glslang/Test/baseResults/sample.vert.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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0:? Sequence
0:38 Function Definition: main( (void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float)
0:42 matrix-times-vector (4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)