587 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			587 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplelevel.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureLod ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:27            Constant:
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| 0:27              0.100000
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| 0:27              0.200000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureLod ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:28            Constant:
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| 0:28              0.200000
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| 0:28              0.300000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureLod ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:29            Constant:
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| 0:29              0.300000
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| 0:29              0.400000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureLod ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31              0.200000
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| 0:31              0.300000
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| 0:31            Constant:
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| 0:31              0.750000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureLod ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.300000
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| 0:32              0.400000
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| 0:32              0.500000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureLod ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:33              0.600000
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| 0:33              0.700000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureLod ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35              0.300000
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| 0:35              0.400000
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| 0:35            Constant:
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| 0:35              0.750000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureLod ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:36            Constant:
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| 0:36              0.400000
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| 0:36              0.500000
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| 0:36              0.600000
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| 0:36              0.700000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureLod ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:37            Constant:
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| 0:37              0.700000
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| 0:37              0.800000
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| 0:37              0.900000
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| 0:37              1.000000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureLod ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:27            Constant:
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| 0:27              0.100000
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| 0:27              0.200000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureLod ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:28            Constant:
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| 0:28              0.200000
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| 0:28              0.300000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureLod ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:29            Constant:
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| 0:29              0.300000
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| 0:29              0.400000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureLod ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31              0.200000
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| 0:31              0.300000
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| 0:31            Constant:
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| 0:31              0.750000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureLod ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.300000
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| 0:32              0.400000
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| 0:32              0.500000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureLod ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:33              0.600000
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| 0:33              0.700000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureLod ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35              0.300000
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| 0:35              0.400000
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| 0:35            Constant:
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| 0:35              0.750000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureLod ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:36            Constant:
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| 0:36              0.400000
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| 0:36              0.500000
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| 0:36              0.600000
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| 0:36              0.700000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureLod ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:37            Constant:
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| 0:37              0.700000
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| 0:37              0.800000
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| 0:37              0.900000
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| 0:37              1.000000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 147
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 139 143
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "txval11"
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|                               Name 36  "g_tTex1di4a"
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|                               Name 47  "txval12"
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|                               Name 50  "g_tTex1du4a"
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|                               Name 58  "txval20"
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|                               Name 61  "g_tTex2df4a"
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|                               Name 69  "txval21"
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|                               Name 72  "g_tTex2di4a"
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|                               Name 80  "txval22"
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|                               Name 83  "g_tTex2du4a"
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|                               Name 92  "txval40"
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|                               Name 95  "g_tTexcdf4a"
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|                               Name 102  "txval41"
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|                               Name 105  "g_tTexcdi4a"
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|                               Name 112  "txval42"
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|                               Name 115  "g_tTexcdu4a"
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|                               Name 126  "psout"
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|                               Name 136  "flattenTemp"
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|                               Name 139  "@entryPointOutput.Color"
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|                               Name 143  "@entryPointOutput.Depth"
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|                               Name 146  "g_tTex1df4"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4a) Binding 1
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 36(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 36(g_tTex1di4a) Binding 2
 | |
|                               Decorate 50(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 50(g_tTex1du4a) Binding 3
 | |
|                               Decorate 61(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 61(g_tTex2df4a) Binding 4
 | |
|                               Decorate 72(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 72(g_tTex2di4a) Binding 5
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|                               Decorate 83(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 83(g_tTex2du4a) Binding 6
