Add support for virtual and abstract classes
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@@ -108,9 +108,14 @@ private:
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return ret;
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}
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template <class T, bool is_abstract>
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static void _register_class(bool p_virtual = false);
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public:
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template <class T>
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static void register_class();
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static void register_class(bool p_virtual = false);
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template <class T>
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static void register_abstract_class();
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template <class N, class M, typename... VarArgs>
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static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
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@@ -153,8 +158,8 @@ public:
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godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, ___call##m_method); \
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}
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template <class T>
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void ClassDB::register_class() {
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template <class T, bool is_abstract>
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void ClassDB::_register_class(bool p_virtual) {
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// Register this class within our plugin
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ClassInfo cl;
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cl.name = T::get_class_static();
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@@ -169,6 +174,8 @@ void ClassDB::register_class() {
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// Register this class with Godot
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GDNativeExtensionClassCreationInfo class_info = {
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p_virtual, // GDNativeBool is_virtual;
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is_abstract, // GDNativeBool is_abstract;
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T::set_bind, // GDNativeExtensionClassSet set_func;
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T::get_bind, // GDNativeExtensionClassGet get_func;
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T::get_property_list_bind, // GDNativeExtensionClassGetPropertyList get_property_list_func;
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@@ -195,6 +202,16 @@ void ClassDB::register_class() {
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initialize_class(classes[cl.name]);
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}
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template <class T>
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void ClassDB::register_class(bool p_virtual) {
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ClassDB::_register_class<T, false>(p_virtual);
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}
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template <class T>
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void ClassDB::register_abstract_class() {
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ClassDB::_register_class<T, true>();
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}
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template <class N, class M, typename... VarArgs>
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MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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@@ -251,6 +268,8 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, const char *p_name, M
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}
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#define GDREGISTER_CLASS(m_class) ClassDB::register_class<m_class>();
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#define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class<m_class>(true);
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#define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class<m_class>();
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} // namespace godot
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