136 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
spv.imageLoadStoreLod.frag
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 82
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                              Capability Shader
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                              Capability ImageCubeArray
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                              Capability SparseResidency
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                              Capability Image1D
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                              Capability ImageReadWriteLodAMD
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                              Extension  "SPV_AMD_shader_image_load_store_lod"
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 77
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 450
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                              SourceExtension  "GL_AMD_shader_image_load_store_lod"
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                              Name 4  "main"
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                              Name 9  "f4"
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                              Name 14  "i1D"
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                              Name 24  "i2D"
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                              Name 34  "i3D"
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                              Name 46  "iiCube"
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                              Name 53  "ii1DArray"
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                              Name 60  "ui2DArray"
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                              Name 64  "u4"
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                              Name 65  "ResType"
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                              Name 71  "uiCubeArray"
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                              Name 77  "fragColor"
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                              Decorate 14(i1D) DescriptorSet 0
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                              Decorate 14(i1D) Binding 0
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                              Decorate 24(i2D) DescriptorSet 0
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                              Decorate 24(i2D) Binding 1
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                              Decorate 34(i3D) DescriptorSet 0
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                              Decorate 34(i3D) Binding 2
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                              Decorate 46(iiCube) DescriptorSet 0
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                              Decorate 46(iiCube) Binding 3
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                              Decorate 53(ii1DArray) DescriptorSet 0
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                              Decorate 53(ii1DArray) Binding 4
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                              Decorate 60(ui2DArray) DescriptorSet 0
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                              Decorate 60(ui2DArray) Binding 5
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                              Decorate 71(uiCubeArray) DescriptorSet 0
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                              Decorate 71(uiCubeArray) Binding 6
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                              Decorate 77(fragColor) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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              10:    6(float) Constant 0
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              11:    7(fvec4) ConstantComposite 10 10 10 10
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              12:             TypeImage 6(float) 1D nonsampled format:Rgba32f
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              13:             TypePointer UniformConstant 12
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         14(i1D):     13(ptr) Variable UniformConstant
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              16:             TypeInt 32 1
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              17:     16(int) Constant 1
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              18:     16(int) Constant 3
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              22:             TypeImage 6(float) 2D nonsampled format:Rgba32f
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              23:             TypePointer UniformConstant 22
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         24(i2D):     23(ptr) Variable UniformConstant
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              26:             TypeVector 16(int) 2
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              27:     16(int) Constant 2
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              28:   26(ivec2) ConstantComposite 27 18
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              32:             TypeImage 6(float) 3D nonsampled format:Rgba32f
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              33:             TypePointer UniformConstant 32
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         34(i3D):     33(ptr) Variable UniformConstant
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              36:             TypeVector 16(int) 3
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              37:     16(int) Constant 4
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              38:     16(int) Constant 5
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              39:     16(int) Constant 6
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              40:   36(ivec3) ConstantComposite 37 38 39
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              44:             TypeImage 16(int) Cube nonsampled format:Rgba32i
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              45:             TypePointer UniformConstant 44
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      46(iiCube):     45(ptr) Variable UniformConstant
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              49:             TypeVector 16(int) 4
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              51:             TypeImage 16(int) 1D array nonsampled format:Rgba32i
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              52:             TypePointer UniformConstant 51
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   53(ii1DArray):     52(ptr) Variable UniformConstant
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              57:             TypeInt 32 0
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              58:             TypeImage 57(int) 2D array nonsampled format:Rgba32ui
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              59:             TypePointer UniformConstant 58
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   60(ui2DArray):     59(ptr) Variable UniformConstant
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              62:             TypeVector 57(int) 4
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              63:             TypePointer Function 62(ivec4)
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     65(ResType):             TypeStruct 16(int) 62(ivec4)
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              69:             TypeImage 57(int) Cube array nonsampled format:Rgba32ui
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              70:             TypePointer UniformConstant 69
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 71(uiCubeArray):     70(ptr) Variable UniformConstant
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              76:             TypePointer Output 7(fvec4)
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   77(fragColor):     76(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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           9(f4):      8(ptr) Variable Function
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          64(u4):     63(ptr) Variable Function
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                              Store 9(f4) 11
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              15:          12 Load 14(i1D)
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              19:    7(fvec4) ImageRead 15 17 Lod 18
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              20:    7(fvec4) Load 9(f4)
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              21:    7(fvec4) FAdd 20 19
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                              Store 9(f4) 21
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              25:          22 Load 24(i2D)
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              29:    7(fvec4) ImageRead 25 28 Lod 18
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              30:    7(fvec4) Load 9(f4)
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              31:    7(fvec4) FAdd 30 29
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                              Store 9(f4) 31
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              35:          32 Load 34(i3D)
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              41:    7(fvec4) ImageRead 35 40 Lod 18
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              42:    7(fvec4) Load 9(f4)
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              43:    7(fvec4) FAdd 42 41
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                              Store 9(f4) 43
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              47:          44 Load 46(iiCube)
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              48:    7(fvec4) Load 9(f4)
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              50:   49(ivec4) ConvertFToS 48
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                              ImageWrite 47 40 50 Lod 18
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              54:          51 Load 53(ii1DArray)
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              55:    7(fvec4) Load 9(f4)
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              56:   49(ivec4) ConvertFToS 55
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                              ImageWrite 54 28 56 Lod 18
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              61:          58 Load 60(ui2DArray)
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              66: 65(ResType) ImageSparseRead 61 40 Lod 18
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              67:   62(ivec4) CompositeExtract 66 1
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                              Store 64(u4) 67
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              68:     16(int) CompositeExtract 66 0
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              72:          69 Load 71(uiCubeArray)
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              73: 65(ResType) ImageSparseRead 72 40 Lod 18
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              74:   62(ivec4) CompositeExtract 73 1
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                              Store 64(u4) 74
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              75:     16(int) CompositeExtract 73 0
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              78:    7(fvec4) Load 9(f4)
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              79:   62(ivec4) Load 64(u4)
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              80:    7(fvec4) ConvertUToF 79
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              81:    7(fvec4) FAdd 78 80
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                              Store 77(fragColor) 81
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                              Return
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                              FunctionEnd
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