16 lines
		
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| #extension GL_NV_viewport_array2 :require
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| 
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| layout(vertices = 4) out;
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| 
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| out gl_PerVertex {
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|     int gl_ViewportMask[2];
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| } gl_out[4];
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| 
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| layout (viewport_relative) out highp int gl_Layer;
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| 
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| void main()
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| {
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|     gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
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| }
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