8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void foo1() {}
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| void foo2(void) {}
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| 
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| float4 PixelShaderFunction(float4 input) : COLOR0
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| {
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|     foo1();
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|     foo2();
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| } | 
