 02467d8d94
			
		
	
	
		02467d8d94
		
	
	
	
	
		
			
			This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
		
			
				
	
	
		
			1763 lines
		
	
	
		
			164 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1763 lines
		
	
	
		
			164 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gatherRGBA.offsetarray.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:33  Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:33    Function Parameters: 
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| 0:?     Sequence
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| 0:40      Sequence
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| 0:40        move second child to first child (temp 4-component vector of float)
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| 0:40          'txval001' (temp 4-component vector of float)
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| 0:40          textureGatherOffset (temp 4-component vector of float)
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| 0:40            Construct combined texture-sampler (temp sampler2DArray)
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| 0:40              'g_tTex2df4a' (uniform texture2DArray)
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| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:40            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:40              Constant:
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| 0:40                2 (const uint)
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| 0:40            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:40              Constant:
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| 0:40                5 (const uint)
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| 0:40            Constant:
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| 0:40              0 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child (temp 4-component vector of int)
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| 0:41          'txval011' (temp 4-component vector of int)
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| 0:41          textureGatherOffset (temp 4-component vector of int)
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| 0:41            Construct combined texture-sampler (temp isampler2DArray)
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| 0:41              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:41            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:41              Constant:
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| 0:41                2 (const uint)
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| 0:41            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:41              Constant:
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| 0:41                5 (const uint)
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| 0:41            Constant:
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| 0:41              0 (const int)
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| 0:42      Sequence
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| 0:42        move second child to first child (temp 4-component vector of uint)
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| 0:42          'txval021' (temp 4-component vector of uint)
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| 0:42          textureGatherOffset (temp 4-component vector of uint)
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| 0:42            Construct combined texture-sampler (temp usampler2DArray)
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| 0:42              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:42            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:42              Constant:
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| 0:42                2 (const uint)
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| 0:42            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:42              Constant:
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| 0:42                5 (const uint)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child (temp 4-component vector of float)
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| 0:44          'txval004' (temp 4-component vector of float)
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| 0:44          textureGatherOffsets (temp 4-component vector of float)
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| 0:44            Construct combined texture-sampler (temp sampler2DArray)
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| 0:44              'g_tTex2df4a' (uniform texture2DArray)
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| 0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:44            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44              Constant:
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| 0:44                2 (const uint)
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| 0:44            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44            Constant:
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| 0:44              0 (const int)
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| 0:45      Sequence
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| 0:45        move second child to first child (temp 4-component vector of int)
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| 0:45          'txval014' (temp 4-component vector of int)
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| 0:45          textureGatherOffsets (temp 4-component vector of int)
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| 0:45            Construct combined texture-sampler (temp isampler2DArray)
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| 0:45              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:45            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45              Constant:
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| 0:45                2 (const uint)
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| 0:45            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45            Constant:
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| 0:45              0 (const int)
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| 0:46      Sequence
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| 0:46        move second child to first child (temp 4-component vector of uint)
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| 0:46          'txval024' (temp 4-component vector of uint)
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| 0:46          textureGatherOffsets (temp 4-component vector of uint)
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| 0:46            Construct combined texture-sampler (temp usampler2DArray)
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| 0:46              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:46              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:46            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:46              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46              Constant:
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| 0:46                2 (const uint)
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| 0:46            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46            Constant:
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| 0:46              0 (const int)
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| 0:56      Sequence
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| 0:56        move second child to first child (temp 4-component vector of float)
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| 0:56          'txval101' (temp 4-component vector of float)
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| 0:56          textureGatherOffset (temp 4-component vector of float)
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| 0:56            Construct combined texture-sampler (temp sampler2DArray)
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| 0:56              'g_tTex2df4a' (uniform texture2DArray)
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| 0:56              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:56            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:56              Constant:
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| 0:56                2 (const uint)
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| 0:56            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:56              Constant:
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| 0:56                5 (const uint)
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| 0:56            Constant:
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| 0:56              1 (const int)
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| 0:57      Sequence
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| 0:57        move second child to first child (temp 4-component vector of int)
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| 0:57          'txval111' (temp 4-component vector of int)
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| 0:57          textureGatherOffset (temp 4-component vector of int)
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| 0:57            Construct combined texture-sampler (temp isampler2DArray)
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| 0:57              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57              Constant:
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| 0:57                2 (const uint)
