 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			70 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 300layout.frag
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| ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
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| ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions 
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| ERROR: 0:17: 'location' : too large for fragment output 
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| ERROR: 0:18: 'location' : too large for fragment output 
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| ERROR: 0:18: 'location' : overlapping use of location 41
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| ERROR: 0:19: 'location' : too large for fragment output 
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| ERROR: 0:19: 'location' : overlapping use of location 40
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| ERROR: 7 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 300
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| ERROR: node is still EOpNull!
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      move second child to first child ( temp mediump 4-component vector of float)
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| 0:12        'c' (layout( location=1) out mediump 4-component vector of float)
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| 0:12        'color' (layout( location=2) smooth in mediump 4-component vector of float)
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| 0:13      move second child to first child ( temp mediump 4-component vector of float)
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| 0:13        'p' (layout( location=3) out mediump 4-component vector of float)
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| 0:13        'pos' ( smooth in mediump 4-component vector of float)
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| 0:14      move second child to first child ( temp mediump 4-component vector of float)
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| 0:14        direct index (layout( location=4) temp mediump 4-component vector of float)
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| 0:14          'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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| 0:14          Constant:
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| 0:14            1 (const int)
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| 0:14        'pos' ( smooth in mediump 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'pos' ( smooth in mediump 4-component vector of float)
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| 0:?     'color' (layout( location=2) smooth in mediump 4-component vector of float)
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| 0:?     'c' (layout( location=1) out mediump 4-component vector of float)
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| 0:?     'p' (layout( location=3) out mediump 4-component vector of float)
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| 0:?     'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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| 0:?     'ca' (layout( location=40) out 4-element array of mediump float)
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| 0:?     'cb' (layout( location=41) out 2-element array of mediump float)
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| 0:?     'cc' (layout( location=39) out 6-element array of mediump float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 300
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| ERROR: node is still EOpNull!
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      move second child to first child ( temp mediump 4-component vector of float)
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| 0:12        'c' (layout( location=1) out mediump 4-component vector of float)
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| 0:12        'color' (layout( location=2) smooth in mediump 4-component vector of float)
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| 0:13      move second child to first child ( temp mediump 4-component vector of float)
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| 0:13        'p' (layout( location=3) out mediump 4-component vector of float)
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| 0:13        'pos' ( smooth in mediump 4-component vector of float)
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| 0:14      move second child to first child ( temp mediump 4-component vector of float)
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| 0:14        direct index (layout( location=4) temp mediump 4-component vector of float)
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| 0:14          'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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| 0:14          Constant:
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| 0:14            1 (const int)
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| 0:14        'pos' ( smooth in mediump 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'pos' ( smooth in mediump 4-component vector of float)
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| 0:?     'color' (layout( location=2) smooth in mediump 4-component vector of float)
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| 0:?     'c' (layout( location=1) out mediump 4-component vector of float)
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| 0:?     'p' (layout( location=3) out mediump 4-component vector of float)
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| 0:?     'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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| 0:?     'ca' (layout( location=40) out 4-element array of mediump float)
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| 0:?     'cb' (layout( location=41) out 2-element array of mediump float)
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| 0:?     'cc' (layout( location=39) out 6-element array of mediump float)
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| 
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