154 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.attribute.expression.comp
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9  Function Definition: @main( ( temp 4-component vector of float)
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0:9    Function Parameters: 
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0:?     Sequence
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0:11      Sequence
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0:11        move second child to first child ( temp int)
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0:11          'x' ( temp int)
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0:11          Constant:
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0:11            0 (const int)
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0:11        Loop with condition tested first: Unroll
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0:11          Loop Condition
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0:11          Compare Less Than ( temp bool)
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0:11            'x' ( temp int)
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0:11            bound: direct index for structure ( uniform int)
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0:11              'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:11              Constant:
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0:11                0 (const uint)
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0:11          No loop body
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0:11          Loop Terminal Expression
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0:11          Pre-Increment ( temp int)
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0:11            'x' ( temp int)
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0:14      Branch: Return with expression
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked compute stage:
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9  Function Definition: @main( ( temp 4-component vector of float)
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0:9    Function Parameters: 
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0:?     Sequence
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0:11      Sequence
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0:11        move second child to first child ( temp int)
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0:11          'x' ( temp int)
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0:11          Constant:
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0:11            0 (const int)
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0:11        Loop with condition tested first: Unroll
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0:11          Loop Condition
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0:11          Compare Less Than ( temp bool)
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0:11            'x' ( temp int)
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0:11            bound: direct index for structure ( uniform int)
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0:11              'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:11              Constant:
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0:11                0 (const uint)
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0:11          No loop body
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0:11          Loop Terminal Expression
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0:11          Pre-Increment ( temp int)
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0:11            'x' ( temp int)
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0:14      Branch: Return with expression
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint GLCompute 4  "main" 37
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                              ExecutionMode 4 LocalSize 4 6 8
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 13  "x"
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                              Name 21  "$Global"
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                              MemberName 21($Global) 0  "bound"
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                              Name 23  ""
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                              Name 37  "@entryPointOutput"
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                              MemberDecorate 21($Global) 0 Offset 0
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                              Decorate 21($Global) Block
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                              Decorate 23 DescriptorSet 0
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                              Decorate 23 Binding 0
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                              Decorate 37(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeInt 32 1
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              12:             TypePointer Function 11(int)
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              14:     11(int) Constant 0
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     21($Global):             TypeStruct 11(int)
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              22:             TypePointer Uniform 21($Global)
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              23:     22(ptr) Variable Uniform
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              24:             TypePointer Uniform 11(int)
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              27:             TypeBool
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              30:     11(int) Constant 1
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              32:    6(float) Constant 0
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              33:    7(fvec4) ConstantComposite 32 32 32 32
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              36:             TypePointer Output 7(fvec4)
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37(@entryPointOutput):     36(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              38:    7(fvec4) FunctionCall 9(@main()
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                              Store 37(@entryPointOutput) 38
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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           13(x):     12(ptr) Variable Function
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                              Store 13(x) 14
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                              Branch 15
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              15:             Label
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                              LoopMerge 17 18 Unroll 
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                              Branch 19
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              19:             Label
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              20:     11(int) Load 13(x)
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              25:     24(ptr) AccessChain 23 14
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              26:     11(int) Load 25
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              28:    27(bool) SLessThan 20 26
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                              BranchConditional 28 16 17
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              16:               Label
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                                Branch 18
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              18:               Label
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              29:     11(int)   Load 13(x)
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              31:     11(int)   IAdd 29 30
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                                Store 13(x) 31
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                                Branch 15
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              17:             Label
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                              ReturnValue 33
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                              FunctionEnd
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