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| 0:57            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57              Constant:
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| 0:57                5 (const uint)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:58      Sequence
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| 0:58        move second child to first child (temp 4-component vector of uint)
 | |
| 0:58          'txval121' (temp 4-component vector of uint)
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| 0:58          textureGatherOffset (temp 4-component vector of uint)
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| 0:58            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:58              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58              Constant:
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| 0:58                2 (const uint)
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| 0:58            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58              Constant:
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| 0:58                5 (const uint)
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| 0:58            Constant:
 | |
| 0:58              1 (const int)
 | |
| 0:60      Sequence
 | |
| 0:60        move second child to first child (temp 4-component vector of float)
 | |
| 0:60          'txval104' (temp 4-component vector of float)
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| 0:60          textureGatherOffsets (temp 4-component vector of float)
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| 0:60            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:60              'g_tTex2df4a' (uniform texture2DArray)
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| 0:60              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:60            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:60              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60              Constant:
 | |
| 0:60                2 (const uint)
 | |
| 0:60            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60            Constant:
 | |
| 0:60              1 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child (temp 4-component vector of int)
 | |
| 0:61          'txval114' (temp 4-component vector of int)
 | |
| 0:61          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:61            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:61              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61              Constant:
 | |
| 0:61                2 (const uint)
 | |
| 0:61            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              1 (const int)
 | |
| 0:62      Sequence
 | |
| 0:62        move second child to first child (temp 4-component vector of uint)
 | |
| 0:62          'txval124' (temp 4-component vector of uint)
 | |
| 0:62          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:62            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:62              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62              Constant:
 | |
| 0:62                2 (const uint)
 | |
| 0:62            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:72      Sequence
 | |
| 0:72        move second child to first child (temp 4-component vector of float)
 | |
| 0:72          'txval201' (temp 4-component vector of float)
 | |
| 0:72          textureGatherOffset (temp 4-component vector of float)
 | |
| 0:72            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:72              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:72              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:72            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:72              Constant:
 | |
| 0:72                2 (const uint)
 | |
| 0:72            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:72              Constant:
 | |
| 0:72                5 (const uint)
 | |
| 0:72            Constant:
 | |
| 0:72              2 (const int)
 | |
| 0:73      Sequence
 | |
| 0:73        move second child to first child (temp 4-component vector of int)
 | |
| 0:73          'txval211' (temp 4-component vector of int)
 | |
| 0:73          textureGatherOffset (temp 4-component vector of int)
 | |
| 0:73            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:73              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:73              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:73            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:73              Constant:
 | |
| 0:73                2 (const uint)
 | |
| 0:73            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:73              Constant:
 | |
| 0:73                5 (const uint)
 | |
| 0:73            Constant:
 | |
| 0:73              2 (const int)
 | |
| 0:74      Sequence
 | |
| 0:74        move second child to first child (temp 4-component vector of uint)
 | |
| 0:74          'txval221' (temp 4-component vector of uint)
 | |
| 0:74          textureGatherOffset (temp 4-component vector of uint)
 | |
| 0:74            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:74              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:74              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:74            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:74              Constant:
 | |
| 0:74                2 (const uint)
 | |
| 0:74            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:74              Constant:
 | |
| 0:74                5 (const uint)
 | |
| 0:74            Constant:
 | |
| 0:74              2 (const int)
 | |
| 0:76      Sequence
 | |
| 0:76        move second child to first child (temp 4-component vector of float)
 | |
| 0:76          'txval204' (temp 4-component vector of float)
 | |
| 0:76          textureGatherOffsets (temp 4-component vector of float)
 | |
| 0:76            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:76              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:76              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:76            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:76              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76              Constant:
 | |
| 0:76                2 (const uint)
 | |
| 0:76            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76            Constant:
 | |
| 0:76              2 (const int)
 | |
| 0:77      Sequence
 | |
| 0:77        move second child to first child (temp 4-component vector of int)
 | |
| 0:77          'txval214' (temp 4-component vector of int)
 | |
| 0:77          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:77            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:77              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:77              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:77            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:77              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77              Constant:
 | |
| 0:77                2 (const uint)
 | |
| 0:77            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77            Constant:
 | |
| 0:77              2 (const int)
 | |
| 0:78      Sequence
 | |
| 0:78        move second child to first child (temp 4-component vector of uint)
 | |
| 0:78          'txval224' (temp 4-component vector of uint)
 | |
| 0:78          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:78            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:78              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:78              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:78            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:78              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78              Constant:
 | |
| 0:78                2 (const uint)
 | |
| 0:78            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78            Constant:
 | |
| 0:78              2 (const int)
 | |
| 0:88      Sequence
 | |
| 0:88        move second child to first child (temp 4-component vector of float)
 | |
| 0:88          'txval301' (temp 4-component vector of float)
 | |
| 0:88          textureGatherOffset (temp 4-component vector of float)
 | |
| 0:88            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:88              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:88              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:88            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:88              Constant:
 | |
| 0:88                2 (const uint)
 | |
| 0:88            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:88              Constant:
 | |
| 0:88                5 (const uint)
 | |
| 0:88            Constant:
 | |
| 0:88              3 (const int)
 | |
| 0:89      Sequence
 | |
| 0:89        move second child to first child (temp 4-component vector of int)
 | |
| 0:89          'txval311' (temp 4-component vector of int)
 | |
| 0:89          textureGatherOffset (temp 4-component vector of int)
 | |
| 0:89            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:89              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:89              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:89            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:89              Constant:
 | |
| 0:89                2 (const uint)
 | |
| 0:89            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:89              Constant:
 | |
| 0:89                5 (const uint)
 | |
| 0:89            Constant:
 | |
| 0:89              3 (const int)
 | |
| 0:90      Sequence
 | |
| 0:90        move second child to first child (temp 4-component vector of uint)
 | |
| 0:90          'txval321' (temp 4-component vector of uint)
 | |
| 0:90          textureGatherOffset (temp 4-component vector of uint)
 | |
| 0:90            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:90              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:90              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:90            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:90              Constant:
 | |
| 0:90                2 (const uint)
 | |
| 0:90            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:90              Constant:
 | |
| 0:90                5 (const uint)
 | |
| 0:90            Constant:
 | |
| 0:90              3 (const int)
 | |
| 0:92      Sequence
 | |
| 0:92        move second child to first child (temp 4-component vector of float)
 | |
| 0:92          'txval304' (temp 4-component vector of float)
 | |
| 0:92          textureGatherOffsets (temp 4-component vector of float)
 | |
| 0:92            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:92              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:92              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:92            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:92              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92              Constant:
 | |
| 0:92                2 (const uint)
 | |
| 0:92            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92            Constant:
 | |
| 0:92              3 (const int)
 | |
| 0:93      Sequence
 | |
| 0:93        move second child to first child (temp 4-component vector of int)
 | |
| 0:93          'txval314' (temp 4-component vector of int)
 | |
| 0:93          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:93            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:93              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:93              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:93            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:93              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93              Constant:
 | |
| 0:93                2 (const uint)
 | |
| 0:93            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93            Constant:
 | |
| 0:93              3 (const int)
 | |
| 0:94      Sequence
 | |
| 0:94        move second child to first child (temp 4-component vector of uint)
 | |
| 0:94          'txval324' (temp 4-component vector of uint)
 | |
| 0:94          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:94            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:94              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:94              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:94            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:94              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94              Constant:
 | |
| 0:94                2 (const uint)
 | |
| 0:94            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94            Constant:
 | |
| 0:94              3 (const int)
 | |
| 0:106      move second child to first child (temp 4-component vector of float)
 | |
| 0:106        Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:106          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:106          Constant:
 | |
| 0:106            0 (const int)
 | |
| 0:106        Constant:
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:107      move second child to first child (temp float)
 | |
| 0:107        Depth: direct index for structure (temp float)
 | |
| 0:107          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:107          Constant:
 | |
| 0:107            1 (const int)
 | |
| 0:107        Constant:
 | |
| 0:107          1.000000
 | |
| 0:109      Branch: Return with expression
 | |
| 0:109        'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33  Function Definition: main( (temp void)
 | |
| 0:33    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:33      Sequence
 | |
| 0:33        move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33          'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33          Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33        move second child to first child (temp 4-component vector of float)
 | |
| 0:?           'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:33          Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:33            'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33            Constant:
 | |
| 0:33              0 (const int)
 | |
| 0:33        move second child to first child (temp float)
 | |
| 0:?           'Depth' (out float FragDepth)
 | |
| 0:33          Depth: direct index for structure (temp float)
 | |
| 0:33            'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33            Constant:
 | |
| 0:33              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:?     'g_sSamp2d' (uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' (uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' (uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' (uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
 | |
| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:?     'Depth' (out float FragDepth)
 | |
| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 450
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:33  Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:33    Function Parameters: 
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| 0:?     Sequence
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| 0:40      Sequence
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| 0:40        move second child to first child (temp 4-component vector of float)
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| 0:40          'txval001' (temp 4-component vector of float)
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| 0:40          textureGatherOffset (temp 4-component vector of float)
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| 0:40            Construct combined texture-sampler (temp sampler2DArray)
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| 0:40              'g_tTex2df4a' (uniform texture2DArray)
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| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:40            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:40              Constant:
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| 0:40                2 (const uint)
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| 0:40            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:40              Constant:
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| 0:40                5 (const uint)
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| 0:40            Constant:
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| 0:40              0 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child (temp 4-component vector of int)
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| 0:41          'txval011' (temp 4-component vector of int)
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| 0:41          textureGatherOffset (temp 4-component vector of int)
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| 0:41            Construct combined texture-sampler (temp isampler2DArray)
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| 0:41              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:41            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:41              Constant:
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| 0:41                2 (const uint)
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| 0:41            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:41              Constant:
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| 0:41                5 (const uint)
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| 0:41            Constant:
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| 0:41              0 (const int)
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| 0:42      Sequence
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| 0:42        move second child to first child (temp 4-component vector of uint)
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| 0:42          'txval021' (temp 4-component vector of uint)
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| 0:42          textureGatherOffset (temp 4-component vector of uint)
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| 0:42            Construct combined texture-sampler (temp usampler2DArray)
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| 0:42              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:42            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:42              Constant:
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| 0:42                2 (const uint)
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| 0:42            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:42              Constant:
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| 0:42                5 (const uint)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child (temp 4-component vector of float)
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| 0:44          'txval004' (temp 4-component vector of float)
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| 0:44          textureGatherOffsets (temp 4-component vector of float)
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| 0:44            Construct combined texture-sampler (temp sampler2DArray)
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| 0:44              'g_tTex2df4a' (uniform texture2DArray)
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| 0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:44            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44              Constant:
