glslang/Test/spv.whileLoop.frag
2016-01-22 17:47:22 -07:00

17 lines
221 B
GLSL

#version 140
uniform vec4 bigColor;
in vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}