Files
glslang/Test/baseResults/spv.precisionNonESSamp.frag.out
John Kessenich f0e35bf0ef GLSL: Make sampling operations have agnostic precision qualifiers for desktop.
Desktop defaults to highp for samplers, but this should not apply to the built-in
functions, so make it appy only to user declarations.
2017-10-19 00:32:59 -06:00

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spv.precisionNonESSamp.frag
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 20
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 17
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "color"
Name 13 "s"
Name 17 "v"
Decorate 9(color) RelaxedPrecision
Decorate 9(color) Location 0
Decorate 13(s) RelaxedPrecision
Decorate 13(s) DescriptorSet 0
Decorate 14 RelaxedPrecision
Decorate 17(v) RelaxedPrecision
Decorate 17(v) Location 0
Decorate 18 RelaxedPrecision
Decorate 19 RelaxedPrecision
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(s): 12(ptr) Variable UniformConstant
15: TypeVector 6(float) 2
16: TypePointer Input 15(fvec2)
17(v): 16(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14: 11 Load 13(s)
18: 15(fvec2) Load 17(v)
19: 7(fvec4) ImageSampleImplicitLod 14 18
Store 9(color) 19
Return
FunctionEnd