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| 0:44                2 (const uint)
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| 0:44            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:44                Constant:
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| 0:44                  5 (const uint)
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| 0:44            Constant:
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| 0:44              0 (const int)
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| 0:45      Sequence
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| 0:45        move second child to first child (temp 4-component vector of int)
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| 0:45          'txval014' (temp 4-component vector of int)
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| 0:45          textureGatherOffsets (temp 4-component vector of int)
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| 0:45            Construct combined texture-sampler (temp isampler2DArray)
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| 0:45              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:45            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45              Constant:
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| 0:45                2 (const uint)
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| 0:45            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:45                Constant:
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| 0:45                  5 (const uint)
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| 0:45            Constant:
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| 0:45              0 (const int)
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| 0:46      Sequence
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| 0:46        move second child to first child (temp 4-component vector of uint)
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| 0:46          'txval024' (temp 4-component vector of uint)
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| 0:46          textureGatherOffsets (temp 4-component vector of uint)
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| 0:46            Construct combined texture-sampler (temp usampler2DArray)
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| 0:46              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:46              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:46            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:46              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46              Constant:
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| 0:46                2 (const uint)
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| 0:46            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:46                Constant:
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| 0:46                  5 (const uint)
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| 0:46            Constant:
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| 0:46              0 (const int)
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| 0:56      Sequence
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| 0:56        move second child to first child (temp 4-component vector of float)
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| 0:56          'txval101' (temp 4-component vector of float)
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| 0:56          textureGatherOffset (temp 4-component vector of float)
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| 0:56            Construct combined texture-sampler (temp sampler2DArray)
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| 0:56              'g_tTex2df4a' (uniform texture2DArray)
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| 0:56              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:56            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:56              Constant:
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| 0:56                2 (const uint)
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| 0:56            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:56              Constant:
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| 0:56                5 (const uint)
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| 0:56            Constant:
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| 0:56              1 (const int)
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| 0:57      Sequence
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| 0:57        move second child to first child (temp 4-component vector of int)
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| 0:57          'txval111' (temp 4-component vector of int)
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| 0:57          textureGatherOffset (temp 4-component vector of int)
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| 0:57            Construct combined texture-sampler (temp isampler2DArray)
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| 0:57              'g_tTex2di4a' (uniform itexture2DArray)
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| 0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57              Constant:
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| 0:57                2 (const uint)
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| 0:57            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57              Constant:
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| 0:57                5 (const uint)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:58      Sequence
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| 0:58        move second child to first child (temp 4-component vector of uint)
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| 0:58          'txval121' (temp 4-component vector of uint)
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| 0:58          textureGatherOffset (temp 4-component vector of uint)
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| 0:58            Construct combined texture-sampler (temp usampler2DArray)
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| 0:58              'g_tTex2du4a' (uniform utexture2DArray)
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| 0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58              Constant:
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| 0:58                2 (const uint)
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| 0:58            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58              Constant:
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| 0:58                5 (const uint)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:60      Sequence
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| 0:60        move second child to first child (temp 4-component vector of float)
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| 0:60          'txval104' (temp 4-component vector of float)
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| 0:60          textureGatherOffsets (temp 4-component vector of float)
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| 0:60            Construct combined texture-sampler (temp sampler2DArray)
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| 0:60              'g_tTex2df4a' (uniform texture2DArray)
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| 0:60              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:60            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:60              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:60              Constant:
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| 0:60                2 (const uint)
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| 0:60            Construct ivec2 (temp 4-element array of 2-component vector of int)
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| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:60                Constant:
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| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:60                Constant:
 | |
| 0:60                  5 (const uint)
 | |
| 0:60            Constant:
 | |
| 0:60              1 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child (temp 4-component vector of int)
 | |
| 0:61          'txval114' (temp 4-component vector of int)
 | |
| 0:61          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:61            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:61              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61              Constant:
 | |
| 0:61                2 (const uint)
 | |
| 0:61            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:61                Constant:
 | |
| 0:61                  5 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              1 (const int)
 | |
| 0:62      Sequence
 | |
| 0:62        move second child to first child (temp 4-component vector of uint)
 | |
| 0:62          'txval124' (temp 4-component vector of uint)
 | |
| 0:62          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:62            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:62              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62              Constant:
 | |
| 0:62                2 (const uint)
 | |
| 0:62            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62                Constant:
 | |
| 0:62                  5 (const uint)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:72      Sequence
 | |
