50 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 420
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in mat3x4 m1;
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in mat3x4 m2;
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in float f;
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in vec3 v3;
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in vec4 v4;
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out vec4 color;
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void main()
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{
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    mat3x4 sum34;
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    dmat3x4 dm;
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    vec3 sum3;
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    vec4 sum4;
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    sum34 = m1 - m2;
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    sum34 += m1 * f;
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    sum34 += f * m1;
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    sum34 /= matrixCompMult(m1, m2);
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    sum34 += m1 / f;
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    sum34 += f / m1;
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    sum34 += f;
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    sum34 -= f;
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    dm = dmat3x4(sum34);
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    sum34 = mat3x4(dm);
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    sum3 = v4 * m2;
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    sum4 = m2 * v3;
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    mat4x3 m43 = transpose(sum34);
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    mat4 m4 = m1 * m43;
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    sum4 = v4 * m4;
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    color = sum4;
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    ++sum34;
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    --sum34;
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    sum34 += mat3x4(f);
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    sum34 += mat3x4(v3, f, v3, f, v3, f);
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    color += sum3 * m43 + sum4;
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    color += vec4(m43);
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    color += vec4(vec3(mat2(f)), 7.2);
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}
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