glslang/Test/baseResults/whileLoop.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'color' (4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (bool)
0:11 direct index (float)
0:11 'color' (4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)