 1189a7bc4a
			
		
	
	
		1189a7bc4a
		
	
	
	
	
		
			
			The 310 spec (and desktop specs) have clarified this is a waring, not an error, but 300 tests still expect an error.
		
			
				
	
	
		
			77 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| 
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| int imax, imin;
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| uint umax, umin;
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| 
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| vec3 x, y;    // ERROR, needs default precision
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| bvec3 bv;
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| 
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| uint uy;
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| uvec2 uv2c;
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| uvec2 uv2y;
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| uvec2 uv2x;
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| uvec4 uv4y;
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| 
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| ivec3 iv3a;
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| ivec3 iv3b;
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| 
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| ivec4 iv4a;
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| ivec4 iv4b;
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| 
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| float f;
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| 
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| vec2 v2a, v2b;
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| vec4 v4;
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| 
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| void main()
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| {
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|     // 1.3 int
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|     vec3 v = mix(x, y, bv);
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|     ivec4 iv10 = abs(iv4a);
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|     ivec4 iv11 = sign(iv4a);
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|     ivec4 iv12 = min(iv4a, iv4b);
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|     ivec4 iv13 = min(iv4a, imin);
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|     uvec2 u = min(uv2x, uv2y);
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|     uvec4 uv = min(uv4y, uy);
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|     ivec3 iv14 = max(iv3a, iv3b);
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|     ivec4 iv15 = max(iv4a, imax);
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|     uvec2 u10 = max(uv2x, uv2y);
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|     uvec2 u11 = max(uv2x, uy);
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|     ivec4 iv16 = clamp(iv4a, iv4a, iv4b);
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|     ivec4 iv17 = clamp(iv4a, imin, imax);
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|     uvec2 u12 = clamp(uv2x, uv2y, uv2c);
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|     uvec4 uv10 = clamp(uv4y, umin, umax);
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| 
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|     // 1.3 float
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|     vec3 modfOut;
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|     vec3 v11 = modf(x, modfOut);
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| 
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|     float t = trunc(f);
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|     vec2 v12 = round(v2a);
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|     vec2 v13 = roundEven(v2a);
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|     bvec2 b10 = isnan(v2a);
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|     bvec4 b11 = isinf(v4);
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| 
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|     // 3.3 float
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|     int i = floatBitsToInt(f);
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|     uvec4 uv11 = floatBitsToUint(v4);
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|     vec4 v14 = intBitsToFloat(iv4a);
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|     vec2 v15 = uintBitsToFloat(uv2c);
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| 
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|     // 4.0  pack
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|     uint u19 = packSnorm2x16(v2a);
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|     vec2 v20 = unpackSnorm2x16(uy);
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|     uint u15 = packUnorm2x16(v2a);
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|     vec2 v16 = unpackUnorm2x16(uy);
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|     uint u17 = packHalf2x16(v2b);
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|     vec2 v18 = unpackHalf2x16(uy);
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| 
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|     // not present
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|     noise2(v18);  // ERROR, not present
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| 
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|     float t__;  // ERROR, no __ until revision 310
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| 
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|       // ERROR, no __ until revision 310
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|     #define __D
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| }
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