Avoid adding global uniform blocks to stages that don't already have it. Otherwise multiple stages point to the same block object, and a remapping that occurs later on will change the mapping on multiple stages.
		
			
				
	
	
		
			17 lines
		
	
	
		
			224 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			224 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
#version 460
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in vec2 aPos;
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in vec2 aUV;
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in vec4 aColor;
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uniform mat4 projectionMatrix;
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out vec4 Color;
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out vec2 UV;
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void main()
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{
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    Color = aColor;
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    UV = aUV;
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    gl_Position = projectionMatrix * vec4(aPos, 0, 1);
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}
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