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|                               Decorate 95(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 95(g_tTexcdf4a) Binding 7
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|                               Decorate 105(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 105(g_tTexcdi4a) Binding 8
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|                               Decorate 115(g_tTexcdu4a) DescriptorSet 0
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|                               Decorate 115(g_tTexcdu4a) Binding 9
 | |
|                               Decorate 139(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 146(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 146(g_tTex1df4) Binding 0
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|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
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|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1061158912
 | |
|               30:             TypeInt 32 1
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|               31:             TypeVector 30(int) 4
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|               32:             TypePointer Function 31(ivec4)
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|               34:             TypeImage 30(int) 1D array sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|  36(g_tTex1di4a):     35(ptr) Variable UniformConstant
 | |
|               39:             TypeSampledImage 34
 | |
|               41:    6(float) Constant 1050253722
 | |
|               42:   24(fvec2) ConstantComposite 26 41
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|               44:             TypeInt 32 0
 | |
|               45:             TypeVector 44(int) 4
 | |
|               46:             TypePointer Function 45(ivec4)
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|               48:             TypeImage 44(int) 1D array sampled format:Unknown
 | |
|               49:             TypePointer UniformConstant 48
 | |
|  50(g_tTex1du4a):     49(ptr) Variable UniformConstant
 | |
|               53:             TypeSampledImage 48
 | |
|               55:    6(float) Constant 1053609165
 | |
|               56:   24(fvec2) ConstantComposite 41 55
 | |
|               59:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               60:             TypePointer UniformConstant 59
 | |
|  61(g_tTex2df4a):     60(ptr) Variable UniformConstant
 | |
|               64:             TypeSampledImage 59
 | |
|               66:             TypeVector 6(float) 3
 | |
|               67:   66(fvec3) ConstantComposite 25 26 41
 | |
|               70:             TypeImage 30(int) 2D array sampled format:Unknown
 | |
|               71:             TypePointer UniformConstant 70
 | |
|  72(g_tTex2di4a):     71(ptr) Variable UniformConstant
 | |
|               75:             TypeSampledImage 70
 | |
|               77:    6(float) Constant 1056964608
 | |
|               78:   66(fvec3) ConstantComposite 41 55 77
 | |
|               81:             TypeImage 44(int) 2D array sampled format:Unknown
 | |
|               82:             TypePointer UniformConstant 81
 | |
|  83(g_tTex2du4a):     82(ptr) Variable UniformConstant
 | |
|               86:             TypeSampledImage 81
 | |
|               88:    6(float) Constant 1058642330
 | |
|               89:    6(float) Constant 1060320051
 | |
|               90:   66(fvec3) ConstantComposite 77 88 89
 | |
|               93:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|               94:             TypePointer UniformConstant 93
 | |
|  95(g_tTexcdf4a):     94(ptr) Variable UniformConstant
 | |
|               98:             TypeSampledImage 93
 | |
|              100:    7(fvec4) ConstantComposite 25 26 41 55
 | |
|              103:             TypeImage 30(int) Cube array sampled format:Unknown
 | |
|              104:             TypePointer UniformConstant 103
 | |
| 105(g_tTexcdi4a):    104(ptr) Variable UniformConstant
 | |
|              108:             TypeSampledImage 103
 | |
|              110:    7(fvec4) ConstantComposite 55 77 88 89
 | |
|              113:             TypeImage 44(int) Cube array sampled format:Unknown
 | |
|              114:             TypePointer UniformConstant 113
 | |
| 115(g_tTexcdu4a):    114(ptr) Variable UniformConstant
 | |
|              118:             TypeSampledImage 113
 | |
|              120:    6(float) Constant 1061997773
 | |
|              121:    6(float) Constant 1063675494
 | |
|              122:    6(float) Constant 1065353216
 | |
|              123:    7(fvec4) ConstantComposite 89 120 121 122
 | |
|              125:             TypePointer Function 8(PS_OUTPUT)
 | |
|              127:     30(int) Constant 0
 | |
|              128:    7(fvec4) ConstantComposite 122 122 122 122
 | |
|              130:     30(int) Constant 1
 | |
|              131:             TypePointer Function 6(float)
 | |
|              138:             TypePointer Output 7(fvec4)
 | |
| 139(@entryPointOutput.Color):    138(ptr) Variable Output
 | |
|              142:             TypePointer Output 6(float)
 | |
| 143(@entryPointOutput.Depth):    142(ptr) Variable Output
 | |
|  146(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 136(flattenTemp):    125(ptr) Variable Function
 | |
|              137:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 136(flattenTemp) 137
 | |
|              140:     12(ptr) AccessChain 136(flattenTemp) 127
 | |
|              141:    7(fvec4) Load 140
 | |
|                               Store 139(@entryPointOutput.Color) 141
 | |
|              144:    131(ptr) AccessChain 136(flattenTemp) 130
 | |
|              145:    6(float) Load 144
 | |
|                               Store 143(@entryPointOutput.Depth) 145
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      33(txval11):     32(ptr) Variable Function
 | |
|      47(txval12):     46(ptr) Variable Function
 | |
|      58(txval20):     12(ptr) Variable Function
 | |
|      69(txval21):     32(ptr) Variable Function
 | |
|      80(txval22):     46(ptr) Variable Function
 | |
|      92(txval40):     12(ptr) Variable Function
 | |
|     102(txval41):     32(ptr) Variable Function
 | |
|     112(txval42):     46(ptr) Variable Function
 | |
|       126(psout):    125(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               29:    7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
 | |
|                               Store 13(txval10) 29
 | |
|               37:          34 Load 36(g_tTex1di4a)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 37 38
 | |
|               43:   31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
 | |
|                               Store 33(txval11) 43
 | |
|               51:          48 Load 50(g_tTex1du4a)
 | |
|               52:          18 Load 20(g_sSamp)
 | |
|               54:          53 SampledImage 51 52
 | |
|               57:   45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
 | |
|                               Store 47(txval12) 57
 | |
|               62:          59 Load 61(g_tTex2df4a)
 | |
|               63:          18 Load 20(g_sSamp)
 | |
|               65:          64 SampledImage 62 63
 | |
|               68:    7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
 | |
|                               Store 58(txval20) 68
 | |
|               73:          70 Load 72(g_tTex2di4a)
 | |
|               74:          18 Load 20(g_sSamp)
 | |
|               76:          75 SampledImage 73 74
 | |
|               79:   31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
 | |
|                               Store 69(txval21) 79
 | |
|               84:          81 Load 83(g_tTex2du4a)
 | |
|               85:          18 Load 20(g_sSamp)
 | |
|               87:          86 SampledImage 84 85
 | |
|               91:   45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
 | |
|                               Store 80(txval22) 91
 | |
|               96:          93 Load 95(g_tTexcdf4a)
 | |
|               97:          18 Load 20(g_sSamp)
 | |
|               99:          98 SampledImage 96 97
 | |
|              101:    7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
 | |
|                               Store 92(txval40) 101
 | |
|              106:         103 Load 105(g_tTexcdi4a)
 | |
|              107:          18 Load 20(g_sSamp)
 | |
|              109:         108 SampledImage 106 107
 | |
|              111:   31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
 | |
|                               Store 102(txval41) 111
 | |
|              116:         113 Load 115(g_tTexcdu4a)
 | |
|              117:          18 Load 20(g_sSamp)
 | |
|              119:         118 SampledImage 116 117
 | |
|              124:   45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
 | |
|                               Store 112(txval42) 124
 | |
|              129:     12(ptr) AccessChain 126(psout) 127
 | |
|                               Store 129 128
 | |
|              132:    131(ptr) AccessChain 126(psout) 130
 | |
|                               Store 132 122
 | |
|              133:8(PS_OUTPUT) Load 126(psout)
 | |
|                               ReturnValue 133
 | |
|                               FunctionEnd
 | 
