glslang/Test/baseResults/always-discard2.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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0:? Sequence
0:4 Function Definition: main( (void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (4-component vector of float)
0:6 'white' (4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 'black' (4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'color' (4-component vector of float)
0:8 'white' (4-component vector of float)
0:11 Sequence
0:11 move second child to first child (float)
0:11 'x' (float)
0:11 subtract (float)
0:11 component-wise multiply (float)
0:11 direct index (float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2.000000
0:11 Constant:
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (float)
0:12 'y' (float)
0:12 subtract (float)
0:12 component-wise multiply (float)
0:12 direct index (float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2.000000
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)