120 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.nested-runtimeArray.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main( ( temp float)
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0:7    Function Parameters: 
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        direct index ( temp float)
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0:8          a: direct index for structure ( temp unsized 1-element array of float)
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0:8            direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
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0:8              @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
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0:8                'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:8                Constant:
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0:8                  0 (const uint)
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0:8              Constant:
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0:8                0 (const int)
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            0 (const int)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:7        Function Call: @main( ( temp float)
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0:?   Linker Objects
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0:?     'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:?     '@entryPointOutput' (layout( location=0) out float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main( ( temp float)
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0:7    Function Parameters: 
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        direct index ( temp float)
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0:8          a: direct index for structure ( temp unsized 1-element array of float)
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0:8            direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
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0:8              @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
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0:8                'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:8                Constant:
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0:8                  0 (const uint)
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0:8              Constant:
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0:8                0 (const int)
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            0 (const int)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:7        Function Call: @main( ( temp float)
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0:?   Linker Objects
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0:?     'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
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0:?     '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 26
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 24
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "@main("
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                              Name 11  "A"
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                              MemberName 11(A) 0  "a"
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                              Name 13  "B"
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                              MemberName 13(B) 0  "@data"
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                              Name 15  "B"
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                              Name 24  "@entryPointOutput"
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                              Decorate 10 ArrayStride 4
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                              MemberDecorate 11(A) 0 Offset 0
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                              Decorate 11(A) BufferBlock
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                              Decorate 12 ArrayStride 4
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                              MemberDecorate 13(B) 0 Offset 0
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                              Decorate 13(B) BufferBlock
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                              Decorate 15(B) DescriptorSet 0
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                              Decorate 15(B) Binding 0
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                              Decorate 24(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeFunction 6(float)
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              10:             TypeRuntimeArray 6(float)
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           11(A):             TypeStruct 10
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              12:             TypeRuntimeArray 11(A)
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           13(B):             TypeStruct 12
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              14:             TypePointer Uniform 13(B)
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           15(B):     14(ptr) Variable Uniform
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              16:             TypeInt 32 1
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              17:     16(int) Constant 0
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              18:             TypePointer Uniform 6(float)
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              23:             TypePointer Output 6(float)
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24(@entryPointOutput):     23(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              25:    6(float) FunctionCall 8(@main()
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                              Store 24(@entryPointOutput) 25
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                              Return
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                              FunctionEnd
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       8(@main():    6(float) Function None 7
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               9:             Label
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              19:     18(ptr) AccessChain 15(B) 17 17 17 17
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              20:    6(float) Load 19
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                              ReturnValue 20
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                              FunctionEnd
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