140 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.identifier.sample.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: sample(i1; ( temp int)
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| 0:9    Function Parameters: 
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| 0:9      'x' ( in int)
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| 0:?     Sequence
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| 0:9      Branch: Return with expression
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| 0:9        'x' ( in int)
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| 0:12  Function Definition: @main( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:15          'sample' ( temp 4-component vector of float)
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| 0:?           Constant:
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| 0:?             3.000000
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| 0:?             4.000000
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| 0:?             5.000000
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| 0:?             6.000000
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| 0:17      Branch: Return with expression
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| 0:17        vector swizzle ( temp 4-component vector of float)
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| 0:17          'sample' ( temp 4-component vector of float)
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| 0:17          Sequence
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| 0:17            Constant:
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| 0:17              0 (const int)
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| 0:17            Constant:
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| 0:17              1 (const int)
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| 0:17            Constant:
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| 0:17              2 (const int)
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| 0:17            Constant:
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| 0:17              3 (const int)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:12        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: sample(i1; ( temp int)
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| 0:9    Function Parameters: 
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| 0:9      'x' ( in int)
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| 0:?     Sequence
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| 0:9      Branch: Return with expression
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| 0:9        'x' ( in int)
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| 0:12  Function Definition: @main( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:15          'sample' ( temp 4-component vector of float)
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| 0:?           Constant:
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| 0:?             3.000000
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| 0:?             4.000000
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| 0:?             5.000000
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| 0:?             6.000000
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| 0:17      Branch: Return with expression
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| 0:17        vector swizzle ( temp 4-component vector of float)
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| 0:17          'sample' ( temp 4-component vector of float)
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| 0:17          Sequence
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| 0:17            Constant:
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| 0:17              0 (const int)
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| 0:17            Constant:
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| 0:17              1 (const int)
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| 0:17            Constant:
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| 0:17              2 (const int)
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| 0:17            Constant:
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| 0:17              3 (const int)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:12        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80003
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| // Id's are bound by 33
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 31
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 10  "sample(i1;"
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|                               Name 9  "x"
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|                               Name 15  "@main("
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|                               Name 21  "sample"
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|                               Name 31  "@entryPointOutput"
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|                               Decorate 31(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeInt 32 1
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|                7:             TypePointer Function 6(int)
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|                8:             TypeFunction 6(int) 7(ptr)
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|               12:             TypeFloat 32
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|               13:             TypeVector 12(float) 4
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|               14:             TypeFunction 13(fvec4)
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|               20:             TypePointer Function 13(fvec4)
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|               22:   12(float) Constant 1077936128
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|               23:   12(float) Constant 1082130432
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|               24:   12(float) Constant 1084227584
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|               25:   12(float) Constant 1086324736
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|               26:   13(fvec4) ConstantComposite 22 23 24 25
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|               30:             TypePointer Output 13(fvec4)
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| 31(@entryPointOutput):     30(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               32:   13(fvec4) FunctionCall 15(@main()
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|                               Store 31(@entryPointOutput) 32
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|                               Return
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|                               FunctionEnd
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|   10(sample(i1;):      6(int) Function None 8
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|             9(x):      7(ptr) FunctionParameter
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|               11:             Label
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|               17:      6(int) Load 9(x)
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|                               ReturnValue 17
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|                               FunctionEnd
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|       15(@main():   13(fvec4) Function None 14
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|               16:             Label
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|       21(sample):     20(ptr) Variable Function
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|                               Store 21(sample) 26
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|               27:   13(fvec4) Load 21(sample)
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|                               ReturnValue 27
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|                               FunctionEnd
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