14 lines
497 B
GLSL
14 lines
497 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : enable
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hitAttributeEXT vec4 payload;
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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void main()
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{
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payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
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reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
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terminateRayEXT();
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ignoreIntersectionEXT();
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bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
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}
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