Use struct instead of class for core structures

This commit is contained in:
Aaron Franke
2022-10-05 01:03:52 -05:00
parent 4e5d0ee3a8
commit 0455f72ede
19 changed files with 79 additions and 152 deletions

View File

@@ -37,12 +37,7 @@
namespace godot {
class Plane {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Plane {
Vector3 normal;
real_t d = 0;