215 lines
9.4 KiB
Plaintext
Executable File
215 lines
9.4 KiB
Plaintext
Executable File
spv.forLoop.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 132
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 37 105
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 15 "i"
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Name 24 "Count"
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Name 29 "bigColor"
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Name 37 "gl_FragColor"
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Name 40 "sum"
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Name 42 "i"
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Name 54 "v4"
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Name 64 "i"
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Name 72 "tv4"
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Name 89 "r"
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Name 95 "i"
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Name 105 "f"
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Name 118 "i"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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16: 13(int) Constant 0
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23: TypePointer UniformConstant 13(int)
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24(Count): 23(ptr) Variable UniformConstant
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26: TypeBool
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28: TypePointer UniformConstant 7(fvec4)
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29(bigColor): 28(ptr) Variable UniformConstant
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34: 13(int) Constant 1
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36: TypePointer Output 7(fvec4)
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37(gl_FragColor): 36(ptr) Variable Output
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39: TypePointer Function 6(float)
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41: 6(float) Constant 0
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49: 13(int) Constant 4
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51: TypeInt 32 0
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52: TypeVector 51(int) 4
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53: TypePointer UniformConstant 52(ivec4)
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54(v4): 53(ptr) Variable UniformConstant
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56: TypePointer UniformConstant 51(int)
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77: 51(int) Constant 4
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90: TypeVector 6(float) 3
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104: TypePointer Input 6(float)
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105(f): 104(ptr) Variable Input
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107: 51(int) Constant 3
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125: 13(int) Constant 16
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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15(i): 14(ptr) Variable Function
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40(sum): 39(ptr) Variable Function
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42(i): 14(ptr) Variable Function
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64(i): 14(ptr) Variable Function
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72(tv4): 8(ptr) Variable Function
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89(r): 8(ptr) Variable Function
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95(i): 14(ptr) Variable Function
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118(i): 14(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Store 15(i) 16
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Branch 17
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17: Label
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LoopMerge 19 20 None
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Branch 21
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21: Label
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22: 13(int) Load 15(i)
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25: 13(int) Load 24(Count)
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27: 26(bool) SLessThan 22 25
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BranchConditional 27 18 19
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18: Label
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30: 7(fvec4) Load 29(bigColor)
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31: 7(fvec4) Load 9(color)
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32: 7(fvec4) FAdd 31 30
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Store 9(color) 32
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Branch 20
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20: Label
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33: 13(int) Load 15(i)
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35: 13(int) IAdd 33 34
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Store 15(i) 35
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Branch 17
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19: Label
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38: 7(fvec4) Load 9(color)
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Store 37(gl_FragColor) 38
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Store 40(sum) 41
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Store 42(i) 16
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Branch 43
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43: Label
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LoopMerge 45 46 None
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Branch 47
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47: Label
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48: 13(int) Load 42(i)
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50: 26(bool) SLessThan 48 49
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BranchConditional 50 44 45
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44: Label
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55: 13(int) Load 42(i)
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57: 56(ptr) AccessChain 54(v4) 55
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58: 51(int) Load 57
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59: 6(float) ConvertUToF 58
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60: 6(float) Load 40(sum)
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61: 6(float) FAdd 60 59
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Store 40(sum) 61
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Branch 46
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46: Label
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62: 13(int) Load 42(i)
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63: 13(int) IAdd 62 34
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Store 42(i) 63
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Branch 43
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45: Label
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Store 64(i) 16
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Branch 65
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65: Label
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LoopMerge 67 68 None
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Branch 69
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69: Label
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70: 13(int) Load 64(i)
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71: 26(bool) SLessThan 70 49
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BranchConditional 71 66 67
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66: Label
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73: 13(int) Load 64(i)
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74: 13(int) Load 64(i)
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75: 56(ptr) AccessChain 54(v4) 74
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76: 51(int) Load 75
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78: 51(int) IMul 76 77
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79: 6(float) ConvertUToF 78
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80: 39(ptr) AccessChain 72(tv4) 73
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Store 80 79
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Branch 68
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68: Label
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81: 13(int) Load 64(i)
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82: 13(int) IAdd 81 34
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Store 64(i) 82
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Branch 65
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67: Label
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83: 6(float) Load 40(sum)
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84: 7(fvec4) CompositeConstruct 83 83 83 83
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85: 7(fvec4) Load 72(tv4)
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86: 7(fvec4) FAdd 84 85
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87: 7(fvec4) Load 37(gl_FragColor)
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88: 7(fvec4) FAdd 87 86
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Store 37(gl_FragColor) 88
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91: 7(fvec4) Load 11(BaseColor)
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92: 90(fvec3) VectorShuffle 91 91 0 1 2
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93: 7(fvec4) Load 89(r)
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94: 7(fvec4) VectorShuffle 93 92 4 5 6 3
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Store 89(r) 94
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Store 95(i) 16
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Branch 96
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96: Label
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LoopMerge 98 99 None
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Branch 100
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100: Label
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101: 13(int) Load 95(i)
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102: 13(int) Load 24(Count)
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103: 26(bool) SLessThan 101 102
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BranchConditional 103 97 98
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97: Label
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106: 6(float) Load 105(f)
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108: 39(ptr) AccessChain 89(r) 107
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Store 108 106
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Branch 99
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99: Label
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109: 13(int) Load 95(i)
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110: 13(int) IAdd 109 34
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Store 95(i) 110
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Branch 96
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98: Label
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111: 7(fvec4) Load 89(r)
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112: 90(fvec3) VectorShuffle 111 111 0 1 2
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113: 7(fvec4) Load 37(gl_FragColor)
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114: 90(fvec3) VectorShuffle 113 113 0 1 2
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115: 90(fvec3) FAdd 114 112
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116: 7(fvec4) Load 37(gl_FragColor)
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117: 7(fvec4) VectorShuffle 116 115 4 5 6 3
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Store 37(gl_FragColor) 117
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Store 118(i) 16
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Branch 119
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119: Label
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LoopMerge 121 122 None
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Branch 123
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123: Label
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124: 13(int) Load 118(i)
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126: 26(bool) SLessThan 124 125
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BranchConditional 126 120 121
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120: Label
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127: 6(float) Load 105(f)
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128: 7(fvec4) Load 37(gl_FragColor)
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129: 7(fvec4) VectorTimesScalar 128 127
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Store 37(gl_FragColor) 129
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Branch 122
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122: Label
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130: 13(int) Load 118(i)
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131: 13(int) IAdd 130 49
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Store 118(i) 131
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Branch 119
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121: Label
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Return
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FunctionEnd
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