| 0:72        move second child to first child (temp 4-component vector of float)
 | |
| 0:72          'txval201' (temp 4-component vector of float)
 | |
| 0:72          textureGatherOffset (temp 4-component vector of float)
 | |
| 0:72            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:72              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:72              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:72            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:72              Constant:
 | |
| 0:72                2 (const uint)
 | |
| 0:72            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:72              Constant:
 | |
| 0:72                5 (const uint)
 | |
| 0:72            Constant:
 | |
| 0:72              2 (const int)
 | |
| 0:73      Sequence
 | |
| 0:73        move second child to first child (temp 4-component vector of int)
 | |
| 0:73          'txval211' (temp 4-component vector of int)
 | |
| 0:73          textureGatherOffset (temp 4-component vector of int)
 | |
| 0:73            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:73              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:73              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:73            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:73              Constant:
 | |
| 0:73                2 (const uint)
 | |
| 0:73            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:73              Constant:
 | |
| 0:73                5 (const uint)
 | |
| 0:73            Constant:
 | |
| 0:73              2 (const int)
 | |
| 0:74      Sequence
 | |
| 0:74        move second child to first child (temp 4-component vector of uint)
 | |
| 0:74          'txval221' (temp 4-component vector of uint)
 | |
| 0:74          textureGatherOffset (temp 4-component vector of uint)
 | |
| 0:74            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:74              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:74              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:74            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:74              Constant:
 | |
| 0:74                2 (const uint)
 | |
| 0:74            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:74              Constant:
 | |
| 0:74                5 (const uint)
 | |
| 0:74            Constant:
 | |
| 0:74              2 (const int)
 | |
| 0:76      Sequence
 | |
| 0:76        move second child to first child (temp 4-component vector of float)
 | |
| 0:76          'txval204' (temp 4-component vector of float)
 | |
| 0:76          textureGatherOffsets (temp 4-component vector of float)
 | |
| 0:76            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:76              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:76              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:76            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:76              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76              Constant:
 | |
| 0:76                2 (const uint)
 | |
| 0:76            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:76                Constant:
 | |
| 0:76                  5 (const uint)
 | |
| 0:76            Constant:
 | |
| 0:76              2 (const int)
 | |
| 0:77      Sequence
 | |
| 0:77        move second child to first child (temp 4-component vector of int)
 | |
| 0:77          'txval214' (temp 4-component vector of int)
 | |
| 0:77          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:77            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:77              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:77              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:77            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:77              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77              Constant:
 | |
| 0:77                2 (const uint)
 | |
| 0:77            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:77                Constant:
 | |
| 0:77                  5 (const uint)
 | |
| 0:77            Constant:
 | |
| 0:77              2 (const int)
 | |
| 0:78      Sequence
 | |
| 0:78        move second child to first child (temp 4-component vector of uint)
 | |
| 0:78          'txval224' (temp 4-component vector of uint)
 | |
| 0:78          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:78            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:78              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:78              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:78            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:78              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78              Constant:
 | |
| 0:78                2 (const uint)
 | |
| 0:78            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:78                Constant:
 | |
| 0:78                  5 (const uint)
 | |
| 0:78            Constant:
 | |
| 0:78              2 (const int)
 | |
| 0:88      Sequence
 | |
| 0:88        move second child to first child (temp 4-component vector of float)
 | |
| 0:88          'txval301' (temp 4-component vector of float)
 | |
| 0:88          textureGatherOffset (temp 4-component vector of float)
 | |
| 0:88            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:88              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:88              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:88            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:88              Constant:
 | |
| 0:88                2 (const uint)
 | |
| 0:88            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:88              Constant:
 | |
| 0:88                5 (const uint)
 | |
| 0:88            Constant:
 | |
| 0:88              3 (const int)
 | |
| 0:89      Sequence
 | |
| 0:89        move second child to first child (temp 4-component vector of int)
 | |
| 0:89          'txval311' (temp 4-component vector of int)
 | |
| 0:89          textureGatherOffset (temp 4-component vector of int)
 | |
| 0:89            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:89              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:89              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:89            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:89              Constant:
 | |
| 0:89                2 (const uint)
 | |
| 0:89            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:89              Constant:
 | |
| 0:89                5 (const uint)
 | |
| 0:89            Constant:
 | |
| 0:89              3 (const int)
 | |
| 0:90      Sequence
 | |
| 0:90        move second child to first child (temp 4-component vector of uint)
 | |
| 0:90          'txval321' (temp 4-component vector of uint)
 | |
| 0:90          textureGatherOffset (temp 4-component vector of uint)
 | |
| 0:90            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:90              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:90              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:90            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:90              Constant:
 | |
| 0:90                2 (const uint)
 | |
| 0:90            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:90              Constant:
 | |
| 0:90                5 (const uint)
 | |
| 0:90            Constant:
 | |
| 0:90              3 (const int)
 | |
| 0:92      Sequence
 | |
| 0:92        move second child to first child (temp 4-component vector of float)
 | |
| 0:92          'txval304' (temp 4-component vector of float)
 | |
| 0:92          textureGatherOffsets (temp 4-component vector of float)
 | |
| 0:92            Construct combined texture-sampler (temp sampler2DArray)
 | |
| 0:92              'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:92              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:92            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:92              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92              Constant:
 | |
| 0:92                2 (const uint)
 | |
| 0:92            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:92                Constant:
 | |
| 0:92                  5 (const uint)
 | |
| 0:92            Constant:
 | |
| 0:92              3 (const int)
 | |
| 0:93      Sequence
 | |
| 0:93        move second child to first child (temp 4-component vector of int)
 | |
| 0:93          'txval314' (temp 4-component vector of int)
 | |
| 0:93          textureGatherOffsets (temp 4-component vector of int)
 | |
| 0:93            Construct combined texture-sampler (temp isampler2DArray)
 | |
| 0:93              'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:93              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:93            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:93              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93              Constant:
 | |
| 0:93                2 (const uint)
 | |
| 0:93            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:93                Constant:
 | |
| 0:93                  5 (const uint)
 | |
| 0:93            Constant:
 | |
| 0:93              3 (const int)
 | |
| 0:94      Sequence
 | |
| 0:94        move second child to first child (temp 4-component vector of uint)
 | |
| 0:94          'txval324' (temp 4-component vector of uint)
 | |
| 0:94          textureGatherOffsets (temp 4-component vector of uint)
 | |
| 0:94            Construct combined texture-sampler (temp usampler2DArray)
 | |
| 0:94              'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:94              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:94            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:94              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94              Constant:
