15 lines
		
	
	
		
			231 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			231 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 300 es
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precision mediump float;
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noperspective in vec4 bad; // ERROR
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#extension GL_NV_shader_noperspective_interpolation : enable
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noperspective in vec4 color;
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out vec4 fragColor;
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void main() {
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    fragColor = color;
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} |