9 lines
		
	
	
		
			115 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			115 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#pragma pack_matrix(row_major)
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float4x4 g_GlobalMat1;
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float4 main() : SV_Target0
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{
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    return g_GlobalMat1[0];
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}
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