Also split linker validation into its own file, removed dead "QualifierAlive" files, printed errors for parsing problems with built-in symbols, updated the Windows binary, and added some tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
|
|
ERROR: 0:13: 'gl_ClipDistance' : undeclared identifier
|
|
ERROR: 0:13: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
|
|
ERROR: 0:13: 'assign' : l-value required (can't modify a const)
|
|
ERROR: 0:16: 'gl_' : reserved built-in name
|
|
ERROR: 0:21: 'a' : cannot redeclare a user-block member array
|
|
ERROR: 5 compilation errors. No code generated.
|
|
|
|
ERROR: node is still EOpNull!
|
|
0:9 Function Definition: main( (void)
|
|
0:9 Function Parameters:
|
|
0:11 Sequence
|
|
0:11 move second child to first child (4-component vector of float)
|
|
0:11 'gl_Position' (invariant gl_Position 4-component vector of float)
|
|
0:11 'iv4' (in 4-component vector of float)
|
|
0:12 move second child to first child (float)
|
|
0:12 'gl_PointSize' (gl_PointSize float)
|
|
0:12 'ps' (uniform float)
|
|
0:13 move second child to first child (float)
|
|
0:13 Constant:
|
|
0:13 0.000000
|
|
0:13 direct index (float)
|
|
0:13 'iv4' (in 4-component vector of float)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'iv4' (in 4-component vector of float)
|
|
0:? 'ps' (uniform float)
|
|
0:? 'gl_ClipDistance' (4-element array of float)
|
|
0:? '__anon__0' (layout(shared ) uniform block)
|
|
0:? 'gl_VertexID' (gl_VertexId int)
|
|
0:? 'gl_InstanceID' (gl_InstanceId int)
|
|
|