
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1) - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not - delete some unused "memory cleanup" code git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
cppNest.vert
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ERROR: 0:144: '#elif' : #elif after #else
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ERROR: 0:152: '#else' : #else after #else
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ERROR: 0:161: '#elif' : #elif after #else
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ERROR: 0:169: '#else' : #else after #else
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ERROR: 0:177: 'macro expansion' : EOF in macro FUNC
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ERROR: 0:178: '' : syntax error
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ERROR: 6 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (float)
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0:5 'sum' (float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (float)
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0:12 'sum' (float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child (float)
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0:21 'sum' (float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child (float)
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0:61 'sum' (float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child (float)
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0:65 'sum' (float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child (float)
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0:69 'sum' (float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child (float)
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0:76 'sum' (float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child (4-component vector of float)
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0:86 'gl_Position' (gl_Position 4-component vector of float)
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0:86 Construct vec4 (4-component vector of float)
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0:86 'sum' (float)
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0:103 Sequence
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0:103 move second child to first child (int)
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0:103 'selected4' (int)
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0:103 Constant:
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0:103 4 (const int)
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0:115 Sequence
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0:115 move second child to first child (int)
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0:115 'selected2' (int)
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0:115 Constant:
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0:115 2 (const int)
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0:133 Sequence
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0:133 move second child to first child (int)
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0:133 'selected3' (int)
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0:133 Constant:
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0:133 3 (const int)
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0:175 Function Definition: foo985( (void)
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0:175 Function Parameters:
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0:175 Sequence
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0:175 Constant:
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0:175 6 (const int)
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0:? Linker Objects
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0:? 'sum' (float)
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0:? 'selected4' (int)
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0:? 'selected2' (int)
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0:? 'selected3' (int)
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Linked vertex stage:
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