13 lines
		
	
	
		
			352 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			352 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 AmbientColor = float4(1, 0.5, 0, 1);
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| float AmbientIntensity = 0.1;
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| 
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| float4 PixelShaderFunction(float4 input) : COLOR0
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| {
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|     return input * AmbientIntensity + AmbientColor;
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|     return input * input + input * input;
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|     return input + input * input + input;
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|     return ++input * -+-+--input;
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|     return input++ + ++input;
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|     return sin(input);
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| }
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