8(PS_OUTPUT) Load 98(psout)
 | 
						|
                              ReturnValue 104
 | 
						|
                              FunctionEnd
 |