 | |
| 0:94                2 (const uint)
 | |
| 0:94            Construct ivec2 (temp 4-element array of 2-component vector of int)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
 | |
| 0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:94                Constant:
 | |
| 0:94                  5 (const uint)
 | |
| 0:94            Constant:
 | |
| 0:94              3 (const int)
 | |
| 0:106      move second child to first child (temp 4-component vector of float)
 | |
| 0:106        Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:106          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:106          Constant:
 | |
| 0:106            0 (const int)
 | |
| 0:106        Constant:
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:106          1.000000
 | |
| 0:107      move second child to first child (temp float)
 | |
| 0:107        Depth: direct index for structure (temp float)
 | |
| 0:107          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:107          Constant:
 | |
| 0:107            1 (const int)
 | |
| 0:107        Constant:
 | |
| 0:107          1.000000
 | |
| 0:109      Branch: Return with expression
 | |
| 0:109        'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33  Function Definition: main( (temp void)
 | |
| 0:33    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:33      Sequence
 | |
| 0:33        move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33          'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33          Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33        move second child to first child (temp 4-component vector of float)
 | |
| 0:?           'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:33          Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:33            'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33            Constant:
 | |
| 0:33              0 (const int)
 | |
| 0:33        move second child to first child (temp float)
 | |
| 0:?           'Depth' (out float FragDepth)
 | |
| 0:33          Depth: direct index for structure (temp float)
 | |
| 0:33            'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:33            Constant:
 | |
| 0:33              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:?     'g_sSamp2d' (uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' (uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' (uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' (uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
 | |
| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:?     'Depth' (out float FragDepth)
 | |
| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80001
 | |
| // Id's are bound by 389
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability ImageGatherExtended
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 363 367
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval001"
 | |
|                               Name 16  "g_tTex2df4a"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 30  "$Global"
 | |
|                               MemberName 30($Global) 0  "c1"
 | |
|                               MemberName 30($Global) 1  "c2"
 | |
|                               MemberName 30($Global) 2  "c3"
 | |
|                               MemberName 30($Global) 3  "c4"
 | |
|                               MemberName 30($Global) 4  "o1"
 | |
|                               MemberName 30($Global) 5  "o2"
 | |
|                               MemberName 30($Global) 6  "o3"
 | |
|                               MemberName 30($Global) 7  "o4"
 | |
|                               Name 32  ""
 | |
|                               Name 44  "txval011"
 | |
|                               Name 47  "g_tTex2di4a"
 | |
|                               Name 60  "txval021"
 | |
|                               Name 63  "g_tTex2du4a"
 | |
|                               Name 73  "txval004"
 | |
|                               Name 91  "txval014"
 | |
|                               Name 107  "txval024"
 | |
|                               Name 123  "txval101"
 | |
|                               Name 133  "txval111"
 | |
|                               Name 142  "txval121"
 | |
|                               Name 151  "txval104"
 | |
|                               Name 167  "txval114"
 | |
|                               Name 183  "txval124"
 | |
|                               Name 199  "txval201"
 | |
|                               Name 208  "txval211"
 | |
|                               Name 217  "txval221"
 | |
|                               Name 226  "txval204"
 | |
|                               Name 242  "txval214"
 | |
|                               Name 258  "txval224"
 | |
|                               Name 274  "txval301"
 | |
|                               Name 284  "txval311"
 | |
|                               Name 293  "txval321"
 | |
|                               Name 302  "txval304"
 | |
|                               Name 318  "txval314"
 | |
|                               Name 334  "txval324"
 | |
|                               Name 351  "psout"
 | |
|                               Name 360  "flattenTemp"
 | |
|                               Name 363  "Color"
 | |
|                               Name 367  "Depth"
 | |
|                               Name 370  "g_sSamp2d"
 | |
|                               Name 373  "g_tTex1df4a"
 | |
|                               Name 376  "g_tTex1di4a"
 | |
|                               Name 379  "g_tTex1du4a"
 | |
|                               Name 382  "g_tTexcdf4a"
 | |
|                               Name 385  "g_tTexcdi4a"
 | |
|                               Name 388  "g_tTexcdu4a"
 | |
|                               Decorate 16(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               MemberDecorate 30($Global) 0 Offset 0
 | |
|                               MemberDecorate 30($Global) 1 Offset 8
 | |
|                               MemberDecorate 30($Global) 2 Offset 16
 | |
|                               MemberDecorate 30($Global) 3 Offset 32
 | |
|                               MemberDecorate 30($Global) 4 Offset 48
 | |
|                               MemberDecorate 30($Global) 5 Offset 56
 | |
|                               MemberDecorate 30($Global) 6 Offset 64
 | |
|                               MemberDecorate 30($Global) 7 Offset 80
 | |
|                               Decorate 30($Global) Block
 | |
|                               Decorate 32 DescriptorSet 0
 | |
|                               Decorate 47(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 63(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 363(Color) Location 0
 | |
|                               Decorate 367(Depth) BuiltIn FragDepth
 | |
|                               Decorate 370(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 373(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 373(g_tTex1df4a) Binding 0
 | |
|                               Decorate 376(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 379(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 382(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 385(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 388(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex2df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:             TypeVector 6(float) 3
 | |
|               26:             TypeInt 32 1
 | |
|               27:             TypeVector 26(int) 2
 | |
|               28:             TypeVector 26(int) 3
 | |
|               29:             TypeVector 26(int) 4
 | |
|      30($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
 | |
|               31:             TypePointer Uniform 30($Global)
 | |
|               32:     31(ptr) Variable Uniform
 | |
|               33:     26(int) Constant 2
 | |
|               34:             TypePointer Uniform 25(fvec3)
 | |
|               37:     26(int) Constant 5
 | |
|               38:             TypePointer Uniform 27(ivec2)
 | |
|               41:     26(int) Constant 0
 | |
|               43:             TypePointer Function 29(ivec4)
 | |
|               45:             TypeImage 26(int) 2D array sampled format:Unknown
 | |
|               46:             TypePointer UniformConstant 45
 | |
|  47(g_tTex2di4a):     46(ptr) Variable UniformConstant
 | |
|               50:             TypeSampledImage 45
 | |
|               57:             TypeInt 32 0
 | |
|               58:             TypeVector 57(int) 4
 | |
|               59:             TypePointer Function 58(ivec4)
 | |
|               61:             TypeImage 57(int) 2D array sampled format:Unknown
 | |
|               62:             TypePointer UniformConstant 61
 | |
|  63(g_tTex2du4a):     62(ptr) Variable UniformConstant
 | |
|               66:             TypeSampledImage 61
 | |
|               87:     57(int) Constant 4
 | |
|               88:             TypeArray 27(ivec2) 87
 | |
|              131:     26(int) Constant 1
 | |
|              282:     26(int) Constant 3
 | |
|              350:             TypePointer Function 8(PS_OUTPUT)
 | |
|              352:    6(float) Constant 1065353216
 | |
|              353:    7(fvec4) ConstantComposite 352 352 352 352
 | |
|              355:             TypePointer Function 6(float)
 | |
|              362:             TypePointer Output 7(fvec4)
 | |
|       363(Color):    362(ptr) Variable Output
 | |
|              366:             TypePointer Output 6(float)
 | |
|       367(Depth):    366(ptr) Variable Output
 | |
|   370(g_sSamp2d):     19(ptr) Variable UniformConstant
 | |
|              371:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              372:             TypePointer UniformConstant 371
 | |
| 373(g_tTex1df4a):    372(ptr) Variable UniformConstant
