glslang/Test/baseResults/pointCoord.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

33 lines
1.4 KiB
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WARNING: #version: statement missing; use #version on first line of shader
0:? Sequence
0:5 Function Definition: main( (void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (void)
0:9 Condition
0:9 Compare Less Than (bool)
0:9 length (mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case
0:12 move second child to first child (highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)