95 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.depthGreater.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_greater
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'depth' ( out float)
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp float)
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| 0:3        'depth' ( out float)
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| 0:3        Constant:
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| 0:3          0.200000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
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| 0:?         'depth' ( temp float)
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| 0:2      move second child to first child ( temp float)
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| 0:?         'depth' ( out float FragDepth)
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| 0:?         'depth' ( temp float)
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| 0:?   Linker Objects
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| 0:?     'depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_greater
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'depth' ( out float)
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp float)
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| 0:3        'depth' ( out float)
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| 0:3        Constant:
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| 0:3          0.200000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
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| 0:?         'depth' ( temp float)
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| 0:2      move second child to first child ( temp float)
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| 0:?         'depth' ( out float FragDepth)
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| 0:?         'depth' ( temp float)
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| 0:?   Linker Objects
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| 0:?     'depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80003
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| // Id's are bound by 20
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 18
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthGreater
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 10  "@PixelShaderFunction(f1;"
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|                               Name 9  "depth"
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|                               Name 13  "depth"
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|                               Name 14  "param"
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|                               Name 18  "depth"
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|                               Decorate 18(depth) BuiltIn FragDepth
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Function 6(float)
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|                8:             TypeFunction 2 7(ptr)
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|               12:    6(float) Constant 1045220557
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|               17:             TypePointer Output 6(float)
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|        18(depth):     17(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        13(depth):      7(ptr) Variable Function
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|        14(param):      7(ptr) Variable Function
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|               15:           2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param)
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|               16:    6(float) Load 14(param)
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|                               Store 13(depth) 16
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|               19:    6(float) Load 13(depth)
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|                               Store 18(depth) 19
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|                               Return
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|                               FunctionEnd
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| 10(@PixelShaderFunction(f1;):           2 Function None 8
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|         9(depth):      7(ptr) FunctionParameter
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|               11:             Label
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|                               Store 9(depth) 12
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|                               Return
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|                               FunctionEnd
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