glslang/Test/baseResults/cppNest.vert.out
John Kessenich fcb4ed054c Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1)
 - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy
 - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself
 - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not
 - delete some unused "memory cleanup" code


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-30 20:34:28 +00:00

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cppNest.vert
ERROR: 0:144: '#elif' : #elif after #else
ERROR: 0:152: '#else' : #else after #else
ERROR: 0:161: '#elif' : #elif after #else
ERROR: 0:169: '#else' : #else after #else
ERROR: 0:177: 'macro expansion' : EOF in macro FUNC
ERROR: 0:178: '' : syntax error
ERROR: 6 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 Constant:
0:12 1.000000
0:21 add second child into first child (float)
0:21 'sum' (float)
0:21 Constant:
0:21 300.000000
0:61 add second child into first child (float)
0:61 'sum' (float)
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child (float)
0:69 'sum' (float)
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child (float)
0:76 'sum' (float)
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child (4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float)
0:86 'sum' (float)
0:103 Sequence
0:103 move second child to first child (int)
0:103 'selected4' (int)
0:103 Constant:
0:103 4 (const int)
0:115 Sequence
0:115 move second child to first child (int)
0:115 'selected2' (int)
0:115 Constant:
0:115 2 (const int)
0:133 Sequence
0:133 move second child to first child (int)
0:133 'selected3' (int)
0:133 Constant:
0:133 3 (const int)
0:175 Function Definition: foo985( (void)
0:175 Function Parameters:
0:175 Sequence
0:175 Constant:
0:175 6 (const int)
0:? Linker Objects
0:? 'sum' (float)
0:? 'selected4' (int)
0:? 'selected2' (int)
0:? 'selected3' (int)
Linked vertex stage: