8 lines
		
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_KHR_shader_subgroup_basic: enable
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layout(location = 0) out uvec4 data;
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void main (void)
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{
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  data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
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}
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