 | |
|              374:             TypeImage 26(int) 1D array sampled format:Unknown
 | |
|              375:             TypePointer UniformConstant 374
 | |
| 376(g_tTex1di4a):    375(ptr) Variable UniformConstant
 | |
|              377:             TypeImage 57(int) 1D array sampled format:Unknown
 | |
|              378:             TypePointer UniformConstant 377
 | |
| 379(g_tTex1du4a):    378(ptr) Variable UniformConstant
 | |
|              380:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              381:             TypePointer UniformConstant 380
 | |
| 382(g_tTexcdf4a):    381(ptr) Variable UniformConstant
 | |
|              383:             TypeImage 26(int) Cube array sampled format:Unknown
 | |
|              384:             TypePointer UniformConstant 383
 | |
| 385(g_tTexcdi4a):    384(ptr) Variable UniformConstant
 | |
|              386:             TypeImage 57(int) Cube array sampled format:Unknown
 | |
|              387:             TypePointer UniformConstant 386
 | |
| 388(g_tTexcdu4a):    387(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 360(flattenTemp):    350(ptr) Variable Function
 | |
|              361:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 360(flattenTemp) 361
 | |
|              364:     12(ptr) AccessChain 360(flattenTemp) 41
 | |
|              365:    7(fvec4) Load 364
 | |
|                               Store 363(Color) 365
 | |
|              368:    355(ptr) AccessChain 360(flattenTemp) 131
 | |
|              369:    6(float) Load 368
 | |
|                               Store 367(Depth) 369
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|     13(txval001):     12(ptr) Variable Function
 | |
|     44(txval011):     43(ptr) Variable Function
 | |
|     60(txval021):     59(ptr) Variable Function
 | |
|     73(txval004):     12(ptr) Variable Function
 | |
|     91(txval014):     43(ptr) Variable Function
 | |
|    107(txval024):     59(ptr) Variable Function
 | |
|    123(txval101):     12(ptr) Variable Function
 | |
|    133(txval111):     43(ptr) Variable Function
 | |
|    142(txval121):     59(ptr) Variable Function
 | |
|    151(txval104):     12(ptr) Variable Function
 | |
|    167(txval114):     43(ptr) Variable Function
 | |
|    183(txval124):     59(ptr) Variable Function
 | |
|    199(txval201):     12(ptr) Variable Function
 | |
|    208(txval211):     43(ptr) Variable Function
 | |
|    217(txval221):     59(ptr) Variable Function
 | |
|    226(txval204):     12(ptr) Variable Function
 | |
|    242(txval214):     43(ptr) Variable Function
 | |
|    258(txval224):     59(ptr) Variable Function
 | |
|    274(txval301):     12(ptr) Variable Function
 | |
|    284(txval311):     43(ptr) Variable Function
 | |
|    293(txval321):     59(ptr) Variable Function
 | |
|    302(txval304):     12(ptr) Variable Function
 | |
|    318(txval314):     43(ptr) Variable Function
 | |
|    334(txval324):     59(ptr) Variable Function
 | |
|       351(psout):    350(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               35:     34(ptr) AccessChain 32 33
 | |
|               36:   25(fvec3) Load 35
 | |
|               39:     38(ptr) AccessChain 32 37
 | |
|               40:   27(ivec2) Load 39
 | |
|               42:    7(fvec4) ImageGather 23 36 41 Offset 40
 | |
|                               Store 13(txval001) 42
 | |
|               48:          45 Load 47(g_tTex2di4a)
 | |
|               49:          18 Load 20(g_sSamp)
 | |
|               51:          50 SampledImage 48 49
 | |
|               52:     34(ptr) AccessChain 32 33
 | |
|               53:   25(fvec3) Load 52
 | |
|               54:     38(ptr) AccessChain 32 37
 | |
|               55:   27(ivec2) Load 54
 | |
|               56:   29(ivec4) ImageGather 51 53 41 Offset 55
 | |
|                               Store 44(txval011) 56
 | |
|               64:          61 Load 63(g_tTex2du4a)
 | |
|               65:          18 Load 20(g_sSamp)
 | |
|               67:          66 SampledImage 64 65
 | |
|               68:     34(ptr) AccessChain 32 33
 | |
|               69:   25(fvec3) Load 68
 | |
|               70:     38(ptr) AccessChain 32 37
 | |
|               71:   27(ivec2) Load 70
 | |
|               72:   58(ivec4) ImageGather 67 69 41 Offset 71
 | |
|                               Store 60(txval021) 72
 | |
|               74:          14 Load 16(g_tTex2df4a)
 | |
|               75:          18 Load 20(g_sSamp)
 | |
|               76:          22 SampledImage 74 75
 | |
|               77:     34(ptr) AccessChain 32 33
 | |
|               78:   25(fvec3) Load 77
 | |
|               79:     38(ptr) AccessChain 32 37
 | |
|               80:   27(ivec2) Load 79
 | |
|               81:     38(ptr) AccessChain 32 37
 | |
|               82:   27(ivec2) Load 81
 | |
|               83:     38(ptr) AccessChain 32 37
 | |
|               84:   27(ivec2) Load 83
 | |
|               85:     38(ptr) AccessChain 32 37
 | |
|               86:   27(ivec2) Load 85
 | |
|               89:          88 CompositeConstruct 80 82 84 86
 | |
|               90:    7(fvec4) ImageGather 76 78 41 ConstOffsets 89
 | |
|                               Store 73(txval004) 90
 | |
|               92:          45 Load 47(g_tTex2di4a)
 | |
|               93:          18 Load 20(g_sSamp)
 | |
|               94:          50 SampledImage 92 93
 | |
|               95:     34(ptr) AccessChain 32 33
 | |
|               96:   25(fvec3) Load 95
 | |
|               97:     38(ptr) AccessChain 32 37
 | |
|               98:   27(ivec2) Load 97
 | |
|               99:     38(ptr) AccessChain 32 37
 | |
|              100:   27(ivec2) Load 99
 | |
|              101:     38(ptr) AccessChain 32 37
 | |
|              102:   27(ivec2) Load 101
 | |
|              103:     38(ptr) AccessChain 32 37
 | |
|              104:   27(ivec2) Load 103
 | |
|              105:          88 CompositeConstruct 98 100 102 104
 | |
|              106:   29(ivec4) ImageGather 94 96 41 ConstOffsets 105
 | |
|                               Store 91(txval014) 106
 | |
|              108:          61 Load 63(g_tTex2du4a)
 | |
|              109:          18 Load 20(g_sSamp)
 | |
|              110:          66 SampledImage 108 109
 | |
|              111:     34(ptr) AccessChain 32 33
 | |
|              112:   25(fvec3) Load 111
 | |
|              113:     38(ptr) AccessChain 32 37
 | |
|              114:   27(ivec2) Load 113
 | |
|              115:     38(ptr) AccessChain 32 37
 | |
|              116:   27(ivec2) Load 115
 | |
|              117:     38(ptr) AccessChain 32 37
 | |
|              118:   27(ivec2) Load 117
 | |
|              119:     38(ptr) AccessChain 32 37
 | |
|              120:   27(ivec2) Load 119
 | |
|              121:          88 CompositeConstruct 114 116 118 120
 | |
|              122:   58(ivec4) ImageGather 110 112 41 ConstOffsets 121
 | |
|                               Store 107(txval024) 122
 | |
|              124:          14 Load 16(g_tTex2df4a)
 | |
|              125:          18 Load 20(g_sSamp)
 | |
|              126:          22 SampledImage 124 125
 | |
|              127:     34(ptr) AccessChain 32 33
 | |
|              128:   25(fvec3) Load 127
 | |
|              129:     38(ptr) AccessChain 32 37
 | |
|              130:   27(ivec2) Load 129
 | |
|              132:    7(fvec4) ImageGather 126 128 131 Offset 130
 | |
|                               Store 123(txval101) 132
 | |
|              134:          45 Load 47(g_tTex2di4a)
 | |
|              135:          18 Load 20(g_sSamp)
 | |
|              136:          50 SampledImage 134 135
 | |
|              137:     34(ptr) AccessChain 32 33
 | |
|              138:   25(fvec3) Load 137
 | |
|              139:     38(ptr) AccessChain 32 37
 | |
|              140:   27(ivec2) Load 139
 | |
|              141:   29(ivec4) ImageGather 136 138 131 Offset 140
 | |
|                               Store 133(txval111) 141
 | |
|              143:          61 Load 63(g_tTex2du4a)
 | |
|              144:          18 Load 20(g_sSamp)
 | |
|              145:          66 SampledImage 143 144
 | |
|              146:     34(ptr) AccessChain 32 33
 | |
|              147:   25(fvec3) Load 146
 | |
|              148:     38(ptr) AccessChain 32 37
 | |
|              149:   27(ivec2) Load 148
 | |
|              150:   58(ivec4) ImageGather 145 147 131 Offset 149
 | |
|                               Store 142(txval121) 150
 | |
|              152:          14 Load 16(g_tTex2df4a)
 | |
|              153:          18 Load 20(g_sSamp)
 | |
|              154:          22 SampledImage 152 153
 | |
|              155:     34(ptr) AccessChain 32 33
 | |
|              156:   25(fvec3) Load 155
 | |
|              157:     38(ptr) AccessChain 32 37
 | |
|              158:   27(ivec2) Load 157
 | |
|              159:     38(ptr) AccessChain 32 37
 | |
|              160:   27(ivec2) Load 159
 | |
|              161:     38(ptr) AccessChain 32 37
 | |
|              162:   27(ivec2) Load 161
 | |
|              163:     38(ptr) AccessChain 32 37
 | |
|              164:   27(ivec2) Load 163
 | |
|              165:          88 CompositeConstruct 158 160 162 164
 | |
|              166:    7(fvec4) ImageGather 154 156 131 ConstOffsets 165
 | |
|                               Store 151(txval104) 166
 | |
|              168:          45 Load 47(g_tTex2di4a)
 | |
|              169:          18 Load 20(g_sSamp)
 | |
|              170:          50 SampledImage 168 169
 | |
|              171:     34(ptr) AccessChain 32 33
 | |
|              172:   25(fvec3) Load 171
 | |
|              173:     38(ptr) AccessChain 32 37
 | |
|              174:   27(ivec2) Load 173
 | |
|              175:     38(ptr) AccessChain 32 37
 | |
|              176:   27(ivec2) Load 175
 | |
|              177:     38(ptr) AccessChain 32 37
 | |
