128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.shapeConvRet.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: foo( ( temp 3-component vector of int)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          13 (const int)
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| 0:3          13 (const int)
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| 0:3          13 (const int)
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| 0:7  Function Definition: @main(f1; ( temp 4-component vector of float)
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| 0:7    Function Parameters: 
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| 0:7      'f' ( in float)
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| 0:?     Sequence
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| 0:8      Branch: Return with expression
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| 0:8        Construct vec4 ( temp 4-component vector of float)
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| 0:8          'f' ( in float)
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| 0:7  Function Definition: main( ( temp void)
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| 0:7    Function Parameters: 
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| 0:?     Sequence
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| 0:7      move second child to first child ( temp float)
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| 0:?         'f' ( temp float)
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| 0:?         'f' (layout( location=0) in float)
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| 0:7      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:7        Function Call: @main(f1; ( temp 4-component vector of float)
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| 0:?           'f' ( temp float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'f' (layout( location=0) in float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: foo( ( temp 3-component vector of int)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          13 (const int)
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| 0:3          13 (const int)
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| 0:3          13 (const int)
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| 0:7  Function Definition: @main(f1; ( temp 4-component vector of float)
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| 0:7    Function Parameters: 
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| 0:7      'f' ( in float)
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| 0:?     Sequence
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| 0:8      Branch: Return with expression
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| 0:8        Construct vec4 ( temp 4-component vector of float)
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| 0:8          'f' ( in float)
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| 0:7  Function Definition: main( ( temp void)
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| 0:7    Function Parameters: 
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| 0:?     Sequence
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| 0:7      move second child to first child ( temp float)
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| 0:?         'f' ( temp float)
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| 0:?         'f' (layout( location=0) in float)
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| 0:7      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:7        Function Call: @main(f1; ( temp 4-component vector of float)
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| 0:?           'f' ( temp float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'f' (layout( location=0) in float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 35
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 28 31
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "foo("
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|                               Name 16  "@main(f1;"
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|                               Name 15  "f"
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|                               Name 26  "f"
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|                               Name 28  "f"
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|                               Name 31  "@entryPointOutput"
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|                               Name 32  "param"
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|                               Decorate 28(f) Location 0
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|                               Decorate 31(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeInt 32 1
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|                7:             TypeVector 6(int) 3
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|                8:             TypeFunction 7(ivec3)
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|               11:             TypeFloat 32
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|               12:             TypePointer Function 11(float)
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|               13:             TypeVector 11(float) 4
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|               14:             TypeFunction 13(fvec4) 12(ptr)
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|               18:      6(int) Constant 13
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|               19:    7(ivec3) ConstantComposite 18 18 18
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|               27:             TypePointer Input 11(float)
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|            28(f):     27(ptr) Variable Input
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|               30:             TypePointer Output 13(fvec4)
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| 31(@entryPointOutput):     30(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|            26(f):     12(ptr) Variable Function
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|        32(param):     12(ptr) Variable Function
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|               29:   11(float) Load 28(f)
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|                               Store 26(f) 29
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|               33:   11(float) Load 26(f)
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|                               Store 32(param) 33
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|               34:   13(fvec4) FunctionCall 16(@main(f1;) 32(param)
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|                               Store 31(@entryPointOutput) 34
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|                               Return
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|                               FunctionEnd
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|          9(foo():    7(ivec3) Function None 8
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|               10:             Label
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|                               ReturnValue 19
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|                               FunctionEnd
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|    16(@main(f1;):   13(fvec4) Function None 14
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|            15(f):     12(ptr) FunctionParameter
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|               17:             Label
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|               22:   11(float) Load 15(f)
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|               23:   13(fvec4) CompositeConstruct 22 22 22 22
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|                               ReturnValue 23
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|                               FunctionEnd
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