219 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.logical.binary.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Test condition and select ( temp void)
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0:13        Condition
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0:13        logical-and ( temp bool)
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0:13          Convert int to bool ( temp bool)
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0:13            ival: direct index for structure ( uniform int)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13              Constant:
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0:13                0 (const uint)
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0:13          Convert float to bool ( temp bool)
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0:13            fval: direct index for structure ( uniform float)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13              Constant:
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0:13                2 (const uint)
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0:13        true case is null
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0:14      Test condition and select ( temp void)
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0:14        Condition
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0:14        logical-or ( temp bool)
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0:14          Convert int to bool ( temp bool)
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0:14            ival: direct index for structure ( uniform int)
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0:14              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14              Constant:
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0:14                0 (const uint)
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0:14          Convert float to bool ( temp bool)
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0:14            fval: direct index for structure ( uniform float)
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0:14              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14              Constant:
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0:14                2 (const uint)
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0:14        true case is null
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        Color: direct index for structure ( temp 4-component vector of float)
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0:17          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:17          Constant:
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0:17            0 (const int)
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0:17        Constant:
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0:17          1.000000
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0:17          1.000000
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0:17          1.000000
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0:17          1.000000
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0:18      Branch: Return with expression
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0:18        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:12          Color: direct index for structure ( temp 4-component vector of float)
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0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12            Constant:
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0:12              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Test condition and select ( temp void)
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0:13        Condition
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0:13        logical-and ( temp bool)
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0:13          Convert int to bool ( temp bool)
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0:13            ival: direct index for structure ( uniform int)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13              Constant:
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0:13                0 (const uint)
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0:13          Convert float to bool ( temp bool)
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0:13            fval: direct index for structure ( uniform float)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13              Constant:
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0:13                2 (const uint)
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0:13        true case is null
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0:14      Test condition and select ( temp void)
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0:14        Condition
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0:14        logical-or ( temp bool)
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0:14          Convert int to bool ( temp bool)
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0:14            ival: direct index for structure ( uniform int)
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0:14              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14              Constant:
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0:14                0 (const uint)
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0:14          Convert float to bool ( temp bool)
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0:14            fval: direct index for structure ( uniform float)
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0:14              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14              Constant:
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0:14                2 (const uint)
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0:14        true case is null
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        Color: direct index for structure ( temp 4-component vector of float)
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0:17          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:17          Constant:
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0:17            0 (const int)
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0:17        Constant:
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0:17          1.000000
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0:17          1.000000
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0:17          1.000000
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0:17          1.000000
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0:18      Branch: Return with expression
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0:18        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:12          Color: direct index for structure ( temp 4-component vector of float)
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0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12            Constant:
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0:12              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 56
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 53
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              Name 10  "@main("
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                              Name 14  "$Global"
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                              MemberName 14($Global) 0  "ival"
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                              MemberName 14($Global) 1  "ival4"
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                              MemberName 14($Global) 2  "fval"
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                              MemberName 14($Global) 3  "fval4"
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                              Name 16  ""
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                              Name 44  "psout"
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                              Name 53  "@entryPointOutput.Color"
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                              MemberDecorate 14($Global) 0 Offset 0
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                              MemberDecorate 14($Global) 1 Offset 16
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                              MemberDecorate 14($Global) 2 Offset 32
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                              MemberDecorate 14($Global) 3 Offset 48
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                              Decorate 14($Global) Block
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                              Decorate 16 DescriptorSet 0
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                              Decorate 53(@entryPointOutput.Color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypeInt 32 1
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              13:             TypeVector 12(int) 4
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     14($Global):             TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
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              15:             TypePointer Uniform 14($Global)
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              16:     15(ptr) Variable Uniform
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              17:     12(int) Constant 0
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              18:             TypePointer Uniform 12(int)
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              21:             TypeBool
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              22:             TypeInt 32 0
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              23:     22(int) Constant 0
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              25:     12(int) Constant 2
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              26:             TypePointer Uniform 6(float)
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              29:    6(float) Constant 0
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              43:             TypePointer Function 8(PS_OUTPUT)
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              45:    6(float) Constant 1065353216
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              46:    7(fvec4) ConstantComposite 45 45 45 45
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              47:             TypePointer Function 7(fvec4)
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              52:             TypePointer Output 7(fvec4)
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53(@entryPointOutput.Color):     52(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              54:8(PS_OUTPUT) FunctionCall 10(@main()
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              55:    7(fvec4) CompositeExtract 54 0
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                              Store 53(@entryPointOutput.Color) 55
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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       44(psout):     43(ptr) Variable Function
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              19:     18(ptr) AccessChain 16 17
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              20:     12(int) Load 19
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              24:    21(bool) INotEqual 20 23
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              27:     26(ptr) AccessChain 16 25
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              28:    6(float) Load 27
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              30:    21(bool) FOrdNotEqual 28 29
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              31:    21(bool) LogicalAnd 24 30
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                              SelectionMerge 33 None
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                              BranchConditional 31 32 33
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              32:               Label
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                                Branch 33
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              33:             Label
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              34:     18(ptr) AccessChain 16 17
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              35:     12(int) Load 34
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              36:    21(bool) INotEqual 35 23
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              37:     26(ptr) AccessChain 16 25
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              38:    6(float) Load 37
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              39:    21(bool) FOrdNotEqual 38 29
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              40:    21(bool) LogicalOr 36 39
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                              SelectionMerge 42 None
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                              BranchConditional 40 41 42
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              41:               Label
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                                Branch 42
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              42:             Label
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              48:     47(ptr) AccessChain 44(psout) 17
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                              Store 48 46
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              49:8(PS_OUTPUT) Load 44(psout)
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                              ReturnValue 49
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                              FunctionEnd
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