|              178:   27(ivec2) Load 177
 | |
|              179:     38(ptr) AccessChain 32 37
 | |
|              180:   27(ivec2) Load 179
 | |
|              181:          88 CompositeConstruct 174 176 178 180
 | |
|              182:   29(ivec4) ImageGather 170 172 131 ConstOffsets 181
 | |
|                               Store 167(txval114) 182
 | |
|              184:          61 Load 63(g_tTex2du4a)
 | |
|              185:          18 Load 20(g_sSamp)
 | |
|              186:          66 SampledImage 184 185
 | |
|              187:     34(ptr) AccessChain 32 33
 | |
|              188:   25(fvec3) Load 187
 | |
|              189:     38(ptr) AccessChain 32 37
 | |
|              190:   27(ivec2) Load 189
 | |
|              191:     38(ptr) AccessChain 32 37
 | |
|              192:   27(ivec2) Load 191
 | |
|              193:     38(ptr) AccessChain 32 37
 | |
|              194:   27(ivec2) Load 193
 | |
|              195:     38(ptr) AccessChain 32 37
 | |
|              196:   27(ivec2) Load 195
 | |
|              197:          88 CompositeConstruct 190 192 194 196
 | |
|              198:   58(ivec4) ImageGather 186 188 131 ConstOffsets 197
 | |
|                               Store 183(txval124) 198
 | |
|              200:          14 Load 16(g_tTex2df4a)
 | |
|              201:          18 Load 20(g_sSamp)
 | |
|              202:          22 SampledImage 200 201
 | |
|              203:     34(ptr) AccessChain 32 33
 | |
|              204:   25(fvec3) Load 203
 | |
|              205:     38(ptr) AccessChain 32 37
 | |
|              206:   27(ivec2) Load 205
 | |
|              207:    7(fvec4) ImageGather 202 204 33 Offset 206
 | |
|                               Store 199(txval201) 207
 | |
|              209:          45 Load 47(g_tTex2di4a)
 | |
|              210:          18 Load 20(g_sSamp)
 | |
|              211:          50 SampledImage 209 210
 | |
|              212:     34(ptr) AccessChain 32 33
 | |
|              213:   25(fvec3) Load 212
 | |
|              214:     38(ptr) AccessChain 32 37
 | |
|              215:   27(ivec2) Load 214
 | |
|              216:   29(ivec4) ImageGather 211 213 33 Offset 215
 | |
|                               Store 208(txval211) 216
 | |
|              218:          61 Load 63(g_tTex2du4a)
 | |
|              219:          18 Load 20(g_sSamp)
 | |
|              220:          66 SampledImage 218 219
 | |
|              221:     34(ptr) AccessChain 32 33
 | |
|              222:   25(fvec3) Load 221
 | |
|              223:     38(ptr) AccessChain 32 37
 | |
|              224:   27(ivec2) Load 223
 | |
|              225:   58(ivec4) ImageGather 220 222 33 Offset 224
 | |
|                               Store 217(txval221) 225
 | |
|              227:          14 Load 16(g_tTex2df4a)
 | |
|              228:          18 Load 20(g_sSamp)
 | |
|              229:          22 SampledImage 227 228
 | |
|              230:     34(ptr) AccessChain 32 33
 | |
|              231:   25(fvec3) Load 230
 | |
|              232:     38(ptr) AccessChain 32 37
 | |
|              233:   27(ivec2) Load 232
 | |
|              234:     38(ptr) AccessChain 32 37
 | |
|              235:   27(ivec2) Load 234
 | |
|              236:     38(ptr) AccessChain 32 37
 | |
|              237:   27(ivec2) Load 236
 | |
|              238:     38(ptr) AccessChain 32 37
 | |
|              239:   27(ivec2) Load 238
 | |
|              240:          88 CompositeConstruct 233 235 237 239
 | |
|              241:    7(fvec4) ImageGather 229 231 33 ConstOffsets 240
 | |
|                               Store 226(txval204) 241
 | |
|              243:          45 Load 47(g_tTex2di4a)
 | |
|              244:          18 Load 20(g_sSamp)
 | |
|              245:          50 SampledImage 243 244
 | |
|              246:     34(ptr) AccessChain 32 33
 | |
|              247:   25(fvec3) Load 246
 | |
|              248:     38(ptr) AccessChain 32 37
 | |
|              249:   27(ivec2) Load 248
 | |
|              250:     38(ptr) AccessChain 32 37
 | |
|              251:   27(ivec2) Load 250
 | |
|              252:     38(ptr) AccessChain 32 37
 | |
|              253:   27(ivec2) Load 252
 | |
|              254:     38(ptr) AccessChain 32 37
 | |
|              255:   27(ivec2) Load 254
 | |
|              256:          88 CompositeConstruct 249 251 253 255
 | |
|              257:   29(ivec4) ImageGather 245 247 33 ConstOffsets 256
 | |
|                               Store 242(txval214) 257
 | |
|              259:          61 Load 63(g_tTex2du4a)
 | |
|              260:          18 Load 20(g_sSamp)
 | |
|              261:          66 SampledImage 259 260
 | |
|              262:     34(ptr) AccessChain 32 33
 | |
|              263:   25(fvec3) Load 262
 | |
|              264:     38(ptr) AccessChain 32 37
 | |
|              265:   27(ivec2) Load 264
 | |
|              266:     38(ptr) AccessChain 32 37
 | |
|              267:   27(ivec2) Load 266
 | |
|              268:     38(ptr) AccessChain 32 37
 | |
|              269:   27(ivec2) Load 268
 | |
|              270:     38(ptr) AccessChain 32 37
 | |
|              271:   27(ivec2) Load 270
 | |
|              272:          88 CompositeConstruct 265 267 269 271
 | |
|              273:   58(ivec4) ImageGather 261 263 33 ConstOffsets 272
 | |
|                               Store 258(txval224) 273
 | |
|              275:          14 Load 16(g_tTex2df4a)
 | |
|              276:          18 Load 20(g_sSamp)
 | |
|              277:          22 SampledImage 275 276
 | |
|              278:     34(ptr) AccessChain 32 33
 | |
|              279:   25(fvec3) Load 278
 | |
|              280:     38(ptr) AccessChain 32 37
 | |
|              281:   27(ivec2) Load 280
 | |
|              283:    7(fvec4) ImageGather 277 279 282 Offset 281
 | |
|                               Store 274(txval301) 283
 | |
|              285:          45 Load 47(g_tTex2di4a)
 | |
|              286:          18 Load 20(g_sSamp)
 | |
|              287:          50 SampledImage 285 286
 | |
|              288:     34(ptr) AccessChain 32 33
 | |
|              289:   25(fvec3) Load 288
 | |
|              290:     38(ptr) AccessChain 32 37
 | |
|              291:   27(ivec2) Load 290
 | |
|              292:   29(ivec4) ImageGather 287 289 282 Offset 291
 | |
|                               Store 284(txval311) 292
 | |
|              294:          61 Load 63(g_tTex2du4a)
 | |
|              295:          18 Load 20(g_sSamp)
 | |
|              296:          66 SampledImage 294 295
 | |
|              297:     34(ptr) AccessChain 32 33
 | |
|              298:   25(fvec3) Load 297
 | |
|              299:     38(ptr) AccessChain 32 37
 | |
|              300:   27(ivec2) Load 299
 | |
|              301:   58(ivec4) ImageGather 296 298 282 Offset 300
 | |
|                               Store 293(txval321) 301
 | |
|              303:          14 Load 16(g_tTex2df4a)
 | |
|              304:          18 Load 20(g_sSamp)
 | |
|              305:          22 SampledImage 303 304
 | |
|              306:     34(ptr) AccessChain 32 33
 | |
|              307:   25(fvec3) Load 306
 | |
|              308:     38(ptr) AccessChain 32 37
 | |
|              309:   27(ivec2) Load 308
 | |
|              310:     38(ptr) AccessChain 32 37
 | |
|              311:   27(ivec2) Load 310
 | |
|              312:     38(ptr) AccessChain 32 37
 | |
|              313:   27(ivec2) Load 312
 | |
|              314:     38(ptr) AccessChain 32 37
 | |
|              315:   27(ivec2) Load 314
 | |
|              316:          88 CompositeConstruct 309 311 313 315
 | |
|              317:    7(fvec4) ImageGather 305 307 282 ConstOffsets 316
 | |
|                               Store 302(txval304) 317
 | |
|              319:          45 Load 47(g_tTex2di4a)
 | |
|              320:          18 Load 20(g_sSamp)
 | |
|              321:          50 SampledImage 319 320
 | |
|              322:     34(ptr) AccessChain 32 33
 | |
|              323:   25(fvec3) Load 322
 | |
|              324:     38(ptr) AccessChain 32 37
 | |
|              325:   27(ivec2) Load 324
 | |
|              326:     38(ptr) AccessChain 32 37
 | |
|              327:   27(ivec2) Load 326
 | |
|              328:     38(ptr) AccessChain 32 37
 | |
|              329:   27(ivec2) Load 328
 | |
|              330:     38(ptr) AccessChain 32 37
 | |
|              331:   27(ivec2) Load 330
 | |
|              332:          88 CompositeConstruct 325 327 329 331
 | |
|              333:   29(ivec4) ImageGather 321 323 282 ConstOffsets 332
 | |
|                               Store 318(txval314) 333
 | |
|              335:          61 Load 63(g_tTex2du4a)
 | |
|              336:          18 Load 20(g_sSamp)
 | |
|              337:          66 SampledImage 335 336
 | |
|              338:     34(ptr) AccessChain 32 33
 | |
|              339:   25(fvec3) Load 338
 | |
|              340:     38(ptr) AccessChain 32 37
 | |
|              341:   27(ivec2) Load 340
 | |
|              342:     38(ptr) AccessChain 32 37
 | |
|              343:   27(ivec2) Load 342
 | |
|              344:     38(ptr) AccessChain 32 37
 | |
|              345:   27(ivec2) Load 344
 | |
|              346:     38(ptr) AccessChain 32 37
 | |
|              347:   27(ivec2) Load 346
 | |
|              348:          88 CompositeConstruct 341 343 345 347
 | |
|              349:   58(ivec4) ImageGather 337 339 282 ConstOffsets 348
 | |
|                               Store 334(txval324) 349
 | |
|              354:     12(ptr) AccessChain 351(psout) 41
 | |
|                               Store 354 353
 | |
|              356:    355(ptr) AccessChain 351(psout) 131
 | |
|                               Store 356 352
 | |
|              357:8(PS_OUTPUT) Load 351(psout)
 | |
|                               ReturnValue 357
 | |
|                               FunctionEnd
 |