182 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.namespace.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: N1::getVec( ( temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        'v1' ( global 4-component vector of float)
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| 0:10  Function Definition: N2::getVec( ( temp 4-component vector of float)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        'v2' ( global 4-component vector of float)
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| 0:12  Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Branch: Return with expression
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| 0:12        'v2' ( global 4-component vector of float)
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| 0:15  Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
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| 0:15    Function Parameters: 
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| 0:15      '@this' ( temp structure{})
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| 0:?     Sequence
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| 0:15      Branch: Return with expression
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| 0:15        'v2' ( global 4-component vector of float)
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| 0:21  Function Definition: @main( ( temp 4-component vector of float)
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| 0:21    Function Parameters: 
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| 0:?     Sequence
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| 0:22      Branch: Return with expression
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| 0:22        add ( temp 4-component vector of float)
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| 0:22          add ( temp 4-component vector of float)
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| 0:22            add ( temp 4-component vector of float)
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| 0:22              Function Call: N1::getVec( ( temp 4-component vector of float)
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| 0:22              Function Call: N2::getVec( ( temp 4-component vector of float)
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| 0:22            Function Call: N2::N3::getVec( ( temp 4-component vector of float)
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| 0:22          vector-scale ( temp 4-component vector of float)
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| 0:22            Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
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| 0:22            'N2::gf' ( global float)
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| 0:21  Function Definition: main( ( temp void)
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| 0:21    Function Parameters: 
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| 0:?     Sequence
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:21        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'v1' ( global 4-component vector of float)
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| 0:?     'v2' ( global 4-component vector of float)
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| 0:?     'N2::gf' ( global float)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: N1::getVec( ( temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        'v1' ( global 4-component vector of float)
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| 0:10  Function Definition: N2::getVec( ( temp 4-component vector of float)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        'v2' ( global 4-component vector of float)
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| 0:12  Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Branch: Return with expression
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| 0:12        'v2' ( global 4-component vector of float)
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| 0:15  Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
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| 0:15    Function Parameters: 
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| 0:15      '@this' ( temp structure{})
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| 0:?     Sequence
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| 0:15      Branch: Return with expression
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| 0:15        'v2' ( global 4-component vector of float)
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| 0:21  Function Definition: @main( ( temp 4-component vector of float)
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| 0:21    Function Parameters: 
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| 0:?     Sequence
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| 0:22      Branch: Return with expression
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| 0:22        add ( temp 4-component vector of float)
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| 0:22          add ( temp 4-component vector of float)
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| 0:22            add ( temp 4-component vector of float)
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| 0:22              Function Call: N1::getVec( ( temp 4-component vector of float)
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| 0:22              Function Call: N2::getVec( ( temp 4-component vector of float)
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| 0:22            Function Call: N2::N3::getVec( ( temp 4-component vector of float)
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| 0:22          vector-scale ( temp 4-component vector of float)
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| 0:22            Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
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| 0:22            'N2::gf' ( global float)
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| 0:21  Function Definition: main( ( temp void)
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| 0:21    Function Parameters: 
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| 0:?     Sequence
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:21        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'v1' ( global 4-component vector of float)
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| 0:?     'v2' ( global 4-component vector of float)
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| 0:?     'N2::gf' ( global float)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80003
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| // Id's are bound by 54
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 52
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "N1::getVec("
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|                               Name 11  "N2::getVec("
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|                               Name 13  "N2::N3::getVec("
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|                               Name 15  "C1"
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|                               Name 19  "N2::N3::C1::getVec("
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|                               Name 18  "@this"
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|                               Name 21  "@main("
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|                               Name 24  "v1"
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|                               Name 28  "v2"
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|                               Name 45  "N2::gf"
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|                               Name 52  "@entryPointOutput"
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|                               Decorate 52(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|           15(C1):             TypeStruct
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|               16:             TypePointer Function 15(C1)
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|               17:             TypeFunction 7(fvec4) 16(ptr)
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|               23:             TypePointer Private 7(fvec4)
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|           24(v1):     23(ptr) Variable Private
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|           28(v2):     23(ptr) Variable Private
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|               44:             TypePointer Private 6(float)
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|       45(N2::gf):     44(ptr) Variable Private
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|               51:             TypePointer Output 7(fvec4)
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| 52(@entryPointOutput):     51(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               53:    7(fvec4) FunctionCall 21(@main()
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|                               Store 52(@entryPointOutput) 53
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|                               Return
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|                               FunctionEnd
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|   9(N1::getVec():    7(fvec4) Function None 8
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|               10:             Label
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|               25:    7(fvec4) Load 24(v1)
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|                               ReturnValue 25
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|                               FunctionEnd
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|  11(N2::getVec():    7(fvec4) Function None 8
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|               12:             Label
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|               29:    7(fvec4) Load 28(v2)
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|                               ReturnValue 29
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|                               FunctionEnd
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| 13(N2::N3::getVec():    7(fvec4) Function None 8
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|               14:             Label
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|               32:    7(fvec4) Load 28(v2)
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|                               ReturnValue 32
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|                               FunctionEnd
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| 19(N2::N3::C1::getVec():    7(fvec4) Function None 17
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|        18(@this):     16(ptr) FunctionParameter
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|               20:             Label
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|               35:    7(fvec4) Load 28(v2)
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|                               ReturnValue 35
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|                               FunctionEnd
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|       21(@main():    7(fvec4) Function None 8
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|               22:             Label
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|               38:    7(fvec4) FunctionCall 9(N1::getVec()
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|               39:    7(fvec4) FunctionCall 11(N2::getVec()
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|               40:    7(fvec4) FAdd 38 39
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|               41:    7(fvec4) FunctionCall 13(N2::N3::getVec()
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|               42:    7(fvec4) FAdd 40 41
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|               43:    7(fvec4) FunctionCall 19(N2::N3::C1::getVec()
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|               46:    6(float) Load 45(N2::gf)
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|               47:    7(fvec4) VectorTimesScalar 43 46
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|               48:    7(fvec4) FAdd 42 47
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|                               ReturnValue 48
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|                               FunctionEnd
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