
Fix #2298. The AST has two precisions, an operation precision and a result precision. Actual use of GLSL with mediump samplers wants the result precision, so pick that up instead of the operation precision.
121 lines
6.0 KiB
Plaintext
Executable File
121 lines
6.0 KiB
Plaintext
Executable File
spv.precisionTexture.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 66
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 16 57 65
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ExecutionMode 4 OriginUpperLeft
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Source ESSL 310
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Name 4 "main"
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Name 9 "v"
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Name 13 "texM"
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Name 16 "vertex"
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Name 21 "texH"
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Name 52 "imageM"
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Name 57 "coord"
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Name 60 "imageH"
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Name 65 "fragColor"
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Decorate 9(v) RelaxedPrecision
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Decorate 13(texM) RelaxedPrecision
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Decorate 13(texM) DescriptorSet 0
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Decorate 13(texM) Binding 0
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Decorate 14 RelaxedPrecision
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Decorate 16(vertex) Location 0
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Decorate 20 RelaxedPrecision
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Decorate 21(texH) DescriptorSet 0
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Decorate 21(texH) Binding 1
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Decorate 26 RelaxedPrecision
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Decorate 34 RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 45 RelaxedPrecision
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Decorate 52(imageM) RelaxedPrecision
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Decorate 52(imageM) DescriptorSet 0
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Decorate 52(imageM) Binding 0
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Decorate 52(imageM) NonWritable
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Decorate 53 RelaxedPrecision
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Decorate 57(coord) Flat
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Decorate 57(coord) Location 1
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Decorate 59 RelaxedPrecision
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Decorate 60(imageH) DescriptorSet 0
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Decorate 60(imageH) Binding 1
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Decorate 60(imageH) NonWritable
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Decorate 65(fragColor) RelaxedPrecision
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Decorate 65(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(texM): 12(ptr) Variable UniformConstant
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15: TypePointer Input 7(fvec4)
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16(vertex): 15(ptr) Variable Input
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17: TypeVector 6(float) 2
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21(texH): 12(ptr) Variable UniformConstant
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29: TypeInt 32 0
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30: 29(int) Constant 2
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31: TypePointer Input 6(float)
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42: TypeVector 6(float) 3
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50: TypeImage 6(float) 2D nonsampled format:Rgba32f
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51: TypePointer UniformConstant 50
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52(imageM): 51(ptr) Variable UniformConstant
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54: TypeInt 32 1
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55: TypeVector 54(int) 2
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56: TypePointer Input 55(ivec2)
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57(coord): 56(ptr) Variable Input
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60(imageH): 51(ptr) Variable UniformConstant
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64: TypePointer Output 7(fvec4)
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65(fragColor): 64(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(v): 8(ptr) Variable Function
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14: 11 Load 13(texM)
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18: 7(fvec4) Load 16(vertex)
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19: 17(fvec2) VectorShuffle 18 18 0 1
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20: 7(fvec4) ImageSampleImplicitLod 14 19
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Store 9(v) 20
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22: 11 Load 21(texH)
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23: 7(fvec4) Load 16(vertex)
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24: 17(fvec2) VectorShuffle 23 23 0 1
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25: 7(fvec4) ImageSampleImplicitLod 22 24
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Store 9(v) 25
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26: 11 Load 13(texM)
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27: 7(fvec4) Load 16(vertex)
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28: 17(fvec2) VectorShuffle 27 27 0 1
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32: 31(ptr) AccessChain 16(vertex) 30
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33: 6(float) Load 32
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34: 7(fvec4) ImageSampleExplicitLod 26 28 Lod 33
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Store 9(v) 34
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35: 11 Load 21(texH)
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36: 7(fvec4) Load 16(vertex)
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37: 17(fvec2) VectorShuffle 36 36 0 1
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38: 31(ptr) AccessChain 16(vertex) 30
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39: 6(float) Load 38
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40: 7(fvec4) ImageSampleExplicitLod 35 37 Lod 39
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Store 9(v) 40
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41: 11 Load 13(texM)
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43: 7(fvec4) Load 16(vertex)
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44: 42(fvec3) VectorShuffle 43 43 0 1 2
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45: 7(fvec4) ImageSampleProjImplicitLod 41 44
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Store 9(v) 45
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46: 11 Load 21(texH)
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47: 7(fvec4) Load 16(vertex)
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48: 42(fvec3) VectorShuffle 47 47 0 1 2
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49: 7(fvec4) ImageSampleProjImplicitLod 46 48
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Store 9(v) 49
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53: 50 Load 52(imageM)
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58: 55(ivec2) Load 57(coord)
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59: 7(fvec4) ImageRead 53 58
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Store 9(v) 59
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61: 50 Load 60(imageH)
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62: 55(ivec2) Load 57(coord)
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63: 7(fvec4) ImageRead 61 62
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Store 9(v) 63
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Return
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FunctionEnd
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