 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			70 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spv.textureBuffer.vert
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 42
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| 
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|                               Capability Shader
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|                               Capability SampledBuffer
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Vertex 4  "main"
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|                               Source GLSL 450
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|                               Name 4  "main"
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|                               Name 9  "tBuf"
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|                               Name 13  "s"
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|                               Name 23  "sBuf"
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|                               Name 32  "utBuf"
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|                               Name 38  "itBuf"
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|                               Decorate 9(tBuf) DescriptorSet 0
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|                               Decorate 9(tBuf) Binding 0
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|                               Decorate 13(s) DescriptorSet 0
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|                               Decorate 13(s) Binding 1
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|                               Decorate 23(sBuf) DescriptorSet 0
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|                               Decorate 23(sBuf) Binding 2
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|                               Decorate 32(utBuf) DescriptorSet 0
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|                               Decorate 32(utBuf) Binding 3
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|                               Decorate 38(itBuf) DescriptorSet 0
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|                               Decorate 38(itBuf) Binding 4
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeImage 6(float) Buffer sampled format:Unknown
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|                8:             TypePointer UniformConstant 7
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|          9(tBuf):      8(ptr) Variable UniformConstant
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|               11:             TypeSampler
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|               12:             TypePointer UniformConstant 11
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|            13(s):     12(ptr) Variable UniformConstant
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|               15:             TypeSampledImage 7
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|               17:             TypeInt 32 1
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|               18:     17(int) Constant 13
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|               20:             TypeVector 6(float) 4
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|               22:             TypePointer UniformConstant 15
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|         23(sBuf):     22(ptr) Variable UniformConstant
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|               29:             TypeInt 32 0
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|               30:             TypeImage 29(int) Buffer sampled format:Unknown
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|               31:             TypePointer UniformConstant 30
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|        32(utBuf):     31(ptr) Variable UniformConstant
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|               34:             TypeVector 29(int) 4
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|               36:             TypeImage 17(int) Buffer sampled format:Unknown
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|               37:             TypePointer UniformConstant 36
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|        38(itBuf):     37(ptr) Variable UniformConstant
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|               40:             TypeVector 17(int) 4
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|          4(main):           2 Function None 3
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|                5:             Label
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|               10:           7 Load 9(tBuf)
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|               14:          11 Load 13(s)
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|               16:          15 SampledImage 10 14
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|               19:           7 Image 16
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|               21:   20(fvec4) ImageFetch 19 18
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|               24:          15 Load 23(sBuf)
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|               25:           7 Image 24
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|               26:   20(fvec4) ImageFetch 25 18
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|               27:           7 Load 9(tBuf)
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|               28:   20(fvec4) ImageFetch 27 18
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|               33:          30 Load 32(utBuf)
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|               35:   34(ivec4) ImageFetch 33 18
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|               39:          36 Load 38(itBuf)
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|               41:   40(ivec4) ImageFetch 39 18
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|                               Return
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|                               FunctionEnd
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