 d6bef9186b
			
		
	
	
		d6bef9186b
		
	
	
	
	
		
			
			- add extension behavior and warning message for partial extension support - add partial support for gpu_shader5 for textureGather* - add interactions between texture rectangle and textureGather* - add checks to distinguish between gpu_shader5 and texture_gather extension feature differences git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24183 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			99 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 130
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| 
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| lowp vec3 a;
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| mediump float b;
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| highp int c;
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| 
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| precision highp float;
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| 
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| in vec4 i;
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| out vec4 o;
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| 
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| flat in float fflat;
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| smooth in float fsmooth;
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| noperspective in float fnop;
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| 
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| void main()
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| {
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|     float clip = gl_ClipDistance[3];
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| }
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| 
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| uniform samplerCube sampC;
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| 
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| void foo()
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| {
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|     vec4 s = textureGather(sampC, vec3(0.2));
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| }
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| 
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| #extension GL_ARB_texture_gather : enable
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| 
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| void bar()
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| {
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|     vec4 s = textureGather(sampC, vec3(0.2));
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| }
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| 
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| flat in vec3 gl_Color;     // ERROR, type
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| in vec4 gl_Color;
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| flat in vec4 gl_Color;
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| flat in vec4 gl_Color[2];  // ERROR, array 
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| vec4 gl_Color;             // ERROR, storage
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| 
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| #extension GL_ARB_texture_gather : warn
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| 
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| void bar2()
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| {
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|     vec4 s = textureGather(sampC, vec3(0.2));
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| 
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|     uvec3 uv3;
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|     bvec3 b3;
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|     b3 = lessThan(uv3, uv3);
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|     b3 = equal(uv3, uv3);
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|     const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
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|     const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
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|     const bvec2 bl3 = equal(bl1, bl2);  // yes, equal
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|     int a1[int(bl3.x)];
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|     int a2[int(bl3.y)];
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|     a1[0];  // size 1
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|     a2[0];  // size 1
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|     const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11)));  // compare (t,f,t,f) with (f,t,f,t)
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|     int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
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|     a3[3];  // size 4
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|     b3 != b3;
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|     b3 < b3;                   // ERROR
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|     uv3 > uv3;                 // ERROR
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|     uvec2(2, 3) >= uvec2(3,3); // ERROR
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|     int(bl4) <= int(bl4);      // true
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|     int(bl4.x) > int(bl4.y);   // false
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| }
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| 
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| #extension GL_ARB_texture_gather : enable
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| #extension GL_ARB_texture_rectangle : enable
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| 
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| uniform sampler2D samp2D;
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| uniform sampler2DShadow samp2DS;
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| uniform sampler2DRect samp2DR;
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| uniform sampler2DArray samp2DA;
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| 
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| void bar23()
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| {
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|     vec4 s;
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|     s = textureGatherOffset(sampC, vec3(0.3), ivec2(1));        // ERROR
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|     s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));      // ERROR
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|     s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
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|     s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
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|     s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
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|     s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);    // ERROR
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| }
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| 
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| #extension GL_ARB_gpu_shader5 : enable
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| 
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| void bar234()
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| {
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|     vec4 s;
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|     s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
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|     s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
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|     s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));
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|     s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1));
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|     s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);
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| }
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