201 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.flatten.return.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:11    Function Parameters: 
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0:?     Sequence
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0:12      Branch: Return with expression
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0:?         Constant:
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0:?           1.000000
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0:?           1.000000
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0:?           1.000000
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0:?           1.000000
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0:?           2.000000
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0:?           3.000000
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0:?           4.000000
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0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16    Function Parameters: 
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0:?     Sequence
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0:17      Branch: Return with expression
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0:17        Function Call: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16  Function Definition: main( ( temp void)
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0:16    Function Parameters: 
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0:?     Sequence
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0:16      Sequence
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0:16        move second child to first child ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16          'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16          Function Call: @main( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:16          color: direct index for structure ( temp 4-component vector of float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              0 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:16          other_struct_member1: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              1 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:16          other_struct_member2: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              2 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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0:16          other_struct_member3: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              3 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:?     '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:?     '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:?     '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:11    Function Parameters: 
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0:?     Sequence
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0:12      Branch: Return with expression
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0:?         Constant:
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0:?           1.000000
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0:?           1.000000
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0:?           1.000000
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0:?           1.000000
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0:?           2.000000
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0:?           3.000000
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0:?           4.000000
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0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16    Function Parameters: 
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0:?     Sequence
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0:17      Branch: Return with expression
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0:17        Function Call: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16  Function Definition: main( ( temp void)
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0:16    Function Parameters: 
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0:?     Sequence
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0:16      Sequence
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0:16        move second child to first child ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16          'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16          Function Call: @main( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:16          color: direct index for structure ( temp 4-component vector of float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              0 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:16          other_struct_member1: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              1 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:16          other_struct_member2: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              2 (const int)
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0:16        move second child to first child ( temp float)
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0:?           '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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0:16          other_struct_member3: direct index for structure ( temp float)
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0:16            'flattenTemp' ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
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0:16            Constant:
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0:16              3 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:?     '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
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0:?     '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
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0:?     '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 49
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 29 36 41 45
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "color"
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                              MemberName 8(PS_OUTPUT) 1  "other_struct_member1"
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                              MemberName 8(PS_OUTPUT) 2  "other_struct_member2"
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                              MemberName 8(PS_OUTPUT) 3  "other_struct_member3"
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                              Name 10  "Func1("
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                              Name 12  "@main("
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                              Name 26  "flattenTemp"
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                              Name 29  "@entryPointOutput.color"
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                              Name 36  "@entryPointOutput.other_struct_member1"
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                              Name 41  "@entryPointOutput.other_struct_member2"
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                              Name 45  "@entryPointOutput.other_struct_member3"
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                              Decorate 29(@entryPointOutput.color) Location 0
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                              Decorate 36(@entryPointOutput.other_struct_member1) Location 1
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                              Decorate 41(@entryPointOutput.other_struct_member2) Location 2
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                              Decorate 45(@entryPointOutput.other_struct_member3) Location 3
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              14:    6(float) Constant 1065353216
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              15:    7(fvec4) ConstantComposite 14 14 14 14
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              16:    6(float) Constant 1073741824
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              17:    6(float) Constant 1077936128
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              18:    6(float) Constant 1082130432
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              19:8(PS_OUTPUT) ConstantComposite 15 16 17 18
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              25:             TypePointer Function 8(PS_OUTPUT)
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              28:             TypePointer Output 7(fvec4)
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29(@entryPointOutput.color):     28(ptr) Variable Output
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              30:             TypeInt 32 1
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              31:     30(int) Constant 0
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              32:             TypePointer Function 7(fvec4)
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              35:             TypePointer Output 6(float)
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36(@entryPointOutput.other_struct_member1):     35(ptr) Variable Output
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              37:     30(int) Constant 1
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              38:             TypePointer Function 6(float)
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41(@entryPointOutput.other_struct_member2):     35(ptr) Variable Output
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              42:     30(int) Constant 2
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45(@entryPointOutput.other_struct_member3):     35(ptr) Variable Output
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              46:     30(int) Constant 3
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         4(main):           2 Function None 3
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               5:             Label
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 26(flattenTemp):     25(ptr) Variable Function
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              27:8(PS_OUTPUT) FunctionCall 12(@main()
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                              Store 26(flattenTemp) 27
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              33:     32(ptr) AccessChain 26(flattenTemp) 31
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              34:    7(fvec4) Load 33
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                              Store 29(@entryPointOutput.color) 34
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              39:     38(ptr) AccessChain 26(flattenTemp) 37
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              40:    6(float) Load 39
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                              Store 36(@entryPointOutput.other_struct_member1) 40
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              43:     38(ptr) AccessChain 26(flattenTemp) 42
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              44:    6(float) Load 43
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                              Store 41(@entryPointOutput.other_struct_member2) 44
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              47:     38(ptr) AccessChain 26(flattenTemp) 46
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              48:    6(float) Load 47
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                              Store 45(@entryPointOutput.other_struct_member3) 48
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                              Return
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                              FunctionEnd
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      10(Func1():8(PS_OUTPUT) Function None 9
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              11:             Label
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                              ReturnValue 19
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                              FunctionEnd
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      12(@main():8(PS_OUTPUT) Function None 9
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              13:             Label
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              22:8(PS_OUTPUT) FunctionCall 10(Func1()
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                              ReturnValue 22
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                              FunctionEnd
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