This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
94 lines
4.6 KiB
Plaintext
Executable File
94 lines
4.6 KiB
Plaintext
Executable File
spv.RayGenShader11.rgen
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// Module Version 10300
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// Generated by (magic number): 8000a
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// Id's are bound by 53
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Capability RayTracingNV
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Extension "SPV_NV_ray_tracing"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint RayGenerationKHR 4 "main" 11 21
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Source GLSL 460
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SourceExtension "GL_NV_ray_tracing"
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Name 4 "main"
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Name 8 "lx"
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Name 11 "gl_LaunchIDNV"
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Name 16 "ly"
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Name 20 "sx"
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Name 21 "gl_LaunchSizeNV"
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Name 24 "sy"
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Name 29 "accNV"
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Name 37 "block"
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MemberName 37(block) 0 "dir"
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MemberName 37(block) 1 "origin"
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Name 39 ""
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Name 52 "payload"
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Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
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Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
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Decorate 29(accNV) DescriptorSet 0
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Decorate 29(accNV) Binding 0
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MemberDecorate 37(block) 0 Offset 0
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MemberDecorate 37(block) 1 Offset 16
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Decorate 37(block) Block
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Decorate 39 DescriptorSet 0
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Decorate 39 Binding 1
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Decorate 52(payload) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeVector 6(int) 3
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10: TypePointer Input 9(ivec3)
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11(gl_LaunchIDNV): 10(ptr) Variable Input
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12: 6(int) Constant 0
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13: TypePointer Input 6(int)
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17: 6(int) Constant 1
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21(gl_LaunchSizeNV): 10(ptr) Variable Input
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27: TypeAccelerationStructureKHR
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28: TypePointer UniformConstant 27
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29(accNV): 28(ptr) Variable UniformConstant
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35: TypeFloat 32
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36: TypeVector 35(float) 3
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37(block): TypeStruct 36(fvec3) 36(fvec3)
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38: TypePointer ShaderRecordBufferKHR 37(block)
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39: 38(ptr) Variable ShaderRecordBufferKHR
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40: TypeInt 32 1
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41: 40(int) Constant 1
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42: TypePointer ShaderRecordBufferKHR 36(fvec3)
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45: 35(float) Constant 1056964608
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46: 40(int) Constant 0
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49: 35(float) Constant 1061158912
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50: TypeVector 35(float) 4
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51: TypePointer RayPayloadKHR 50(fvec4)
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52(payload): 51(ptr) Variable RayPayloadKHR
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4(main): 2 Function None 3
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5: Label
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8(lx): 7(ptr) Variable Function
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16(ly): 7(ptr) Variable Function
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20(sx): 7(ptr) Variable Function
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24(sy): 7(ptr) Variable Function
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14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
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15: 6(int) Load 14
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Store 8(lx) 15
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18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
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19: 6(int) Load 18
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Store 16(ly) 19
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22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
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23: 6(int) Load 22
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Store 20(sx) 23
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25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
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26: 6(int) Load 25
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Store 24(sy) 26
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30: 27 Load 29(accNV)
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31: 6(int) Load 8(lx)
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32: 6(int) Load 16(ly)
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33: 6(int) Load 20(sx)
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34: 6(int) Load 24(sy)
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43: 42(ptr) AccessChain 39 41
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44: 36(fvec3) Load 43
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47: 42(ptr) AccessChain 39 46
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48: 36(fvec3) Load 47
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TraceRayKHR 30 31 32 33 34 12 44 45 48 49 41
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Return
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FunctionEnd
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